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Solace Crafting
Big Kitty Games Developer
Big Kitty Games Publisher
2018-01-16 Release
Game News Posts: 425
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive (792 reviews)
The Game includes VR Support
Public Linux Depots:
  • Solace Crafting Linux [2.77 G]
Introducing Solace Builder

Introducing the Solace Builder Build Your Sanctuary


[img src="https://clan.cloudflare.steamstatic.com/images/29537945/aa180b6a7d9e59c69dd0fa73b227a84de8bafb35.gif"][/img]

1. What is the Builder?


The Solace Builder is a standalone creative tool designed to let you build your own sanctuaries, homes, fortresses, and villages in Khora, the endless world of Solace Crafting. You can design structures and environments using the same systems we use to create the world of Solace Crafting, giving you hands-on access to shape and personalize your space.

This early demo allows you to start building right away, experimenting with layouts, aesthetic details, and environmental storytelling. Your builds will eventually be exportable into Solace Crafting through save files and Steam Workshop support, letting you live and adventure inside the spaces youve designed. Not only will the building interface be implemented directly into Solace Crafting, the build files from staff and community alike will be used to populate the world with curated hand-crafted content.

2. Why Are We Releasing This Now?


Were sharing the Builder early because we want you to be part of this process. By testing, experimenting, and sharing your creations and feedback, you help shape the Builders future as we refine the system toward our planned Steam release in September.

Our goal is to make the Builder a robust, user-friendly creative tool for players and a platform for artists and students to distribute curated content within the Solace ecosystem, ensuring we build a player-driven world while supporting human creativity in game development.

We have a lot of improvements and developments planned. The nature of such modular, parts-based creative tools involves lots of complex use cases that may reveal all kinds of unexpected situations.

Different players will use the tool in different ways to create different things, and run into different glitches, bugs and interesting situations. Help us root them all out! We've got a lot of content and features still left to implement.

3. Our Roadmap


  • Early Demo Release on Itch.io: Play around, test, and share feedback.

  • Wishlist on Steam: A dedicated Steam page for Solace Builder will go live soon to prepare for the September launch.

  • Extended Functions: Landscape modification, lighting and atmospherics, parts deformation, UI, UX and QoL improvements.

  • Cosmetic Packs and Cultural Themes: Horse Lords, Kings Men, Firstborn, and Quaintlanders cultural packs will add new building parts, furniture, flora, and decor options.

  • Biome and Companion Expansions: Post-launch updates will add themed biomes, animals, and NPC companions to enhance your builds.

  • Steam Workshop Integration: Export your sanctuaries directly into Solace Crafting.

4. Our Vision


We believe in empowering players to build and personalize the worlds they play in, creating spaces that feel meaningful and personal. Were also committed to building systems that support creators, artists, and students by giving them a platform to share their work within the game ecosystem, ensuring that human creativity thrives in game development.

The Builder is the next step in expanding the Solace universe, making it a world shaped by its community.

Download the Builder Demo Now


Download the Building Demo via Itch.io

Join the Discussion


If you have questions, want to share feedback, or want to hang out with other builders, join us on the Solace Crafting Discord.

Screenshots and Media


[img src="https://clan.cloudflare.steamstatic.com/images/29537945/aa1c4cbf396562c8eee1ae2fe1859702b79f8019.png"][/img][img src="https://clan.cloudflare.steamstatic.com/images/29537945/7df14dfb7948d225710fd1ad753c6e9516000fba.png"][/img][img src="https://clan.cloudflare.steamstatic.com/images/29537945/46cc7c2061c3fa50504bd45d784b1cee36865cc7.png"][/img][img src="https://clan.cloudflare.steamstatic.com/images/29537945/b47592a06b3043d58608cc62928a8c704be57545.png"][/img][img src="https://clan.cloudflare.steamstatic.com/images/29537945/232e67f9f1ab1ac1def4c8e3316d491f66f3c13e.png"][/img][img src="https://clan.cloudflare.steamstatic.com/images/29537945/edf7a56fa55eedee89c20c25f84fb4dc09697ff6.png"][/img]

Closing Note


Thank you for your support, whether youve been with us since the early days of Solace Crafting or are just discovering our world through the Builder. Were excited to see what you will create.


[ 2025-07-07 02:01:57 CET ] [ Original post ]

Background


My name is Kyle Postlewait (35) and I got into game development years ago because I can't find the game that I want to play. I am not a veteran game developer. I do not have any published AAA titles. I am self-taught and I make mistakes. Having said that, I'm tired of survival crafting games being abandoned, focusing only on PvP and guns, or turning into major time sinks. I quit my day job in February of 2018 to focus on Solace Crafting full-time, and am doing everything I can to make a great fantasy survival RPG despite the tremendous challenge that is game development. Please don't buy into early access expecting a fully polished AAA game and then give it a bad review. In return, I promise to make sure that this game is NEVER ABANDONED. If sales are more than enough for me to survive, then I can hire more help. First and foremost I will always work to secure financial longevity and legal stability, and maintain all intellectual rights, never selling power to sponsors, publishers, or anything that could endanger continued development.

