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🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Now supporting 30(31) languages! (Please note that for non-English news posts, this has been translated with Google Translate and may contain grammatical errors) Steam itself does not actually support 31 languages, so I cannot mark the game as available for all of the languages that have been added, but the complete list of supported languages is as follows: Afrikaans Arabic Bulgarian (under repair) Catalan Czech Danish German Greek English Spanish Finnish French Hebrew Hungarian Italian Japanese Korean Dutch Norwegian Polish Portuguese (Brazil) Portuguese (Portugal) Romanian Russian Serbian Swedish Turkish Ukrainian Traditional Chinese Simplified Chinese As the initial translations are made using machine translation there may be some words or phrases that can be improved in any particular language. Because of this, the language files are stored separately from the base game files in a folder called LanguageFiles, and can be editted directly. Soon I will setup a public git repository, allowing players to submit corrections to help improve the localizations for others. We also ran into a problem with the Bulgarian files, but will have them up shortly. We've also added a new function that will automatically switch to the language that a new players OS is using when they are opening the game for the first time, but that didn't quite make it into this patch and likewise will be added in soon. If there is anything missing from the translations please let me know and I will make sure they get added into the system. Happy Gaming! Condensed patch notes: v 1.0.3.1 -> 1.0.4.1 2023.07.01 - Vastly improved and expanded multi-lingual support - Made player fired arrow graphical components a bit slower and a bit larger - Improved the targeting reticle shader - Added over 30 new monster abilities including visual and audio effects - Upgraded target projector - Monster abilities can now show an indicating projector - Added or improved the audio and graphical effects of around 60 spells and abilities - Fixed a multi-player storehouse bug where special resources wouldn't show up - Fixed camera collision on cave entrances - Fixed an issue with buildings and facilities in dungeons - Fixed a problem where tombstones and buildings might not save properly in dungeons upon death or leaving - Fixed lighting not updating correctly when entering a world encounter as an mp host - Fixed lighting and sky breaking when leaving world encounter as an mp host - Fixed an item dupe glitch - Fixed a projector layering issue - Fixed a couple multi-player invisible equipment bugs - Fixed an issue with armor sometimes being invisible to others in mp - Fixed the harvesting tools of others being invisible in mp - Fixed resources not despawning after being harvested - Fixed a new resource respawn check method happening too often causing performance problems and crashes - Fixed scroll bars and text input problem in the start menus, character, and world creation - Fixed monster tier trying to calculate itself prior to level causing loot to drop as tier 0 - Fixed a bug with monster damage over time abilities - Fixed a bug that could lock player movement - Fixed a bug for persisting effects - Fixed a harmless multiplayer specific error - Fixed resources respawning inside of buildings - Fixed an error with shrines - Fixed an error with ward skills - Fixed loot disappearing with the clearing and removal of small encounters You may need to restart Steam for the update to begin, or you can verify file integrity to trigger it. Join us in Discord! Interested in supporting development of Solace Crafting? Please consider becoming a patron via Patreon! Check out the bug / suggestion tracker
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