New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )
Name | Solace Crafting | |
Developer | Big Kitty Games | |
Publisher | Big Kitty Games | | |
Tags | Indie RPG Singleplayer Early Access | | |
Release | 2018-01-16 | |
Steam | € £ $ / % |
News | 403 |
Controls | Keyboard Mouse Partial Controller Support |
Players online |  6  |
Steam Rating | n/a |
Steam store |  https://store.steampowered.com/app/670260  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  0 .. 20,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 0 |
Average playtime (last 2 weeks) | 0 |
Median playtime (forever) | 0 |
Median playtime (last 2 weeks) | 0 |
Public Linux depots | Solace Crafting Linux [2.77 G]
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LINUX STREAMERS (0)
v 0.7.0.12 now live |
I left some mistakes in last nights patch, one of the main reasons I prefer to push to beta in chunks prior to pushing things live. This patch remedies those, and also a number of problems that have been frustrating multiplayer players for a while.
For one, a number of situations where server and client data would not sync properly causing either ghost resources to appear or resources to award nothing have been remedied with this patch.
Something that maybe not quite as many people have run into, but in a way is ever more frustrating was a bug where a resource on a client would look like a rare resource, only to then reward common materials. This proved to be caused by floating point precision errors that only show up at larger distances from the starting area. In single player and on clients the world is continuously shifted back near the beginning in steps of around 8 kilometers to make sure that the math never has to deal with number bigger than the thousands. On a multiplayer server however, one player might be 20km south of the starting area while another player is 40km north of it. This makes it impossible to shift the world around to try and accommodate for everyone, which eventually means the server is dealing with number where it can no longer determine the difference of a point at the millimeter, centimeter, or even decimeter level. This was causing discrepancies in the math on the client who is able to calculate down to the millimeter.
To remedy this I've set things up so that multiplayer clients will no longer generate any rarities on their own. Clients will now rely entirely on a signal from the server to verify that a resource is indeed a rarity higher than common.
That and some cave work caused me some serious head scratching, but I did it all live again streaming on twitch and other platforms. Tomorrow I'll be trying to stream to the store page in hopes of gaining some attention as I work on sorting out the current town bugs plaguing MP. Once the bugs start settling down more we'll get back to working on new things in beta.
v 0.7.0.12 2020.12.03
- Fixed new town buildings locking player controls upon interaction in MP
- Fixed an error with server <-> client dead resource synchronization leading to ghost resources
- Fixed a second similar error with cave resources
- Fixed a bug causing resource loading problems when logging onto an MP server while inside a cave
- Fixed floating point errors causing resources to spawn with incorrect rarities on MP clients (all rarities are now server authority)
- Fixed rabbits rewarding null
- Fixed spiders chasing a sugar cube
You may need to restart Steam for the update to begin.
To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta.
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[ 2020-12-03 13:37:46 CET ] [ Original post ] |