What's happening?
Dayummm have we got news for you! Last time you heard from us our heads were up in the clouds from the amazing feedback that we got from both the press and players at Gamescom 2017. The award was a nice touch too We were also participating at Reboot InfoGamer 2017 that took place in Zagreb in November, where we showcased the game once more. Last year we took home the Best Gameplay Award at the same show, so this time around we were not eligible to compete again. But just because we havent posted a blog article since then doesnt mean weve been sitting on our butts and doing nothing. Au contraire! Well we kinda were sitting on our butts since that is pretty much the life of every game developer but we managed to put in a s***-ton of changes and features into the game! There is so much to go through that we literally dont know where to start!
Ok, so well just put in the most noticeable changes and upgrades: Leaderboards We integrated Steam Leaderboards so that our beta testers can compete for glory and fight each other over who has the biggest score! That one might be a mistake because theyve gotten so good at the game that none of us devs can now beat those high scores. Guess well have to do a reset and wipe those leaderboards clean and save ourselves from the embarrassment. Daily Challenges To spicy it up even more we added Daily Challenges to the game. All players get one shot each day to get their name on this leaderboard. Every player will get to play the same character and the same level layout. You might even get to play a Daily Challenge with a character that you didnt unlock, if the game decides so. Its a cool feature that gives the players a sneak peek at the content that they still havent unlocked. Improved N.E.T.R.I.C.S.A. We actually made this bad girl function properly. All the info about the characters you unlock, weapons you pick up, enemies you run into and bosses you defeat, all under one roof! Who doesnt like a good read? I know, right? Final Boss We added the final boss in the game. The mighty Ugh-Zan robot! Its our very own take on this monstrosity and this battle will really test your nerves. And just when you think that you defeated him he comes back IN A TANK! This flammenwerfer-rotating-boost-charging-rocket salvo-firing beast will make you beg for mercy! New vehicle Speaking of final boss fights, we forgot to mention that Ugh-Zan is so freakin huge that you are going to fight him in a chopper! Thats right! We added yet another vehicle in the game. After jeeps and boats, its time for helicopters. Fire your minigun and missile launcher at the monster while dodging beams and deflecting his rockets with your rotor blades. Fun times, eh?
New characters Boy do we have those, along with their passive and special abilities. But were not gonna say who they are. Its a surprise. And a big one at that. Youre gonna love this one and its definitely going to be worth the wait. Achievements We have a lot of those. New icons are finished and being implemented as we speak. Completing tasks and unlocking achievements will be necessary in unlocking the content of the game like new weapons and characters. What? You thought that we were going to serve those on a platter? Updated environments We went through every environment and updated all of them. And of course this wasnt our first time doing it. Or 10th. Or 20th. Were probably going to go over it again and update it once more. But we just wanted you to know. Carry on. Obstacle destruction Our environments were destroyable from the beginning but there were some objects that we decided could not be destroyed. Well now you can destroy those objects as well. Destroying is fun, so knock yourselves out. Environments explode into tiny blocks when they get hit and now these blocks have a cool bounce to them. Looks super cool!
Mojo & perks & scoring And since were on the subject of environment destruction, we added more reasons for players to do it. Points and perks! Every obstacle and enemy you destroy will explode into tiny cubes. Some of those cubes will be golden and players will automatically collect them. Those golden cubes are called Mojo and will count into your overall score in the end. We also added a dedicated MOJO BAR on top of the screen, so when players fill up that bar, they get a perk. Its not restricted to destroying bosses to get perks anymore. You can get them before you even get to the first boss. Maybe even 2 perks if your skilful and a bit lucky. So its not only important to get far, but to destroy as much as you can.
Sheep No serious game can go without sheep. You gotta have sheep if you wanna be one of the cool kids. So we got sheep in our game. You can find them in the Medieval aisle.
New enemies Besides creating new playable characters for the game, we wanted to add more enemies as well. So we did! CUCURBITO is a pretty nasty pumpkin head that runs at normal speed at first but charges at you if you piss him off. And how do you piss him off you ask? Well by shooting at him! See what we did? Youre gonna piss him off eventually. Or die trying.
MUMBO JUMBO is a very bulky looking shaman dude with lot of HP. What he does is he swings his shaman staff and upgrades all enemies that are near him to a higher tier. So be sure to get rid of Mumbo Jumbo ASAP once you see him.
THE MUMMY? Oh that one youre going to have to shoot. You cant use melee attacks on him because he unwraps and wraps back up again every time you try to do that. Just try not to let it get too close. Ok?
