THERES A FIRST TIME FOR EVERYTHING
And wouldnt you know itit was our first time at Gamescom. Being part of a show that is as big as Gamescom is pretty overwhelming. The amount of people that visit the show, the exhibitors and members of the press is just astonishing. Its been a while now since Gamescom 2017 finished, but we can say that we are still under the impressions from exhibiting at the show.
What are our impressions after it? Hooooly sh**! That was awesome!
The press loved the game, the players loved the game, and we love both the press and the players! I Hate Running Backwards was a success, at least in the terms of the feedback we got, the coverage in the press after the show ended and the awards that we won.
We were present on both the business and public halls of Gamescom!
Being a part of the Croteam Incubator initiative, we were present at the Indie Arena Booth in Hall 10.1 where Croteam reserved a spot for us along with the other studios from the Incubator.
But there are also some other news: Devolver Digital are officially the publishers of the game!
And with Devolver as the publishers we were also present at the their booth. And thats where we got to present the game to a lot of the media that were at the show. We already heard back from some of them and they expressed their excitement over the project and that they will closely follow the development process of the game.
A BIG THANK YOU!
We had a chance to showcase the game in front of a wider audience which is something that we last did at Reboot InfoGamer 2016 in Zagreb, at least when were talking about a larger public. Plus we gathered a bunch of e-mails from players that were more than interested to get the game once it is released, as well as players that were interested of doing beta testing before the game goes live. And there were people returning each day just to play another session of IHRB and some even saying that it was the best game they played on Gamescom 2017! You can only imagine what that means to us and how excited that gets us!
We would like to use this opportunity to send out a massive THANK YOU to all the players and to all the members of the press that visited us at Gamescom and played I Hate Running Backwards. Your feedback and reactions to the game is a driving force that will keep us moving forward in development and we would like to nurture that relationship.
We strongly encourage everyone to communicate with us and other players interested in IHRB through our Steam Page, that went live yesterday!
STEAM PAGE IS LIVE?
Yes it is! You can add the game to your wishlist and get the latest news regarding the development of the game there as well. Tell your friends, tell your neighbors, tell your girlfriend, your boyfriend, grandfather and grandmother! Tell your brother, your sister and your mama too!
You get the picture
AND THE WINNER IS
well, we are! One of the winners that is. Can you see our ego rising?
Heres the thing: There are usually a bunch of media outlets present at Gamescom and one of the media that were present at the show decided to give their Best Indie Game of Gamescom award to our game I Hate Running Backwards! So we would like to use this chance to say a big THANK YOU to the people of GameGeekz.eu for giving us the honor of being their preferred indie game of the show. This means the world to us and lets us know that we are on the good way to create something really special and fun for everyone!
WHAT HAVE YOU BEEN UP TO?
Well, we have been all Rihanna like and just work, work, work, work, work!
We made the in-game UI a bit more cartoony, animated the icons when the players fire their weapons, added control hints so players never lose track of the control scheme.
The Aztec Jungle level has been completely re-textured, along with the Scorpion King and Scrap Jack. We still need to do the same with Lava Golem and Biomechanoid bosses.
We also added a cool looking slow-mo effect on player death so that the other player will know when he/she is left alone for the next 99 meters.
Oh and since the game is very difficult at the moment, we made the game a little easier, at least for the first loop. But dont expect to survive for too long on your first run
The work on the last Greek-ish looking environment is being worked on, along with the huge-ass final boss that is going to make you bleed. A lot.
There is still a lot more that is being done and we will report on that soon.
For now you can savor some of these super sweet screenshots containing the new UI, as well as some of the promo screenshots that we were sending to the press last week:
Oh and we cant wait to show you how we re-made the Medieval levels! Youre going to want to jump in as soon as you see the pictures!
Stay tuned for more super-sweet, uber-sexy, super-destructible juiciness from yours truly
THERES A FIRST TIME FOR EVERYTHING
And wouldnt you know itit was our first time at Gamescom. Being part of a show that is as big as Gamescom is pretty overwhelming. The amount of people that visit the show, the exhibitors and members of the press is just astonishing. Its been a while now since Gamescom 2017 finished, but we can say that we are still under the impressions from exhibiting at the show.
What are our impressions after it? Hooooly sh**! That was awesome!
The press loved the game, the players loved the game, and we love both the press and the players! I Hate Running Backwards was a success, at least in the terms of the feedback we got, the coverage in the press after the show ended and the awards that we won.
We were present on both the business and public halls of Gamescom!
Being a part of the Croteam Incubator initiative, we were present at the Indie Arena Booth in Hall 10.1 where Croteam reserved a spot for us along with the other studios from the Incubator.
But there are also some other news: Devolver Digital are officially the publishers of the game!
And with Devolver as the publishers we were also present at the their booth. And thats where we got to present the game to a lot of the media that were at the show. We already heard back from some of them and they expressed their excitement over the project and that they will closely follow the development process of the game.
A BIG THANK YOU!
We had a chance to showcase the game in front of a wider audience which is something that we last did at Reboot InfoGamer 2016 in Zagreb, at least when were talking about a larger public. Plus we gathered a bunch of e-mails from players that were more than interested to get the game once it is released, as well as players that were interested of doing beta testing before the game goes live. And there were people returning each day just to play another session of IHRB and some even saying that it was the best game they played on Gamescom 2017! You can only imagine what that means to us and how excited that gets us!
