Background
My name is Kyle Postlewait (35) and I got into game development years ago because I can't find the game that I want to play. I am not a veteran game developer. I do not have any published AAA titles. I am self-taught and I make mistakes. Having said that, I'm tired of survival crafting games being abandoned, focusing only on PvP and guns, or turning into major time sinks. I quit my day job in February of 2018 to focus on Solace Crafting full-time, and am doing everything I can to make a great fantasy survival RPG despite the tremendous challenge that is game development. Please don't buy into early access expecting a fully polished AAA game and then give it a bad review. In return, I promise to make sure that this game is NEVER ABANDONED. If sales are more than enough for me to survive, then I can hire more help. First and foremost I will always work to secure financial longevity and legal stability, and maintain all intellectual rights, never selling power to sponsors, publishers, or anything that could endanger continued development.Early access ends when there is enough content to constitute selling the game without the above warning. Even after we leave early access the game will continue to be improved and expanded on, and has a long list of planned features post early access including other dimensions and multiplayer.
All features listed on this page are undergoing constant improvement and are subject to change.
Short description
Solace Crafting is a crafting and building heavy survival RPG focused around player crafting, building towns, and summoning NPC townspeople. With an open class system, open-recipe crafting, customizable enchanting, modular building, defensive structures, town management, distance-based difficulty, and an infinite game world, players are free to move and level at their own pace. With an uncapped leveling system you can try to push further than anyone ever has. You can try and make the ultimate sword, staff, or anything, thanks to complete control over all recipe settings. Build massive towns full of NPCs not limited by physics-based construction. Seek out rare enchants and exotic resources.About the game
SurvivalSolace Crafting starts out much like similar survival games: you need to make clothes to avoid freezing to death, you need to find food to keep from starving to death, and you should build shelter from the dangers of nightfall.
Crafting
Once you are surviving it's time to evolve. Build resource processing and crafting facilities to create improved weapons and armor. Leveling up your professions levels up your recipes and allows you to unlock new recipes and crafting abilities. Our crafting system is quite unique, allowing even the creation of custom sets. I definitely recommend you watch the getting started video available above.
Role-Playing Game
Once you're armed and ready it's time to push back against evil and it's minions. Level-up and develop your character using an open-class system of evolving skill trees. Mix melee, ranged, magic, and heals however you like. Skills are being designed with fun and visual uniqueness in mind, not minimalism and strict balance.
Solace Crafting
Crafting and placing a solace will allow you to instantly return to it from any other solace in the world, letting you create your own points of interest. Be careful though as the further you travel in any direction, the more difficult everything becomes. In order to level up a solace you'll have to defend it from waves of attackers that will try and stop the procedure. Build static defenses to help protect your solaces during upgrades.
Town Management
An upgraded solace allows you to summon townspeople. In order to summon higher level NPCs you'll need to push deeper into the wild, setting up towns of various sizes as you go.
Astral Travel (not yet under development)
When the time is right you will find your way to the Elemental Planes. Most heavily affected by the infectious anger and hatred, these have becomes dimensions of extreme danger, both environmental and sentient. You must find out where the hatred stems from and find a way to put an end to it once and for all. The Elemental Planes are also the birthplace of all resources mundane and exotic alike. Only here will you find the purest, most powerful resources for crafting and enchanting equipment worthy of a hero.
Developed by a gamer
I started learning how to make games years ago because the design decisions of so many of the games I played often made so little sense to me. Here are some of the design decisions I refined over the years that I do my best to uphold:- No pay-to-win, no pay-to-play, no paid DLC, no gacha or gamble mechanics
- No metered progression
- Level any and all professions freely, no arbitrary caps
- Minimal sub-ingredients, minimal crafting and refining timers
- Completely open, point and level based branching skill trees
- Multiple, incremental skill points every level
- Classic roles, not forced balance. Some classes may be harder than others.
- Unlimited player levels
- Completely open physics-based world, no off-limits
- No "realistic" building physics that destroy everything
- Unlimited access to parallel realities (alternate seeds)
- Shape and color your avatars freely instead of using preset races
- Allow alternate characters in the same world
I know a lot of fans of the survival genre are pretty jaded, myself included, after so many titles have lost their leadership, changed projects, or plain given up. I'm here every day hoping to heal that sore and would very much appreciate your $15 support if any of this interests you. There are months of frequent patch notes and forum discussions between me and players here on Steam as proof that I'm capable of more than a couple new items after weeks of silence, something far too common in game development!