ULGUMP is a goblin like creature that will appear at the bottom of the screen and spend some time there before shooting a giant energy ball that will block out a part of the screen. The energy ball is so powerful that he does a somersault shooting it and just disappears off the screen. Get in the energy balls way, and you will get hurt. Just like Shaman, its best to destroy him before he has a chance to act.
BLOATER (not the final name) is a huge dude filled with acid-like green goo and he explodes when he dies. We dont need to emphasize that its in your best interest that you are not near him when he does!
Now KNIGHT is a tricky enemy since she will have a shield in front of her at all times, so bullets will be blocked. When she gets close to you she will bump into the players knocking them back. This is especially dangerous if you are near a ledge as you will most likely be flying off of one at that moment. Best tactic is to circle around and hit her from the back.
Traps There are even more traps now! So watch where youre walking! Some will damage you immediately, and some will lock you in place until you break free with a melee swing. Watch out!
Flawless victories against bosses Skilfull players will now get extra Mojo if they defeat bosses without getting hit. So any players get a Flawless Victory are sure to get a perk, no matter how much their MOJO bar is filled. AI Enemies are a bit smarter and some, like Kleers, a bit faster. Not every enemy will ram into a wall. But if some do, they will start damaging the obstacle and eventually get through. Other enemies like Mummies will completely avoid walls and obstacles. Even the walls that you put in front of them using the Seismic weapon.
Weapon System Rework We spent a lot of time working on our primary and special weapons system. All characters would have the same primary weapons assault rifle and shotgun, and they would get random special weapons out of crates that you would need to smash in game. If you didnt fire a single shot from a filled up special weapon, the next time you destroyed a crate you would get a different weapon. If you used up some of the ammo and then destroyed the crate, your special weapon would only get refilled. With a dedicated button to discard a special weapon, players could choose between refilling or getting a new weapon. But if you would use up the special weapon all the way, your character would throw it away. We reworked that. Now there is no more discarding of weapons button. When you deplete the ammo it stays with you and you can refill it by picking up special weapon ammo. But if you destroy a special weapon crate, you always get a new weapon. We also added unique primary weapons to every character in game. So playthroughs with different characters will be different unique even! New menu The menu is now completely overhauled! Camera transitions over a 3D scene depending on what your selection in the menu is. Looks super sweet and way better than before. Just look at that moonlight! Still working on it so its bound to look even better. There will also be a special lobby that will allow players to enable various challenges and curses if they want a higher difficulty in their session.
End game screen and rewards Remember those achievements and tasks that we mentioned earlier? Well we added a cool screen with Tokens for the stuff that you just unlocked characters or weapons. Looks really cool plus there is a nice shot effect when you keep pressing Continue. Youre gonna love it!
New perks since we dropped the weapon dropping mechanic (aaah wordplay) we had to get rid of the perks that were activated when using that mechanic. So we added perks related to the newly added special ammo pick up. Special Delivery and Special Reload. One perk increases the amount of ammo that you will be able to pick up, while the other enables players to completely refill the special weapon once they get the special ammo pick up. Visual improvements, UI additions and optimization you get the picture. No seriously heres a picture for you to see. Two pictures even!
Consoles! we are optimizing and developing the game for consoles! Switch, PS4, Xbox One we got you covered. Since the game is nearing the end of development its time to put the pedal to the metal and start crunching. So well probably lock ourselves up in the studio and come out some time after spring starts. Maybe not shave until then as well. Yeah, that would be fun. If you guys have any questions that you want to ask or want to know more about the game, feel free to contact us. You can also visit our Steam page and join our little community that is bound to grow bigger soon.
[ 2018-02-05 10:08:24 CET ] [ Original post ]
SOWHADDUP?
Dayummm have we got news for you! Last time you heard from us our heads were up in the clouds from the amazing feedback that we got from both the press and players at Gamescom 2017. The award was a nice touch too We were also participating at Reboot InfoGamer 2017 that took place in Zagreb in November, where we showcased the game once more. Last year we took home the Best Gameplay Award at the same show, so this time around we were not eligible to compete again. But just because we havent posted a blog article since then doesnt mean weve been sitting on our butts and doing nothing. Au contraire! Well we kinda were sitting on our butts since that is pretty much the life of every game developer but we managed to put in a s***-ton of changes and features into the game! There is so much to go through that we literally dont know where to start!
YOU DID WHAT?!