We would like to use this opportunity to send out a massive THANK YOU to all the players and to all the members of the press that visited us at Gamescom and played I Hate Running Backwards. Your feedback and reactions to the game is a driving force that will keep us moving forward in development and we would like to nurture that relationship.
We strongly encourage everyone to communicate with us and other players interested in IHRB through our Steam Page, that went live yesterday!
STEAM PAGE IS LIVE?
Yes it is! You can add the game to your wishlist and get the latest news regarding the development of the game there as well. Tell your friends, tell your neighbors, tell your girlfriend, your boyfriend, grandfather and grandmother! Tell your brother, your sister and your mama too!
You get the picture
AND THE WINNER IS
well, we are! One of the winners that is. Can you see our ego rising?
Heres the thing: There are usually a bunch of media outlets present at Gamescom and one of the media that were present at the show decided to give their Best Indie Game of Gamescom award to our game I Hate Running Backwards! So we would like to use this chance to say a big THANK YOU to the people of GameGeekz.eu for giving us the honor of being their preferred indie game of the show. This means the world to us and lets us know that we are on the good way to create something really special and fun for everyone!
WHAT HAVE YOU BEEN UP TO?
Well, we have been all Rihanna like and just work, work, work, work, work!
We made the in-game UI a bit more cartoony, animated the icons when the players fire their weapons, added control hints so players never lose track of the control scheme.
The Aztec Jungle level has been completely re-textured, along with the Scorpion King and Scrap Jack. We still need to do the same with Lava Golem and Biomechanoid bosses.
We also added a cool looking slow-mo effect on player death so that the other player will know when he/she is left alone for the next 99 meters.
Oh and since the game is very difficult at the moment, we made the game a little easier, at least for the first loop. But dont expect to survive for too long on your first run
The work on the last Greek-ish looking environment is being worked on, along with the huge-ass final boss that is going to make you bleed. A lot.
There is still a lot more that is being done and we will report on that soon.
For now you can savor some of these super sweet screenshots containing the new UI, as well as some of the promo screenshots that we were sending to the press last week:
Oh and we cant wait to show you how we re-made the Medieval levels! Youre going to want to jump in as soon as you see the pictures!
Stay tuned for more super-sweet, uber-sexy, super-destructible juiciness from yours truly
I Hate Running Backwards
Binx Interactive
Devolver Digital
2018-05-22
Indie Singleplayer Coop
Game News Posts 15
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive
(178 reviews)
http://www.croteam.com
https://store.steampowered.com/app/575820 
The Game includes VR Support
I Hate Running Backwards Linux Depot [1.25 G]
I Hate Running Backwards is a never-ending adrenaline packed shoot'em down roguelite that puts the emphasis on destruction and fighting never ending waves of enemies while time traveling through procedurally generated, fully destructible worlds! Pick your character and blast away enemies with a high powered arsenal of shotguns, lasers, rocket launchers, singularity cannons and other weapons! Get stronger by earning perks to decimate challenging bosses along the way.
Sam and friends get stuck in mixed space-time continuum and have to battle the giant Ugh-Zan, this time reincarnated as a giant mech, and his armada of deadly monsters. The battle will take them across different time periods and environments - from Aztec jungles to the deserts of Egypt with a deadly boss awaiting at the end of each environment.
Intense never-ending action will have you destroying wave after wave of enemies on your way to the final boss. You think you're done when you do? Think again! The game loops and sends even tougher enemies at you. Lucky for you that the arsenal of weapons you pick up along the way is more than enough to help you deal with the threat.
KEY FEATURES
- Swing like you mean it! - Deflect rockets, bullets, bombs and cannon balls by swinging your mighty melee weapon! Destroy enemies with it! Destroy the environment with it! The more you swing, the more fun it gets!
- Do you feel special, punk? - Break Special Weapon crates to get one of more than 40 Special Weapons in the game, ranging from the Shrapnel Umbrella to the allmighty Jericho!
- Are you Serious? - Play as Sam “Serious” Stone, or other action game heroes in an endless mega-epic battle to destroy as many aliens and monsters as possible. If you’re going down, how many can you take with you?
- Shoot ‘em down! - Turn the shoot ‘em up genre upside down with Sam doing what he hates the most - running backwards!
- Monsters! Monsters everywhere! - Fight against horde after horde of enemies! Endless waves of monsters are coming straight for you! How long can you survive?
- More powah! - Collect power ups that give you additional edge in combat!
- Who’s with me? - Fight side by side with a friend in the couch co-op multiplayer mode for 2 players. Remember to leave some ammo for your buddy.
- Who else is with me? - Unlock various and unique characters that bring their own special abilities to the battlefield.
- Destructible environment - Watch as you and your foes destroy everything in your path while battling each other.
- Guns blazin’ - Dual wield your weapons to glory! Combine Main and Special weapons and turn yourself into the ultimate death machine!
Are you a Twitch streamer? Good news! I Hate Running Backwards has a unique twist for you!
Activate Kill the Streamer mode and let your Twitch chat spawn enemies to try and kill you!
KEY TWITCH FEATURES
- Spawn hordes of enemies! - Your Twitch chat can spam numbers to spawn enemies that rush to kill you!
- Shoot The Drone - Use the Twitch drone to shoot at the Streamer!
- Spawn Werebulls! - Spawn mighty werebulls to rush the Streamer and kill him even faster!
- Custom Twitch Chat Leaderboard! - A leaderboard for the best Streamer killers out there!
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