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At long last! The big performance upgrade is now live! This was a major undertaking, upgrading not only Unity from 2019.4.40 to 2022.3.14, but also switching from the Built-in Render Pipeline to the Universal Render Pipeline. The Unity engine upgrade brought in some mandatory code changes, while the pipeline swap required an upgrade to every single material and shader used in the game. That means every texture on every monster, rock, and tree, fog, sky, water, you name it, everything had to be replaced or reworked. What for? Performance! The game is now running much faster on my computer, over twice as fast in most cases, and I sincerely hope that everyone else is able to notice a similar increase in performance. There are still some minor things I'm looking into, particularly the bug reporting system seems to have gone haywire with the engine upgrade, and there are some trees that seem to not be using the same shader across different parts of them causing a mismatch of colors. The biome colors overall have changed a bit as well as the post-processing systems that were previously being used to not work at all in the Universal Render Pipeline, so it was difficult to try and recreate all the same levels of saturation, brightness, and so forth. Sometimes I would make a change to try and fix a problem with the global fog, or the targeting reticle, which ultimately I had to stop using decals for, and it would require a 3 and a half hour recompile of the entire shader library just to try something out... It was a pretty brutal experience all-in-all, but definitely worth it moving forward. Speaking about moving forward, I'm expecting to get pretty busy in the coming months. A peer and some colleagues are planning to start putting in hours on the game as we move towards a sort of revamp of the graphics, the story, the world building, and the "feel" of the game overall. The goals of these changes are numerous and we'll get into them as they unfold, but ultimately we're hoping to take Solace Crafting out of the "solo indie developer" status to being a much more professional level quality game worthy of a modern audience. It's going to take time and money, and hopefully a fair bit of community involvement, but the game has always deserved more than my ram-shack set of skills, and I'm very excited to take the leap into working with others. We already hit 36C (97F) where I live last week! I'm worried this year is going to be a scorcher! Please stay cool and safe wherever you may be, and I wish you all the best! Happy Gaming! Kyle Postlewait Big Kitty Games Condensed patch notes: v 1.1.0.0 2024.06.27 - Changed the targeting and target decal projectors to a quad - Upgrade Unity to 2022.3.14 - Switched to the Universal Render Pipeline - Replaced shaders for all materials - Fixed enchants using Nail, Horn, and Claw from requiring them to be of an equal tier to the recipe - Fixed some enchanting recipes using the wrong materials Latest beta patch notes: v 1.1.0.0 2024.06.27 - Changed the targeting and target decal projectors to a quad - Fixed hotbars being improperly offset - Fixed several monster AI problems - Fixed some small fog issues - Fixed some small grass issues v 1.0.5.8 2024.06.10 - Fixed single-player mobs standing still/not responding - Fixed linux builds You may need to restart Steam for the update to begin, or you can verify file integrity to trigger it. Join us in Discord! Interested in supporting development of Solace Crafting? Please consider becoming a patron via Patreon! Check out the bug / suggestion tracker
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