Ok, so well just put in the most noticeable changes and upgrades: Leaderboards We integrated Steam Leaderboards so that our beta testers can compete for glory and fight each other over who has the biggest score! That one might be a mistake because theyve gotten so good at the game that none of us devs can now beat those high scores. Guess well have to do a reset and wipe those leaderboards clean and save ourselves from the embarrassment. Daily Challenges To spicy it up even more we added Daily Challenges to the game. All players get one shot each day to get their name on this leaderboard. Every player will get to play the same character and the same level layout. You might even get to play a Daily Challenge with a character that you didnt unlock, if the game decides so. Its a cool feature that gives the players a sneak peek at the content that they still havent unlocked. Improved N.E.T.R.I.C.S.A. We actually made this bad girl function properly. All the info about the characters you unlock, weapons you pick up, enemies you run into and bosses you defeat, all under one roof! Who doesnt like a good read? I know, right? Final Boss We added the final boss in the game. The mighty Ugh-Zan robot! Its our very own take on this monstrosity and this battle will really test your nerves. And just when you think that you defeated him he comes back IN A TANK! This flammenwerfer-rotating-boost-charging-rocket salvo-firing beast will make you beg for mercy! New vehicle Speaking of final boss fights, we forgot to mention that Ugh-Zan is so freakin huge that you are going to fight him in a chopper! Thats right! We added yet another vehicle in the game. After jeeps and boats, its time for helicopters. Fire your minigun and missile launcher at the monster while dodging beams and deflecting his rockets with your rotor blades. Fun times, eh?
New characters Boy do we have those, along with their passive and special abilities. But were not gonna say who they are. Its a surprise. And a big one at that. Youre gonna love this one and its definitely going to be worth the wait. Achievements We have a lot of those. New icons are finished and being implemented as we speak. Completing tasks and unlocking achievements will be necessary in unlocking the content of the game like new weapons and characters. What? You thought that we were going to serve those on a platter? Updated environments We went through every environment and updated all of them. And of course this wasnt our first time doing it. Or 10th. Or 20th. Were probably going to go over it again and update it once more. But we just wanted you to know. Carry on. Obstacle destruction Our environments were destroyable from the beginning but there were some objects that we decided could not be destroyed. Well now you can destroy those objects as well. Destroying is fun, so knock yourselves out. Environments explode into tiny blocks when they get hit and now these blocks have a cool bounce to them. Looks super cool!
Mojo & perks & scoring And since were on the subject of environment destruction, we added more reasons for players to do it. Points and perks! Every obstacle and enemy you destroy will explode into tiny cubes. Some of those cubes will be golden and players will automatically collect them. Those golden cubes are called Mojo and will count into your overall score in the end. We also added a dedicated MOJO BAR on top of the screen, so when players fill up that bar, they get a perk. Its not restricted to destroying bosses to get perks anymore. You can get them before you even get to the first boss. Maybe even 2 perks if your skilful and a bit lucky. So its not only important to get far, but to destroy as much as you can.
Sheep No serious game can go without sheep. You gotta have sheep if you wanna be one of the cool kids. So we got sheep in our game. You can find them in the Medieval aisle.
New enemies Besides creating new playable characters for the game, we wanted to add more enemies as well. So we did! CUCURBITO is a pretty nasty pumpkin head that runs at normal speed at first but charges at you if you piss him off. And how do you piss him off you ask? Well by shooting at him! See what we did? Youre gonna piss him off eventually. Or die trying.
MUMBO JUMBO is a very bulky looking shaman dude with lot of HP. What he does is he swings his shaman staff and upgrades all enemies that are near him to a higher tier. So be sure to get rid of Mumbo Jumbo ASAP once you see him.
THE MUMMY? Oh that one youre going to have to shoot. You cant use melee attacks on him because he unwraps and wraps back up again every time you try to do that. Just try not to let it get too close. Ok?
ULGUMP is a goblin like creature that will appear at the bottom of the screen and spend some time there before shooting a giant energy ball that will block out a part of the screen. The energy ball is so powerful that he does a somersault shooting it and just disappears off the screen. Get in the energy balls way, and you will get hurt. Just like Shaman, its best to destroy him before he has a chance to act.
BLOATER (not the final name) is a huge dude filled with acid-like green goo and he explodes when he dies. We dont need to emphasize that its in your best interest that you are not near him when he does!
Now KNIGHT is a tricky enemy since she will have a shield in front of her at all times, so bullets will be blocked. When she gets close to you she will bump into the players knocking them back. This is especially dangerous if you are near a ledge as you will most likely be flying off of one at that moment. Best tactic is to circle around and hit her from the back.
