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Hey everyone! My name is Giorgio, Im a marketing and community guy at Feardemic, the publisher that had worked together with Shotgun With Glitters to bring you the minimal retro horror adventure The Padre! If you have been following the news, you know that we have been working for a while on a brand new chapter of the adventures of Padre Alexander, a top-down rogue-lite shooter with base defence elements called One Shell Straight to Hell. This time, Padre got a sleeker look, dozens of new guns, and prepared an entire book of one-liners. Speaking of Padre, we are happy to inform you that this Friday, August 28, at the 2020 Feardemic Conference, we will reveal the newest gameplay trailer of One Shell Straight to Hell, with an incredible surprise at the end we dont want to spoil too much, but it has something to do with a collaboration with a very famous horror series...
Hello dear Moss people,
It's been quite a while since our last announcement, but rest assured, we have not been sitting around with our hands folded. We do have some pretty intresting things going on behind strictly closed courtains (wink-wink).
Among the other, supersecret things, we've been also working on Moss Destruction. Lots of you've been reaching out and told us what you did or did not like about the game. We are here and we heard you, so here's whats new in
UPDATE 1.4 "BEAMUP"
Hullow dear people! Holy slime-puddle, what a month this has been! We will try and get you through all that was and will be!
Greetings Moss Folks!
Lots of news here once again. We've made major mods on Moss Destruction, some of them you'll see right away after starting the game! ;) What else has happened? Let's have a look at
UPDATE 1.2 "WORLDS APART"
Check out the new world map of Moss Destruction
Hey Moss Folks! We're back again with the first major update since the full release of Moss Destruction. We had a blast in the last month. All the anticipation, the excitement, all the tension building up to the big day when we finally celebrated version 1.0. We received tons of feedback. We got the nicest words and friendly slappings on our backs. We also had our share of the cruel reality of being faced with the flaws and errors we made in the game so far. All in all we are truly happy about the initial reception of the game. We payed close attention to both the warm and the cold, learned what we could from them and are back at the drawing board once again with newborn effort to make Moss Destruction even better. With the annoying crashing issue finally out of the way thanks to the hotfix last week, let's see what we have in Update 1.1 Illuminate We have the joy to announce that we've been contacted by SteelSeries and have implementated their GameSense lighting in Moss Destruction! With the in-game integration you can now enjoy trigger reactive illumination, tactile alerts, and OLED messages on your supported SteelSeries devices! You can find more info on the tech here: https://steelseries.com/engine/apps
Look at this lad! Mosses is excited with joy about the initial reception of Moss Destruction! And if he is happy, we are happy!
Thanks for all the positive and kind words, the gameplay vids and coverage! We couldn't be more thrilled to go on with the game! Stay tuned for a hotfix soon, fixing some crashing issues and the next Moss milestone later: the local co-op mode!
Cheers,
The SwG Team
Moss Destruction is now available!
Out of Early Access, the full release now includes:
Hello Moss Folks!
An unreal amount of time passed since our last public update. Nevertheless we can assure you that the time was worth all the waiting and pretty soon we'll be ready to introduce a the most thrilling world yet to complete the Moss adventure. But let's first take a look at what's new in the existing worlds.
UPDATE 0.9 "DARK INBOUND"
Hey Everyone!
Let us start by welcoming all the new players to the Moss family, nice to have you here! :)
For those who don't know yet, we at the Shotgun with Glitters team keep updating and patching up Moss Destruction in accordance with constant player feedback and suggestions on a fairly regular basis. Your opinions and recommendations are always welcome! With that said, let's see whats new in
UPDATE 0.8 "HOT"
Hullow Everyone!
Have you all wrapped up the Blu Wilderness yet? You'd better, as more content is on the way with
UPDATE 0.7.5 "CERBERUS"
Hello Everyone!
Hope you are doing well after the Holidays! As for the team, we're all freshened up and in to tackle the various challenges the new year has in store for us! Without further ado, we jumped straight back into action to extend your all-time-fav Moss experience. Speaking of the effort, please welcome
UPDATE 0.7 "MINI-ME"
HO-HO-HO to you, Moss Folks!
It's that special time of the year again! The sweet smell of Christmas Stollen is filling up the air of warm and cozy homes, families are huddled together on sofas to pass on the controller to play Moss Destruction while the snow is gently falling outside, Kevin is screaming in front of the mirror and the Nakatomi Plaza is on fire. Because of the special event we also wanted to give you a special, major update, so please accept
UPDATE 0.6 "XMOSS SPECIAL"
Hello Moss Folks!
We have great news coming back to you this week and boy, are we thrilled to share it! Ladies and not ladies, the update we've all been long looking forward to is here:
UPDATE 0.5 "BLU"
Hey there Moss Folks!
As the weather outside is getting chilling to the rhizoid, what better way to pass time than staying inside for the weekend, snuggling in a warm blanky with a hot cup of wuddaver-ye-like and having a couple of runs in the brand new build of Moss Destruction with
UPDATE 0.4.5 "GREEN"
What's up Moss Folks!
We're back with another weekly update for you! Many minor and major fixes had taken up our full attention but we could still manage to squeeze in some yummy content too. Here's what we're having in
UPDATE 0.4.4 "Rainfire"
What's up Everyone!
