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Background

My name is Kyle Postlewait (35) and I got into game development years ago because I can't find the game that I want to play. I am not a veteran game developer. I do not have any published AAA titles. I am self-taught and I make mistakes. Having said that, I'm tired of survival crafting games being abandoned, focusing only on PvP and guns, or turning into major time sinks. I quit my day job in February of 2018 to focus on Solace Crafting full-time, and am doing everything I can to make a great fantasy survival RPG despite the tremendous challenge that is game development. Please don't buy into early access expecting a fully polished AAA game and then give it a bad review. In return, I promise to make sure that this game is NEVER ABANDONED. If sales are more than enough for me to survive, then I can hire more help. First and foremost I will always work to secure financial longevity and legal stability, and maintain all intellectual rights, never selling power to sponsors, publishers, or anything that could endanger continued development.
Early access ends when there is enough content to constitute selling the game without the above warning. Even after we leave early access the game will continue to be improved and expanded on, and has a long list of planned features post early access including other dimensions and multiplayer.
All features listed on this page are undergoing constant improvement and are subject to change.

Short description

Solace Crafting is a crafting and building heavy survival RPG focused around player crafting, building towns, and summoning NPC townspeople. With an open class system, open-recipe crafting, customizable enchanting, modular building, defensive structures, town management, distance-based difficulty, and an infinite game world, players are free to move and level at their own pace. With an uncapped leveling system you can try to push further than anyone ever has. You can try and make the ultimate sword, staff, or anything, thanks to complete control over all recipe settings. Build massive towns full of NPCs not limited by physics-based construction. Seek out rare enchants and exotic resources.

About the game

Survival
Solace Crafting starts out much like similar survival games: you need to make clothes to avoid freezing to death, you need to find food to keep from starving to death, and you should build shelter from the dangers of nightfall.
Crafting
Once you are surviving it's time to evolve. Build resource processing and crafting facilities to create improved weapons and armor. Leveling up your professions levels up your recipes and allows you to unlock new recipes and crafting abilities. Our crafting system is quite unique, allowing even the creation of custom sets. I definitely recommend you watch the getting started video available above.
Role-Playing Game
Once you're armed and ready it's time to push back against evil and it's minions. Level-up and develop your character using an open-class system of evolving skill trees. Mix melee, ranged, magic, and heals however you like. Skills are being designed with fun and visual uniqueness in mind, not minimalism and strict balance.
Solace Crafting
Crafting and placing a solace will allow you to instantly return to it from any other solace in the world, letting you create your own points of interest. Be careful though as the further you travel in any direction, the more difficult everything becomes. In order to level up a solace you'll have to defend it from waves of attackers that will try and stop the procedure. Build static defenses to help protect your solaces during upgrades.
Town Management
An upgraded solace allows you to summon townspeople. In order to summon higher level NPCs you'll need to push deeper into the wild, setting up towns of various sizes as you go.
Astral Travel (not yet under development)
When the time is right you will find your way to the Elemental Planes. Most heavily affected by the infectious anger and hatred, these have becomes dimensions of extreme danger, both environmental and sentient. You must find out where the hatred stems from and find a way to put an end to it once and for all. The Elemental Planes are also the birthplace of all resources mundane and exotic alike. Only here will you find the purest, most powerful resources for crafting and enchanting equipment worthy of a hero.

Developed by a gamer

I started learning how to make games years ago because the design decisions of so many of the games I played often made so little sense to me. Here are some of the design decisions I refined over the years that I do my best to uphold:
  • No pay-to-win, no pay-to-play, no paid DLC, no gacha or gamble mechanics
  • No metered progression
  • Level any and all professions freely, no arbitrary caps
  • Minimal sub-ingredients, minimal crafting and refining timers
  • Completely open, point and level based branching skill trees
  • Multiple, incremental skill points every level
  • Classic roles, not forced balance. Some classes may be harder than others.
  • Unlimited player levels
  • Completely open physics-based world, no off-limits
  • No "realistic" building physics that destroy everything
  • Unlimited access to parallel realities (alternate seeds)
  • Shape and color your avatars freely instead of using preset races
  • Allow alternate characters in the same world
I know how to, and will accomplish everything written here. It's only a matter of time. If the game sells I can hire help with what I'm bad at and focus on what I'm good at.
I know a lot of fans of the survival genre are pretty jaded, myself included, after so many titles have lost their leadership, changed projects, or plain given up. I'm here every day hoping to heal that sore and would very much appreciate your $15 support if any of this interests you. There are months of frequent patch notes and forum discussions between me and players here on Steam as proof that I'm capable of more than a couple new items after weeks of silence, something far too common in game development!
Multiplayer, and all of its many features will absolutely be implemented when a much more content rich single player experience has been achieved. Multiplayer like single-player will be PvE oriented and grief prevention/anti-cheat will always take top priority. Turning single-player towns into multiplayer guildhalls complete with defense quests and special achievements is something I very much look forward to, and have quite a few plans for.
Unix and Mac support will be tested and released soon.
The best is yet to come!
Solace Crafting
Big Kitty GamesDeveloper
Big Kitty GamesPublisher
2018-01-16Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive (812 reviews)
VR Support
Public Linux Depots:
  • Solace Crafting Linux [2.77 G]
Developer Update

Greetings fellow adventurers!