Traps There are even more traps now! So watch where youre walking! Some will damage you immediately, and some will lock you in place until you break free with a melee swing. Watch out!
Flawless victories against bosses Skilfull players will now get extra Mojo if they defeat bosses without getting hit. So any players get a Flawless Victory are sure to get a perk, no matter how much their MOJO bar is filled. AI Enemies are a bit smarter and some, like Kleers, a bit faster. Not every enemy will ram into a wall. But if some do, they will start damaging the obstacle and eventually get through. Other enemies like Mummies will completely avoid walls and obstacles. Even the walls that you put in front of them using the Seismic weapon.
Weapon System Rework We spent a lot of time working on our primary and special weapons system. All characters would have the same primary weapons assault rifle and shotgun, and they would get random special weapons out of crates that you would need to smash in game. If you didnt fire a single shot from a filled up special weapon, the next time you destroyed a crate you would get a different weapon. If you used up some of the ammo and then destroyed the crate, your special weapon would only get refilled. With a dedicated button to discard a special weapon, players could choose between refilling or getting a new weapon. But if you would use up the special weapon all the way, your character would throw it away. We reworked that. Now there is no more discarding of weapons button. When you deplete the ammo it stays with you and you can refill it by picking up special weapon ammo. But if you destroy a special weapon crate, you always get a new weapon. We also added unique primary weapons to every character in game. So playthroughs with different characters will be different unique even! New menu The menu is now completely overhauled! Camera transitions over a 3D scene depending on what your selection in the menu is. Looks super sweet and way better than before. Just look at that moonlight! Still working on it so its bound to look even better. There will also be a special lobby that will allow players to enable various challenges and curses if they want a higher difficulty in their session.
End game screen and rewards Remember those achievements and tasks that we mentioned earlier? Well we added a cool screen with Tokens for the stuff that you just unlocked characters or weapons. Looks really cool plus there is a nice shot effect when you keep pressing Continue. Youre gonna love it!
New perks since we dropped the weapon dropping mechanic (aaah wordplay) we had to get rid of the perks that were activated when using that mechanic. So we added perks related to the newly added special ammo pick up. Special Delivery and Special Reload. One perk increases the amount of ammo that you will be able to pick up, while the other enables players to completely refill the special weapon once they get the special ammo pick up. Visual improvements, UI additions and optimization you get the picture. No seriously heres a picture for you to see. Two pictures even!
Consoles! we are optimizing and developing the game for consoles! Switch, PS4, Xbox One we got you covered. Since the game is nearing the end of development its time to put the pedal to the metal and start crunching. So well probably lock ourselves up in the studio and come out some time after spring starts. Maybe not shave until then as well. Yeah, that would be fun. If you guys have any questions that you want to ask or want to know more about the game, feel free to contact us. You can also visit our Steam page and join our little community that is bound to grow bigger soon.
What's happening?
Dayummm have we got news for you! Last time you heard from us our heads were up in the clouds from the amazing feedback that we got from both the press and players at Gamescom 2017. The award was a nice touch too We were also participating at Reboot InfoGamer 2017 that took place in Zagreb in November, where we showcased the game once more. Last year we took home the Best Gameplay Award at the same show, so this time around we were not eligible to compete again. But just because we havent posted a blog article since then doesnt mean weve been sitting on our butts and doing nothing. Au contraire! Well we kinda were sitting on our butts since that is pretty much the life of every game developer but we managed to put in a s***-ton of changes and features into the game! There is so much to go through that we literally dont know where to start!
Ok, so well just put in the most noticeable changes and upgrades: Leaderboards We integrated Steam Leaderboards so that our beta testers can compete for glory and fight each other over who has the biggest score! That one might be a mistake because theyve gotten so good at the game that none of us devs can now beat those high scores. Guess well have to do a reset and wipe those leaderboards clean and save ourselves from the embarrassment. Daily Challenges To spicy it up even more we added Daily Challenges to the game. All players get one shot each day to get their name on this leaderboard. Every player will get to play the same character and the same level layout. You might even get to play a Daily Challenge with a character that you didnt unlock, if the game decides so. Its a cool feature that gives the players a sneak peek at the content that they still havent unlocked. Improved N.E.T.R.I.C.S.A. We actually made this bad girl function properly. All the info about the characters you unlock, weapons you pick up, enemies you run into and bosses you defeat, all under one roof! Who doesnt like a good read? I know, right? Final Boss We added the final boss in the game. The mighty Ugh-Zan robot! Its our very own take on this monstrosity and this battle will really test your nerves. And just when you think that you defeated him he comes back IN A TANK! This flammenwerfer-rotating-boost-charging-rocket salvo-firing beast will make you beg for mercy! New vehicle Speaking of final boss fights, we forgot to mention that Ugh-Zan is so freakin huge that you are going to fight him in a chopper! Thats right! We added yet another vehicle in the game. After jeeps and boats, its time for helicopters. Fire your minigun and missile launcher at the monster while dodging beams and deflecting his rockets with your rotor blades. Fun times, eh?
