Background
My name is Kyle Postlewait (35) and I got into game development years ago because I can't find the game that I want to play. I am not a veteran game developer. I do not have any published AAA titles. I am self-taught and I make mistakes. Having said that, I'm tired of survival crafting games being abandoned, focusing only on PvP and guns, or turning into major time sinks. I quit my day job in February of 2018 to focus on Solace Crafting full-time, and am doing everything I can to make a great fantasy survival RPG despite the tremendous challenge that is game development. Please don't buy into early access expecting a fully polished AAA game and then give it a bad review. In return, I promise to make sure that this game is NEVER ABANDONED. If sales are more than enough for me to survive, then I can hire more help. First and foremost I will always work to secure financial longevity and legal stability, and maintain all intellectual rights, never selling power to sponsors, publishers, or anything that could endanger continued development.Early access ends when there is enough content to constitute selling the game without the above warning. Even after we leave early access the game will continue to be improved and expanded on, and has a long list of planned features post early access including other dimensions and multiplayer.
All features listed on this page are undergoing constant improvement and are subject to change.
Short description
Solace Crafting is a crafting and building heavy survival RPG focused around player crafting, building towns, and summoning NPC townspeople. With an open class system, open-recipe crafting, customizable enchanting, modular building, defensive structures, town management, distance-based difficulty, and an infinite game world, players are free to move and level at their own pace. With an uncapped leveling system you can try to push further than anyone ever has. You can try and make the ultimate sword, staff, or anything, thanks to complete control over all recipe settings. Build massive towns full of NPCs not limited by physics-based construction. Seek out rare enchants and exotic resources.About the game
SurvivalSolace Crafting starts out much like similar survival games: you need to make clothes to avoid freezing to death, you need to find food to keep from starving to death, and you should build shelter from the dangers of nightfall.
Crafting
Once you are surviving it's time to evolve. Build resource processing and crafting facilities to create improved weapons and armor. Leveling up your professions levels up your recipes and allows you to unlock new recipes and crafting abilities. Our crafting system is quite unique, allowing even the creation of custom sets. I definitely recommend you watch the getting started video available above.
Role-Playing Game
Once you're armed and ready it's time to push back against evil and it's minions. Level-up and develop your character using an open-class system of evolving skill trees. Mix melee, ranged, magic, and heals however you like. Skills are being designed with fun and visual uniqueness in mind, not minimalism and strict balance.
Solace Crafting
Crafting and placing a solace will allow you to instantly return to it from any other solace in the world, letting you create your own points of interest. Be careful though as the further you travel in any direction, the more difficult everything becomes. In order to level up a solace you'll have to defend it from waves of attackers that will try and stop the procedure. Build static defenses to help protect your solaces during upgrades.
Town Management
An upgraded solace allows you to summon townspeople. In order to summon higher level NPCs you'll need to push deeper into the wild, setting up towns of various sizes as you go.
Astral Travel (not yet under development)
When the time is right you will find your way to the Elemental Planes. Most heavily affected by the infectious anger and hatred, these have becomes dimensions of extreme danger, both environmental and sentient. You must find out where the hatred stems from and find a way to put an end to it once and for all. The Elemental Planes are also the birthplace of all resources mundane and exotic alike. Only here will you find the purest, most powerful resources for crafting and enchanting equipment worthy of a hero.
Developed by a gamer
I started learning how to make games years ago because the design decisions of so many of the games I played often made so little sense to me. Here are some of the design decisions I refined over the years that I do my best to uphold:- No pay-to-win, no pay-to-play, no paid DLC, no gacha or gamble mechanics
- No metered progression
- Level any and all professions freely, no arbitrary caps
- Minimal sub-ingredients, minimal crafting and refining timers
- Completely open, point and level based branching skill trees
- Multiple, incremental skill points every level
- Classic roles, not forced balance. Some classes may be harder than others.
- Unlimited player levels
- Completely open physics-based world, no off-limits
- No "realistic" building physics that destroy everything
- Unlimited access to parallel realities (alternate seeds)
- Shape and color your avatars freely instead of using preset races
- Allow alternate characters in the same world
I know a lot of fans of the survival genre are pretty jaded, myself included, after so many titles have lost their leadership, changed projects, or plain given up. I'm here every day hoping to heal that sore and would very much appreciate your $15 support if any of this interests you. There are months of frequent patch notes and forum discussions between me and players here on Steam as proof that I'm capable of more than a couple new items after weeks of silence, something far too common in game development!
Multiplayer, and all of its many features will absolutely be implemented when a much more content rich single player experience has been achieved. Multiplayer like single-player will be PvE oriented and grief prevention/anti-cheat will always take top priority. Turning single-player towns into multiplayer guildhalls complete with defense quests and special achievements is something I very much look forward to, and have quite a few plans for.
Unix and Mac support will be tested and released soon.
The best is yet to come!