Early access ends when there is enough content to constitute selling the game without the above warning. Even after we leave early access the game will continue to be improved and expanded on, and has a long list of planned features post early access including other dimensions and multiplayer.

All features listed on this page are undergoing constant improvement and are subject to change.

Short description

Solace Crafting is a crafting and building heavy survival RPG focused around player crafting, building towns, and summoning NPC townspeople. With an open class system, open-recipe crafting, customizable enchanting, modular building, defensive structures, town management, distance-based difficulty, and an infinite game world, players are free to move and level at their own pace. With an uncapped leveling system you can try to push further than anyone ever has. You can try and make the ultimate sword, staff, or anything, thanks to complete control over all recipe settings. Build massive towns full of NPCs not limited by physics-based construction. Seek out rare enchants and exotic resources.

About the game

Survival
Solace Crafting starts out much like similar survival games: you need to make clothes to avoid freezing to death, you need to find food to keep from starving to death, and you should build shelter from the dangers of nightfall.
Crafting
Once you are surviving it's time to evolve. Build resource processing and crafting facilities to create improved weapons and armor. Leveling up your professions levels up your recipes and allows you to unlock new recipes and crafting abilities. Our crafting system is quite unique, allowing even the creation of custom sets. I definitely recommend you watch the getting started video available above.
Role-Playing Game
Once you're armed and ready it's time to push back against evil and it's minions. Level-up and develop your character using an open-class system of evolving skill trees. Mix melee, ranged, magic, and heals however you like. Skills are being designed with fun and visual uniqueness in mind, not minimalism and strict balance.
Solace Crafting
Crafting and placing a solace will allow you to instantly return to it from any other solace in the world, letting you create your own points of interest. Be careful though as the further you travel in any direction, the more difficult everything becomes. In order to level up a solace you'll have to defend it from waves of attackers that will try and stop the procedure. Build static defenses to help protect your solaces during upgrades.
Town Management
An upgraded solace allows you to summon townspeople. In order to summon higher level NPCs you'll need to push deeper into the wild, setting up towns of various sizes as you go.
Astral Travel (not yet under development)
When the time is right you will find your way to the Elemental Planes. Most heavily affected by the infectious anger and hatred, these have becomes dimensions of extreme danger, both environmental and sentient. You must find out where the hatred stems from and find a way to put an end to it once and for all. The Elemental Planes are also the birthplace of all resources mundane and exotic alike. Only here will you find the purest, most powerful resources for crafting and enchanting equipment worthy of a hero.

Developed by a gamer

I started learning how to make games years ago because the design decisions of so many of the games I played often made so little sense to me. Here are some of the design decisions I refined over the years that I do my best to uphold:
  • No pay-to-win, no pay-to-play, no paid DLC, no gacha or gamble mechanics
  • No metered progression
  • Level any and all professions freely, no arbitrary caps
  • Minimal sub-ingredients, minimal crafting and refining timers
  • Completely open, point and level based branching skill trees
  • Multiple, incremental skill points every level
  • Classic roles, not forced balance. Some classes may be harder than others.
  • Unlimited player levels
  • Completely open physics-based world, no off-limits
  • No "realistic" building physics that destroy everything
  • Unlimited access to parallel realities (alternate seeds)
  • Shape and color your avatars freely instead of using preset races
  • Allow alternate characters in the same world

I know how to, and will accomplish everything written here. It's only a matter of time. If the game sells I can hire help with what I'm bad at and focus on what I'm good at.
I know a lot of fans of the survival genre are pretty jaded, myself included, after so many titles have lost their leadership, changed projects, or plain given up. I'm here every day hoping to heal that sore and would very much appreciate your $15 support if any of this interests you. There are months of frequent patch notes and forum discussions between me and players here on Steam as proof that I'm capable of more than a couple new items after weeks of silence, something far too common in game development!

Multiplayer, and all of its many features will absolutely be implemented when a much more content rich single player experience has been achieved. Multiplayer like single-player will be PvE oriented and grief prevention/anti-cheat will always take top priority. Turning single-player towns into multiplayer guildhalls complete with defense quests and special achievements is something I very much look forward to, and have quite a few plans for.

Unix and Mac support will be tested and released soon.

The best is yet to come!

MINIMAL SETUP
  • OS: Ubuntu 12.04+
  • Processor: Dual Core 3 ghzMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Nvidia GTX 680
  • Storage: 8 GB available space

GAMEBILLET

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16.79$ (16%)
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12.82$ (74%)
7.95$ (20%)
GAMERSGATE

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0.75$ (85%)
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MacGamestore

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2.49$ (88%)
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3.99$ (90%)
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1.19$ (76%)
1.99$ (80%)

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