New characters Boy do we have those, along with their passive and special abilities. But were not gonna say who they are. Its a surprise. And a big one at that. Youre gonna love this one and its definitely going to be worth the wait. Achievements We have a lot of those. New icons are finished and being implemented as we speak. Completing tasks and unlocking achievements will be necessary in unlocking the content of the game like new weapons and characters. What? You thought that we were going to serve those on a platter? Updated environments We went through every environment and updated all of them. And of course this wasnt our first time doing it. Or 10th. Or 20th. Were probably going to go over it again and update it once more. But we just wanted you to know. Carry on. Obstacle destruction Our environments were destroyable from the beginning but there were some objects that we decided could not be destroyed. Well now you can destroy those objects as well. Destroying is fun, so knock yourselves out. Environments explode into tiny blocks when they get hit and now these blocks have a cool bounce to them. Looks super cool!
Mojo & perks & scoring And since were on the subject of environment destruction, we added more reasons for players to do it. Points and perks! Every obstacle and enemy you destroy will explode into tiny cubes. Some of those cubes will be golden and players will automatically collect them. Those golden cubes are called Mojo and will count into your overall score in the end. We also added a dedicated MOJO BAR on top of the screen, so when players fill up that bar, they get a perk. Its not restricted to destroying bosses to get perks anymore. You can get them before you even get to the first boss. Maybe even 2 perks if your skilful and a bit lucky. So its not only important to get far, but to destroy as much as you can.
Sheep No serious game can go without sheep. You gotta have sheep if you wanna be one of the cool kids. So we got sheep in our game. You can find them in the Medieval aisle.
New enemies Besides creating new playable characters for the game, we wanted to add more enemies as well. So we did! CUCURBITO is a pretty nasty pumpkin head that runs at normal speed at first but charges at you if you piss him off. And how do you piss him off you ask? Well by shooting at him! See what we did? Youre gonna piss him off eventually. Or die trying.
MUMBO JUMBO is a very bulky looking shaman dude with lot of HP. What he does is he swings his shaman staff and upgrades all enemies that are near him to a higher tier. So be sure to get rid of Mumbo Jumbo ASAP once you see him.
THE MUMMY? Oh that one youre going to have to shoot. You cant use melee attacks on him because he unwraps and wraps back up again every time you try to do that. Just try not to let it get too close. Ok?
ULGUMP is a goblin like creature that will appear at the bottom of the screen and spend some time there before shooting a giant energy ball that will block out a part of the screen. The energy ball is so powerful that he does a somersault shooting it and just disappears off the screen. Get in the energy balls way, and you will get hurt. Just like Shaman, its best to destroy him before he has a chance to act.
BLOATER (not the final name) is a huge dude filled with acid-like green goo and he explodes when he dies. We dont need to emphasize that its in your best interest that you are not near him when he does!
Now KNIGHT is a tricky enemy since she will have a shield in front of her at all times, so bullets will be blocked. When she gets close to you she will bump into the players knocking them back. This is especially dangerous if you are near a ledge as you will most likely be flying off of one at that moment. Best tactic is to circle around and hit her from the back.
Traps There are even more traps now! So watch where youre walking! Some will damage you immediately, and some will lock you in place until you break free with a melee swing. Watch out!
Flawless victories against bosses Skilfull players will now get extra Mojo if they defeat bosses without getting hit. So any players get a Flawless Victory are sure to get a perk, no matter how much their MOJO bar is filled. AI Enemies are a bit smarter and some, like Kleers, a bit faster. Not every enemy will ram into a wall. But if some do, they will start damaging the obstacle and eventually get through. Other enemies like Mummies will completely avoid walls and obstacles. Even the walls that you put in front of them using the Seismic weapon.