Multiplayer, and all of its many features will absolutely be implemented when a much more content rich single player experience has been achieved. Multiplayer like single-player will be PvE oriented and grief prevention/anti-cheat will always take top priority. Turning single-player towns into multiplayer guildhalls complete with defense quests and special achievements is something I very much look forward to, and have quite a few plans for.
Unix and Mac support will be tested and released soon.
The best is yet to come!
Important Steam beta branch changes:
\nThere are multiple \"beta\" branches that are accessible to all owners of Solace Crafting. Beta branches are accessible by right-clicking on the game in your Steam Library, clicking Properties, and going to the Beta tab. From there you will have several choices:
[p align=\"justify\"]None - the default \"live\" branch[/p][p align=\"justify\"]beta - for testing the latest Solace Crafting patches[/p][p align=\"justify\"]solacekeeper - for testing the latest updates to Solace Keeper[/p]\nThis beta patch thus serves three main purposes:
[p align=\"justify\"]1. To separate the development projects of Solace Crafting and Solace Keeper[/p][p align=\"justify\"]2. To move Solace Keeper to its own beta branch[/p][p align=\"justify\"]3. To test the latest upgraded version of Solace Crafting[/p][p align=\"justify\"]The engine has been upgraded and I went through and fixed a number of new bugs and obvious problems that I ran into, but there are likely to be more. I\'m also spinning up the beta server again, with a fresh world, should you be interested in playing on there.[/p][p align=\"justify\"]From here on we will be keeping Solace Keeper on its own branch so that we can resume working on Solace Crafting as a clearly separate entity. Solace Keepers naming as a beta branch has caused a lot of confusion as to its nature: it was never meant to replace Solace Crafting but to be a remaster of it. Giving it its own independent branch will help restore that clarity.[/p][p align=\"justify\"]Started originally in 2017, the Solace Crafting project files have become a true beast. Solace Keeper on the other hand has replaced almost the entirety of the original 3D assets used by Solace Crafting. Because of these staggering differences, fully separating Solace Crafting and Solace Keeper into their own individual projects took quite a bit more work than we were expecting.[/p][p align=\"justify\"]Ultimately, Solace Builder and the other modding tools we\'re working to create will be incorporated into both Crafting and Keeper. It will create that broader sense of ecosystem that allows work done for one to benefit the others. Mind you, we reiterate this: the goal for Solace Crafting is improvement, not replacement. Builder features that make their way into SC are not meant to overwrite the existing construction tools but to complement and enhance your ability to create.[/p][p align=\"justify\"]It\'s a small patch, but with big intentions, and we\'ll have more for Solace Crafting coming in soon.[/p]Please note that as a new version of Unity, shaders needed to be recompiled. This is a 4-5 hour process, so at this moment the patch only contains Windows upgrades, but Linux will be uploaded later today as well.
v 1.1.0.7 2025.10.06
- Upgraded Unity version to 2022.3.62f2
- Fixed light destruction error when spawning town building previews for placement
- Fixed burst compiler error debug log generation
- Fixed a dedicated server WeatherManager error
What You Can Do To Help
[p align=\"justify\"]If you wanna push us up, either one of these will support us more than you know[/p][p align=\"justify\"]- Keep up the kind words on our Steam posts and the Likes[/p]- You can get and support the builder here: https://bigkittygames.itch.io/solace-builder
- Drop by our IndieDB page to help make it visible: https://www.indiedb.com/games/solace-crafting-rebuild
- And of course, support on our Ko-fi page for our developer Newbery here: https://ko-fi.com/bigkittygames
Join us in Discord !
[p align=\"justify\"]You may need to restart Steam for the update to begin, or you can verify file integrity to trigger it.[/p][p align=\"justify\"]To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta.[/p]Minimum Setup
- OS: Ubuntu 12.04+
- Processor: Dual Core 3 ghzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GTX 680
- Storage: 8 GB available space
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