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This patch adds in the last major changes to 0.7, getting in all of the encounters for what I consider to be the minimum necessity for a 1.0 release. They aren't necessarily all finished and polished, but they are in and accessible, some with new monsters.
(The new lava caves)
Currently I'm working on revising loot tables and working out new enchants and other socketables in a more organized system where I'm localizing drops based on the area of difficulty for different locations. To summarize I'm planning progression as:
1 . Open world, above ground encounters, town resources.
2. Caves, goblin dungeons, undead dungeons.
3. Floating islands, lava caves, water caves
4+ TBA
Each level of progression is currently "locked" behind underwear progression, as that is what increases your temperature resistance. Clearing each layer of temperate locked content should reward you access to the resources required to make the next grade of materials required to upgrade your underwear, as well as your equipment and things as well.
(The new vampire lord in, boss of the undead dungeon)
I haven't quite gotten into it yet, but I also want to change the current schematics system, which can pile up quite quickly, to a system of learnable sockets, not unlike the current schematics "word" system. This will allow for higher rarity socket recipes and socket set recipes to drop in more difficult areas.
The focus of 0.8 which I hope to start soon will be focusing almost entirely on combat, skills and attributes (both players and monsters), loot, and difficulty. So getting these new encounters and new monsters in is a nice first step in that direction. For now most of these new monsters don't have abilities, or even sounds for that matter, but hopefully in the coming month or so that will all start to change, and combat will not only be more interesting, but more rewarding as well.
I do still want to uphold my belief that full pieces of equipment dropping from monsters is weird, but I think random sockets dropping once in a while would be a lot of fun, letting you stick them right into your equipment now that they are items instead of equipment bound "enchants".
(the new water caves)
Anyways a lot of work going on. I'm also working on some complicated math for the combat changes ahead of us that ultimately make things in a way much simpler, but are not your standard linear scaling up to 1,000,000+ damage at level 80, or whatever tends to happen with MMORPG expansions. The system I'm working on is really designed to allow play to continue up to level 1000 and beyond, as we've had players reach those levels with the current math and it really just starts to get ridiculous, and does bring in some serious shortcomings... I'll be explaining more about that in depth when we get there.
v 0.7.7.0 2021.07.17
- Added lava caves (lava cave sections will no longer spawn in normal caves)
- Added water caves
- Added undead dungeon
- Added navmesh carving to dungeons props
- Added mummies, skeletons, harpies (to floating islands), and vampire lords
- Added aquastone resource
You may need to restart Steam for the update to begin.
To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta.
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