Weapon System Rework We spent a lot of time working on our primary and special weapons system. All characters would have the same primary weapons assault rifle and shotgun, and they would get random special weapons out of crates that you would need to smash in game. If you didnt fire a single shot from a filled up special weapon, the next time you destroyed a crate you would get a different weapon. If you used up some of the ammo and then destroyed the crate, your special weapon would only get refilled. With a dedicated button to discard a special weapon, players could choose between refilling or getting a new weapon. But if you would use up the special weapon all the way, your character would throw it away. We reworked that. Now there is no more discarding of weapons button. When you deplete the ammo it stays with you and you can refill it by picking up special weapon ammo. But if you destroy a special weapon crate, you always get a new weapon. We also added unique primary weapons to every character in game. So playthroughs with different characters will be different unique even! New menu The menu is now completely overhauled! Camera transitions over a 3D scene depending on what your selection in the menu is. Looks super sweet and way better than before. Just look at that moonlight! Still working on it so its bound to look even better. There will also be a special lobby that will allow players to enable various challenges and curses if they want a higher difficulty in their session.
End game screen and rewards Remember those achievements and tasks that we mentioned earlier? Well we added a cool screen with Tokens for the stuff that you just unlocked characters or weapons. Looks really cool plus there is a nice shot effect when you keep pressing Continue. Youre gonna love it!
New perks since we dropped the weapon dropping mechanic (aaah wordplay) we had to get rid of the perks that were activated when using that mechanic. So we added perks related to the newly added special ammo pick up. Special Delivery and Special Reload. One perk increases the amount of ammo that you will be able to pick up, while the other enables players to completely refill the special weapon once they get the special ammo pick up. Visual improvements, UI additions and optimization you get the picture. No seriously heres a picture for you to see. Two pictures even!
Consoles! we are optimizing and developing the game for consoles! Switch, PS4, Xbox One we got you covered. Since the game is nearing the end of development its time to put the pedal to the metal and start crunching. So well probably lock ourselves up in the studio and come out some time after spring starts. Maybe not shave until then as well. Yeah, that would be fun. If you guys have any questions that you want to ask or want to know more about the game, feel free to contact us. You can also visit our Steam page and join our little community that is bound to grow bigger soon.
[ 2018-02-05 10:08:24 CET ] [ Original post ]
SOWHADDUP?
Dayummm have we got news for you! Last time you heard from us our heads were up in the clouds from the amazing feedback that we got from both the press and players at Gamescom 2017. The award was a nice touch too We were also participating at Reboot InfoGamer 2017 that took place in Zagreb in November, where we showcased the game once more. Last year we took home the Best Gameplay Award at the same show, so this time around we were not eligible to compete again. But just because we havent posted a blog article since then doesnt mean weve been sitting on our butts and doing nothing. Au contraire! Well we kinda were sitting on our butts since that is pretty much the life of every game developer but we managed to put in a s***-ton of changes and features into the game! There is so much to go through that we literally dont know where to start!
YOU DID WHAT?!
Ok, so well just put in the most noticeable changes and upgrades: Leaderboards We integrated Steam Leaderboards so that our beta testers can compete for glory and fight each other over who has the biggest score! That one might be a mistake because theyve gotten so good at the game that none of us devs can now beat those high scores. Guess well have to do a reset and wipe those leaderboards clean and save ourselves from the embarrassment. Daily Challenges To spicy it up even more we added Daily Challenges to the game. All players get one shot each day to get their name on this leaderboard. Every player will get to play the same character and the same level layout. You might even get to play a Daily Challenge with a character that you didnt unlock, if the game decides so. Its a cool feature that gives the players a sneak peek at the content that they still havent unlocked. Improved N.E.T.R.I.C.S.A. We actually made this bad girl function properly. All the info about the characters you unlock, weapons you pick up, enemies you run into and bosses you defeat, all under one roof! Who doesnt like a good read? I know, right? Final Boss We added the final boss in the game. The mighty Ugh-Zan robot! Its our very own take on this monstrosity and this battle will really test your nerves. And just when you think that you defeated him he comes back IN A TANK! This flammenwerfer-rotating-boost-charging-rocket salvo-firing beast will make you beg for mercy! New vehicle Speaking of final boss fights, we forgot to mention that Ugh-Zan is so freakin huge that you are going to fight him in a chopper! Thats right! We added yet another vehicle in the game. After jeeps and boats, its time for helicopters. Fire your minigun and missile launcher at the monster while dodging beams and deflecting his rockets with your rotor blades. Fun times, eh?
