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This patch is an accumulation of fixes that have been implemented on the beta branch over the past couple weeks. There are a few concerns I have related to problems Unity has been patching into their engine lately, but hopefully they won't affect many, and nobody very seriously. The problems in question have a patch from Unity scheduled for later in May, but I want to explain them clearly here should anyone run into them, and if they look to be causing more trouble than expected I will put forth the effort to roll Unity backwards to before the problems were occurring. I should also make it clear that I do not develop using "beta" releases of Unity, I only use the LTS (long-term service) releases that are supposed to be stable..
The biggest problem has been with caves locking certain computers up. I was able to narrow down the problem to an engine-side method related to shadows, and have subsequently added the option to disable shadows completely. If you run into caves locking up on you, please try turning shadows off before you enter, and I will update the engine as soon as the patch is released.
The second problem seems only related to certain Radeon graphics cards and has cause a big stir among the Unity community the past couple weeks. This can cause a "d3d11" and/or "vertexBuffer == NULL" error, the former of which can cause a crash. This too is said to be fixed in the patch due for a May 20th release, but again if it's causing frequent crashes for anyone I'll roll the engine back until I can confirm it's fixed.
Besides all that, a lot of the fixes in this patch are related to Multi-player, which I was hoping to let sit for a bit longer while I focused on getting 0.6.4 ready for beta, but there were some debilitating bugs making the game unplayable in certain situation. There's still a lot of small upgrades I now know will become important in time for multi-player performance, but 0.6.4 for improved world generation is also very important not just for single player but for multi-player as well.
This patch also includes the reskinned interface, and adds some small "feedback" sounds to a lot of the interface buttons. Fishing, a new music track, and sound effects for monsters and animals are also underway, some of which will be included in the first 0.6.4 patches.
Big thanks to everyone supporting development via Patreon!
Once again, please be safe, wash your hands, and stay positive!
v 0.6.3.23 2020.05.09
- Updated Unity to 2018.4.22
- Reskinned UI
- Added video setting options for anisotropic filtering and shadows
- Updated inventory, equipment, and wardrobe network synchronization methods
- Non-dedicated multiplayer hosts will now also output server logs
- Fixed large player buildings over 15kb in data not transferring properly across the network
- Fixed torches always turning off when clients connect to multi-player
- Fixed town buildings not placing properly past 8km for clients in multi-player
- Fixed shadow settings not saving between sessions
- Fixed returning to the main menu from in-game causing UI buttons to not respond
- Fixed the crafting interface not including crafting skills into equipment stat previews
- Fixed resource scanners not saving range properly
- Fixed ice spikes spell not working in caves
- Fixed some spells playing audio twice immediately
- Fixed town citizens sometimes not loading properly when loading into a cave beneath them
- Fixed summoning circles causing "unable to spawn" errors on multi-player clients
- Fixed a common server side RightClick on inventory slots bug
- Fixed a multi-player client split bug
- Fixed a multi-player client right-click into facility bug
- Fixed interacting with furniture in multi-player
- Fixed swamp animals spawning in the snow (and not in the swamp)
- Fixed multiplayer town data not compartmentalizing itself across networks
- Fixed the chat window minimize button going too far down
- Fixed ladder popup text and interaction
- Fixed containers dropped into tombstones upon death becoming unusable
You may need to restart Steam for the update to begin.
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