\nKyle here!\n\nThe Autumn Sale is upon us! And it\'s time we\'ve had an update on what\'s been happening and what\'s going on.\n\nFirst off, I have to come clean about a few things. I know I mentioned this a bit last month, but I went completely broke a while back and had to take on a full-time job to make ends meet. That has, as planned, been tuned down to a part-time job, that I am going to keep with for at least a few more months to keep my finances afloat but I am now returning as much of my attention as I can to Big Kitty Games.\n\n[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/29537945/f610dfdfe2e17235b6d47a9b84c8074de7006ccf.png\"][/img](Quentish Underhill mansions have been sprouting out of the ground lately)

Most of you know I live in Japan, though my friends from school and family all live in the US and I wasn\'t able to visit in 2024 at the end of Summer like I usually do because my wife was very pregnant, so although I pretty much went broke again I was able to visit a couple weeks ago as that once a year trip is really important to my mental health.

Amidst all of that I have a very intelligent almost 11 month old boy that keeps me from working the 60-80 hours a week work schedule that I used to regular.

So all-in-all, it\'s been a wild year, not just for me but for the majority of us I believe, though a sort of cadence is returning to my work life. We had literally like 5 months of 95+ (35C) weather, with record highs of over 107! (41.8C) So the recent dip below 90, finally, has been a very welcome feeling as well.\n

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/29537945/e12daac4ea0dd9d1aea56adea9817938aaa52ff1.png\"][/img](Just the same, the Elendor architecture, which you\'ll also encounter in SC, has piled up)

\nWe have a lot of plans aimed in part at least to make our products more lucrative so that we don\'t have to remain starving artists for the rest of our lives, but with such a small, unfunded team things take time, and life gets in the way. By lucrative of course I mean worth their price tag, with some optional cosmetics under construction. We\'re sticking to our guns with the no gambling (loot box), no pay to win, honest developers tactic, despite what one or two nasty commentors in the forums have been claiming since 2018. Which normally, we all agree are just best to ignore, but I did want to say out loud, I didn\'t sell the company to anyone, there isn\'t anything weird or underhanded going on behind the scenes, we just were hoping to get out the next phase of Solace Crafting much quicker than we were realistically able to. We ran short on cash, on time, and I had to put everything down to get my home back in order. One of our primary goals as a company being now to make sure that that doesn\'t have to happen again.\n

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/29537945/c11a3ce1dc816f48acd501c296f90e5facae846e.png\"][/img](We prototype these interiors piece by piece to make sure they end up workable in the Builder)\n

We both share this indie adventurer DNA, which means we bet everything we have on what we do and never thought about the money as much as we did about building something. Where we make a good team is that one is focused on the long term vision and strategy and the other on the tasks at hand and mechanics. Weve had to learn to work together live without prep, so when things started getting in the way, it had a domino effect. But the struggles and upheavals havent dented our resolve one bit.

The Friends we make along the way and those we must part with

Speaking of which, Fab recently lost his cat, a spry old lady of 17 years whos been with him through the thick and thin of his adventurous existence. Just the same as he held the fort while I was away, hes dipped a bit to tend to his things now that Im back. We give as much as we can, but at the end of the day we do have to take care of ourselves too.

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/29537945/a3ce09585b8f2e52235a147c51dd4b82d0eb581e.jpg\"][/img](You\'ll be missed!)

Moving on

On the topic of Solace Crafting, Solace Keeper, and Solace Builder, and how they all tie in to one another, Fab put it all together better than I can back in July, but I have finally made steps moving forward with our goals of tying these three different systems together. The next patch will be to Solace Crafting and I will be pushing it to the Solace Crafting \"Beta\" branch. The main reason for this is that a lot of internal systems, Unity version, and things have changed with Solace Crafting since its last \"live\" patch, but also because that\'s what the \"Beta\" branch was always intended for. The build that is currently on \"Beta\" will be moved to a new beta branch \"SolaceKeeper\" dedicated to Solace Keeper until we can get it in a state worthy of its own Steam page. This will remain free to access for all Solace Crafting owners that are willing to help us test out new things in there as we move forward with integrating the building system of Solace Builder into both games.\n

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/29537945/90335d4a66c4d56f7cbb9d124b2952547d99c9d5.png\"][/img](Let\'s not forget the woodland-based Myrking halls & houses of which here\'s a sample!)

\nOur plan is to then focus primarily on improving the building systems that will thus be progress for all three games. This will help implement new game systems that are designed around building that we have planned, but more importantly let our lovely community help us implement new buildings both friendly and wild alike. We are envisioning a series of games that tie in to one another, sharing their content freely between one another, letting the creativity of our players shine both privately and publicly.\n

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/29537945/b31f64d37a5eb0dc3f147184d4f258417fddfbcf.png\"][/img](NPCs and their cosmetic will be turning up as well to populate your Builder scenes)

In Closing

We have a big backlog of things that have been built that just need to be implemented now. And as ever, fixes and improvements to take things step by step where they need to be!

I\'m sorry I don\'t have that patch ready for today, as the Steam Autumn Sale is already upon us, but it will be up shortly, and more just around the corner.

In the meantime, we always love to hear what you all think about all of this. I know it\'s been a very slow year, or a very quick year depending on how you look at it, but we\'re still here and we know we\'re not alone!

- Kyle

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/29537945/11e623b44b21c77147810c61c091b41288d1b893.gif\"][/img]

Rest in peace, little old lady!\n\n\nWhat You Can Do To Help

If you wanna push us up, either one of these will support us more than you know

- Keep up the kind words on our Steam posts and the Likes

- You can get and support the builder here: https://bigkittygames.itch.io/solace-builder

- Drop by our IndieDB page to help make it visible: https://www.indiedb.com/games/solace-crafting-rebuild

- And of course, support on our Ko-fi page for our developer Newbery here: https://ko-fi.com/bigkittygames

Join us in Discord !

[ 2025-10-01 12:58:33 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 12.04+
  • Processor: Dual Core 3 ghzMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Nvidia GTX 680
  • Storage: 8 GB available space
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