New characters Boy do we have those, along with their passive and special abilities. But were not gonna say who they are. Its a surprise. And a big one at that. Youre gonna love this one and its definitely going to be worth the wait. Achievements We have a lot of those. New icons are finished and being implemented as we speak. Completing tasks and unlocking achievements will be necessary in unlocking the content of the game like new weapons and characters. What? You thought that we were going to serve those on a platter? Updated environments We went through every environment and updated all of them. And of course this wasnt our first time doing it. Or 10th. Or 20th. Were probably going to go over it again and update it once more. But we just wanted you to know. Carry on. Obstacle destruction Our environments were destroyable from the beginning but there were some objects that we decided could not be destroyed. Well now you can destroy those objects as well. Destroying is fun, so knock yourselves out. Environments explode into tiny blocks when they get hit and now these blocks have a cool bounce to them. Looks super cool!
Mojo & perks & scoring And since were on the subject of environment destruction, we added more reasons for players to do it. Points and perks! Every obstacle and enemy you destroy will explode into tiny cubes. Some of those cubes will be golden and players will automatically collect them. Those golden cubes are called Mojo and will count into your overall score in the end. We also added a dedicated MOJO BAR on top of the screen, so when players fill up that bar, they get a perk. Its not restricted to destroying bosses to get perks anymore. You can get them before you even get to the first boss. Maybe even 2 perks if your skilful and a bit lucky. So its not only important to get far, but to destroy as much as you can.
Sheep No serious game can go without sheep. You gotta have sheep if you wanna be one of the cool kids. So we got sheep in our game. You can find them in the Medieval aisle.
New enemies Besides creating new playable characters for the game, we wanted to add more enemies as well. So we did! CUCURBITO is a pretty nasty pumpkin head that runs at normal speed at first but charges at you if you piss him off. And how do you piss him off you ask? Well by shooting at him! See what we did? Youre gonna piss him off eventually. Or die trying.
MUMBO JUMBO is a very bulky looking shaman dude with lot of HP. What he does is he swings his shaman staff and upgrades all enemies that are near him to a higher tier. So be sure to get rid of Mumbo Jumbo ASAP once you see him.
THE MUMMY? Oh that one youre going to have to shoot. You cant use melee attacks on him because he unwraps and wraps back up again every time you try to do that. Just try not to let it get too close. Ok?
ULGUMP is a goblin like creature that will appear at the bottom of the screen and spend some time there before shooting a giant energy ball that will block out a part of the screen. The energy ball is so powerful that he does a somersault shooting it and just disappears off the screen. Get in the energy balls way, and you will get hurt. Just like Shaman, its best to destroy him before he has a chance to act.
BLOATER (not the final name) is a huge dude filled with acid-like green goo and he explodes when he dies. We dont need to emphasize that its in your best interest that you are not near him when he does!
Now KNIGHT is a tricky enemy since she will have a shield in front of her at all times, so bullets will be blocked. When she gets close to you she will bump into the players knocking them back. This is especially dangerous if you are near a ledge as you will most likely be flying off of one at that moment. Best tactic is to circle around and hit her from the back.
Traps There are even more traps now! So watch where youre walking! Some will damage you immediately, and some will lock you in place until you break free with a melee swing. Watch out!
Flawless victories against bosses Skilfull players will now get extra Mojo if they defeat bosses without getting hit. So any players get a Flawless Victory are sure to get a perk, no matter how much their MOJO bar is filled. AI Enemies are a bit smarter and some, like Kleers, a bit faster. Not every enemy will ram into a wall. But if some do, they will start damaging the obstacle and eventually get through. Other enemies like Mummies will completely avoid walls and obstacles. Even the walls that you put in front of them using the Seismic weapon.
Weapon System Rework We spent a lot of time working on our primary and special weapons system. All characters would have the same primary weapons assault rifle and shotgun, and they would get random special weapons out of crates that you would need to smash in game. If you didnt fire a single shot from a filled up special weapon, the next time you destroyed a crate you would get a different weapon. If you used up some of the ammo and then destroyed the crate, your special weapon would only get refilled. With a dedicated button to discard a special weapon, players could choose between refilling or getting a new weapon. But if you would use up the special weapon all the way, your character would throw it away. We reworked that. Now there is no more discarding of weapons button. When you deplete the ammo it stays with you and you can refill it by picking up special weapon ammo. But if you destroy a special weapon crate, you always get a new weapon. We also added unique primary weapons to every character in game. So playthroughs with different characters will be different unique even! New menu The menu is now completely overhauled! Camera transitions over a 3D scene depending on what your selection in the menu is. Looks super sweet and way better than before. Just look at that moonlight! Still working on it so its bound to look even better. There will also be a special lobby that will allow players to enable various challenges and curses if they want a higher difficulty in their session.