Announcing Solace Builder version 0.2
Hello everyone,
[p align=\"start\"]Fab here![/p][p align=\"start\"]Today marks the release of v0.2 of the Solace Builder demo, which we\'ve prioritized working on over the past few months. It\'s a considerable update from the initial release in that it contains a lot more function and a lot more content. While the first version focused on the placement mechanics, we have expanded those and given you a lot more assets to work with.[/p][p align=\"start\"][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/29537945/bbacfcdc4a3676b49afe0e4c7ba355b9722318c6.png\"][/img][/p][p align=\"start\"]Before we go an overview of the changes, let\'s restate the central role Solace Builder is to play in the Solace experience and how.[/p][p align=\"start\"]Solace Builder is a free construction tool within which you are meant to be able to construct not only houses but, ultimately, entire scenes: that will mean both outdoors local landscapes, and indoor structures, such as dungeons and fortresses.[/p][p align=\"start\"]Standalone, it is meant to be a cozy micro-world builder.[/p][p align=\"start\"]Within the Solace ecosystem, it plays a key role as:[/p][p align=\"start\"]- The primary dev/modding tool through which to build content. Currently, building structures such as houses, dungeons, towns etc has to happen piece by piece directly in Unity. Some of you remember the previews of towers and such that I posted on the Solace Crafting Discord. Well, due to everything being built by hand piece by piece, that took a lot of time and those structures have various little issues that add up. So we needed a tool to make that process a lot more efficient. That\'s Solace Builder. And we\'re sharing it with you.[/p][p align=\"start\"]- The blueprint for the next Construction update directly in Solace Crafting, enabling construction to be more comfortable to use, with greater fine control, and produce better results. It will not replace the current construction mechanics. The Solace Crafting version will be implemented directly into Solace Crafting and will feature Solace Crafting\'s assets.[/p][p align=\"start\"]This Builder will not just focus on structures but on furniture, environment, flora and fauna and NPCs. Full spectrum scene construction and population is the goal.[/p][p align=\"start\"][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/29537945/420a2fb6b42560e0b4aabe2597ae7b0a1c6367b3.png\"][/img][/p][p align=\"start\"]As this updated version rolls out, we will keep on improving this Builder towards its Steam release, which will happen in the following manner:[/p][p align=\"start\"]- Included by default for all owners of Solace Crafting, present and future\n- Standalone and free, for people who are only interested in building in it\n- Early Access content packs for owners of Solace Crafting and backers/donors[/p][p align=\"start\"]This Steam-version rollout should begin shortly, before the end of this current month.[/p][p align=\"start\"]Later on, as of the full Steam release of Solace Builder, some assets or packs will remain DLC: those are the packs we create in partnership with artists.[/p][p align=\"start\"][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/29537945/97942da3c2c124f67ffc5fd5194283d16dff952e.png\"][/img][/p][p align=\"start\"]There are still a lot of improvements we are planning, notably to UI, visuals, performance and content, but we felt this is a decent stage to release a new version and show some progress.[/p][p align=\"start\"]Work on this Builder has also been part of the structural evolution we\'re bringing to Big Kitty Games, from an indie, initially hobbyist venture, to something more professional and structure. This is not a light transition to make, it is in fact very complex as it confronts us to logistical, human and economic realities so we are going through it step by step.[/p][p align=\"start\"]You\'re part of that journey, in that you\'re watching its episodes unfold, the better and worst ones, and we keep you included by being as transparent, open and available as possible. The commitment is both to a guaranteed future for Solace Crafting and its budding ecosystem, and to an ethic, as indie developers, of hard, honest work and dedication to the craft. Not to marketing and PR illusions or profit-obsessions.[/p][p align=\"start\"]We are passionate about this job, even as it is currently in a dry, effort-heavy phase. And we are passionate about ultimately taking you to a proud and happy place, no matter how uncertain or confusing it might look to some of you now.[/p][p align=\"start\"][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/29537945/66766c7ee35963f26cc77efe698d310392e4283e.png\"][/img][/p][p align=\"start\"]Key Next Steps for the Builder:[/p][p align=\"start\"]- First & Third Person Mode to visit your own scenes and interact with them\n- Fauna & NPC Implementation\n- Prebuild Structure Placement\n- Optimization\n- More Environment Tools\n- More Content (parts, textures, vfx)\n- Solace Keeper Import/Export Features\n[/p]You can get and support the builder here:Itch.io
[p align=\"start\"]\nHere is an overview of the changes and new features in this update.[/p][p align=\"start\"]v 0.2.0.0 2025.12.13\n- Now contains over 200 different items!\n- Light source intensity, range, hue, and saturation, now fully customizable\n- Added point lights\n- Furniture material color (hue, saturation, brightness) now fully customizable\n- Automated UI layout, new part implementation, and thumbnail generation\n- Added Decoratives and Fauna categories\n- Added subcategory capabilities to each category\n- Added shutter and door interaction capabilities\n- Added 3 axis custom object scaling\n- Added 3 axis custom object rotation\n- Added object repositioning \'nudge\' system\n- Added a display for the current socket being attached to[/p][p align=\"start\"] Join us on Discord! [/p][p align=\"start\"]Thank you, truly, for being here.[/p]What You Can Do To Help
[p align=\"start\"]If you wanna push us up, either one of these will support us more than you know[/p][ 2025-12-14 03:40:18 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 12.04+
- Processor: Dual Core 3 ghzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GTX 680
- Storage: 8 GB available space
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