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Name

 Solace Crafting 

 

Developer

 Big Kitty Games 

 

Publisher

 Big Kitty Games 

 

Tags

 Indie 

 

RPG 

 

Singleplayer 

 

 Early Access 

Release

 2018-01-16 

 

Steam

 € £ $ / % 

 

News

 403 

 

Controls

 Keyboard 

 

 Mouse 

 

 Partial Controller Support 

 

Players online

 6 

 

Steam Rating

 n/a 

Steam store

 https://store.steampowered.com/app/670260 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 0 .. 20,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 0  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 0 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Solace Crafting Linux [2.77 G] 




LINUX STREAMERS (0)




Beta v 0.8.0.16

I've started streaming again, for those with an interest in game development. I'll be streaming from Tuesday through Friday, 9AM-12PM Japan time. It's not the most exciting thing in the world, but it's actually pretty helpful for me to feel forced to talk out loud about what I'm doing, and of course provides a space for direct interaction with players.

I was pretty burned out with the Job skill trees, I've stepped away from them for most of this week. Instead I've been working on improving the new combat math, fixing a variety of errors, and have added several new features to monsters as well.



I've got a couple monsters now making use of projectiles, like the imp pictured above. The first step in this update involved upgrading monsters and animals, which I group together as "entities," to make use of the same stats that players use such as Melee Critical Chance, Strength, Stamina, and so forth. Now that entities are using the same attributes and stats we can properly apply debuffs like reducing armor, attack speed, intelligence, and so on.

To then expand on that I built an "archetype" system for entities so that they can now spawn as different archetypes within their own genus (am I using that correctly?). For example Earth Elementals can now spawn as a Generic (balanced melee), Tank, or RandedDPS archetype. The RangedDPS archetype has increased Str, Agi, and Dex, and throws rocks at players it targets, while the Tank archetype has heavy armor and increase Sta, etc. This opens the doors for all entities to make use of abilities and I hope to add lots of them, like roar debuffs for bears, rhino impales, scorpion poison, harpy screeches, and so on.

Further down this road I would like to add random Traits to champion+ entities creating for example things like an Arcane Scorpion, or an Ethereal Mummy, likely with improved stats, and preferably improved experience and loot. But, we do still have a number of the more complicated Job skills to work on, so lets not get ahead of ourselves.

Best wishes!

v 0.8.0.16 2022.01.28
- Added monster/animal "archetypes," ex: Tank/RangedDPS/MeleeDPS
- Added a monster/animal ability system
- Added abilities to rock elementals, wolves, and imps
- Fixed several errors related to run speed

v 0.8.0.15 2022.01.25
- Added skill names to the majority of skill based attacks printed to the combat chat log
- Reduced the scaling of damage and armor math against differing levels
- Improved block and parry logic
- Finished more Guard and Adventurer skills
- Fixed a projectile specific error
- Fixed a number of critical multipliers being calculated way too high

You may need to restart Steam for the update to begin.

To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta.

Join us in Discord!
Follow development live on Twitch!

Interested in supporting development of Solace Crafting?
Please consider becoming a patron via Patreon!


[ 2022-01-28 16:03:13 CET ] [ Original post ]