End game screen and rewards Remember those achievements and tasks that we mentioned earlier? Well we added a cool screen with Tokens for the stuff that you just unlocked characters or weapons. Looks really cool plus there is a nice shot effect when you keep pressing Continue. Youre gonna love it!
New perks since we dropped the weapon dropping mechanic (aaah wordplay) we had to get rid of the perks that were activated when using that mechanic. So we added perks related to the newly added special ammo pick up. Special Delivery and Special Reload. One perk increases the amount of ammo that you will be able to pick up, while the other enables players to completely refill the special weapon once they get the special ammo pick up. Visual improvements, UI additions and optimization you get the picture. No seriously heres a picture for you to see. Two pictures even!
Consoles! we are optimizing and developing the game for consoles! Switch, PS4, Xbox One we got you covered. Since the game is nearing the end of development its time to put the pedal to the metal and start crunching. So well probably lock ourselves up in the studio and come out some time after spring starts. Maybe not shave until then as well. Yeah, that would be fun. If you guys have any questions that you want to ask or want to know more about the game, feel free to contact us. You can also visit our Steam page and join our little community that is bound to grow bigger soon.
I Hate Running Backwards
Binx Interactive
Devolver Digital
2018-05-22
Indie Singleplayer Coop
Game News Posts 15
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive
(178 reviews)
http://www.croteam.com
https://store.steampowered.com/app/575820 
The Game includes VR Support
I Hate Running Backwards Linux Depot [1.25 G]
I Hate Running Backwards is a never-ending adrenaline packed shoot'em down roguelite that puts the emphasis on destruction and fighting never ending waves of enemies while time traveling through procedurally generated, fully destructible worlds! Pick your character and blast away enemies with a high powered arsenal of shotguns, lasers, rocket launchers, singularity cannons and other weapons! Get stronger by earning perks to decimate challenging bosses along the way.
Sam and friends get stuck in mixed space-time continuum and have to battle the giant Ugh-Zan, this time reincarnated as a giant mech, and his armada of deadly monsters. The battle will take them across different time periods and environments - from Aztec jungles to the deserts of Egypt with a deadly boss awaiting at the end of each environment.
Intense never-ending action will have you destroying wave after wave of enemies on your way to the final boss. You think you're done when you do? Think again! The game loops and sends even tougher enemies at you. Lucky for you that the arsenal of weapons you pick up along the way is more than enough to help you deal with the threat.
KEY FEATURES
- Swing like you mean it! - Deflect rockets, bullets, bombs and cannon balls by swinging your mighty melee weapon! Destroy enemies with it! Destroy the environment with it! The more you swing, the more fun it gets!
- Do you feel special, punk? - Break Special Weapon crates to get one of more than 40 Special Weapons in the game, ranging from the Shrapnel Umbrella to the allmighty Jericho!
- Are you Serious? - Play as Sam “Serious” Stone, or other action game heroes in an endless mega-epic battle to destroy as many aliens and monsters as possible. If you’re going down, how many can you take with you?
- Shoot ‘em down! - Turn the shoot ‘em up genre upside down with Sam doing what he hates the most - running backwards!
- Monsters! Monsters everywhere! - Fight against horde after horde of enemies! Endless waves of monsters are coming straight for you! How long can you survive?
- More powah! - Collect power ups that give you additional edge in combat!
- Who’s with me? - Fight side by side with a friend in the couch co-op multiplayer mode for 2 players. Remember to leave some ammo for your buddy.
- Who else is with me? - Unlock various and unique characters that bring their own special abilities to the battlefield.
- Destructible environment - Watch as you and your foes destroy everything in your path while battling each other.
- Guns blazin’ - Dual wield your weapons to glory! Combine Main and Special weapons and turn yourself into the ultimate death machine!
Are you a Twitch streamer? Good news! I Hate Running Backwards has a unique twist for you!
Activate Kill the Streamer mode and let your Twitch chat spawn enemies to try and kill you!
KEY TWITCH FEATURES
- Spawn hordes of enemies! - Your Twitch chat can spam numbers to spawn enemies that rush to kill you!
- Shoot The Drone - Use the Twitch drone to shoot at the Streamer!
- Spawn Werebulls! - Spawn mighty werebulls to rush the Streamer and kill him even faster!
- Custom Twitch Chat Leaderboard! - A leaderboard for the best Streamer killers out there!
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