Getting back to you with this weeks update, where the definitive color somehow turned up to be red, so here it is,
UPDATE 0.4.3 "RED"
Hullow Moss Folks!
Exciting times went by here at the Moss HQ, as we received tons of feedback from you guys and we are immensely grateful for these, thank you! Based on what you had to say we can now present you
UPDATE 0.4.2 "Adapt"
What's up Moss Folks,
Wow, crazy couple of weeks passing by for Moss Destruction! After having been on the front page over at our friends at Game Jolt and pushing through a drive with Alienware Arena, we can clearly state that the Shotgun Team has forgotten what the word boredom means. We are happy to welcome a new wave of players in the realms of Mossoria! Along with that, we are truly grateful for all the feedback you guys have given us, you ROCK! It is thanks to your responses that we can now introduce
UPDATE 0.4.1 "Signal Jammed"
After the huuuuge update of last time, when we introduced the shop feature, it's high time we patched up some issues coming along with it. In the meantime, as you guys eagerly emptied the shelves of the shop in no time, we wouldn't forget to give you more goodies too. You guys are real collectors, you know that?
Introducing with Update 0.4 "It's a Bargain!": The Super Secret Secret Shop!
If lucky and persistent enough, you can now find the portals on levels of Moss Destruction which will teleport you straight to the merchant of exotic wares.
Here you will find 3 items picked randomly from a pool of many. These can be cartridges you can install into your mech to influence the gameplay for your benefits. You can find yellow, Global cartridges, which - once bought - will activate and grant a certain bonus or modification for you in all the runs that follow. You will also find blue Passive and red Active cartridges here. These can be installed into your mech before each run and depending on your choice of selection will change the gameplay accordingly for that run only. Selected Passive cartridges will do their magic on their own, no need to interfere, while selected Active cartridges can be activated by you during the run. These will most likely have a cooldown on them after each use.
Another thing you will find in the shop are new Mech Tech cards and Upgrade cards for existing Mech Tech already in your possession. If bought, these will automatically be shuffled into your mech tech deck from which you can randomly pick from with each new rank in the game.
Last but not least you will find new heroes you can buy at the merchant. Once unlocked, these heroes and their corresponding mechs will be available to pick at the beginning of runs.
Unlock as many of these as you can to find the modifiers and characters that suit your playstyle best!
Collect Krysol scattered around the maps to spend at the shop. You can also get more Krysol from some enemies killed, for completing special actions and combos. Note that while lingering around in levels after sunset is potentially more dangerous, it will also cause enemies to drop Krysol much more frequently! All Krysol you collect throughout runs will stay with you even after death. Keep collecting Krysol to boost your mech and overcome previously difficult challenges more easily next time!
What's up Guys!
As you can see, we've got a brand new and shiny cover image! You like it? We do. Time seems to be flowing for us here at the SwG HQ, having our hands full with Moss Destructions brand new world, the Blu Wilderness. Nevertheless we still still need to find time to patch up whatever seems to be leaking in the current build (Since when have days become so short??). Anyhows, here's what we got for you in
Update 0.3.4 "Dodge This!"
What's up Folks!
We are back with this weeks update right at you:
Update 0.3.3 "Multikill":
Hello dear People!
Here's our very first update since we have hit the shelves on Steam Early Access. Lot's have been going on and we were extremely excited to see how the wider public will accept our baby. It was amazing to see how people liked playing Moss Destruction and the initial responses were truly positive, giving us another boost of enthusiasm to push even harder at shaping the perfect game! Thank you for your trust!
Game development is but never without some errors. In this Update: after having watched a lot of Moss Destruction gameplay videos online we mainly focused on reacting to flaws and shortcomings that came up during these clips. It was massively helpful and instructive for us to see people playing the game for the very first time without knowing anything about it. It gave us a clue about where we need to show some more directions and hints to help the players pick the flow up easily.
And thus, Update 0.3.2 "H-Blade" was born:
Hello Everyone!
The news of the day is out: Moss Destruction is in Early Access now on Steam! It's official Folks, the Moss Wagon is way past beyond the point of no return, heading straight to infinity and beyond!! (*dramatic music playing)
In the current update we went through a lot of trouble to balance the gameplay and make it a bit more favorable on the player side - now don't go dropping your guns and picking flowers in the desert, the enemy are still tough nonetheless! This only means you might just have a fighting chance! Let's see what else was on plate for the last few weeks:
Update 0.2.0 "Early Bird" :
Hello Everyone!
Once again, with your help - for which we are immensely grateful! - after crazy long hours of work we are thrilled to announce a MAJOR milestone to you:
Update 0.1.0 "Victory" has cometh!
Wow, aren't we really heading somewhere?! Okay, okay, let's see what we're having:
Hey Folks!
Tremendous work has been put into it, but Update 0.0.6 "Sniper" is here!
This update contains tons of tiny fixes and minor but crucial balancing, for we know that the devil is in the details. So without being exhaustive, let's see what's new!
Hello Everyone!
Thank you for all the responses you guys sent us! With your help, Update 0.0.5 "Loot-a-Lot" is out now. Here's what got fixed among other, minor errors:
Hey Everybody! Loooots of thing happening today! But what could one expect? It's Friday the 13 after all :) First off: The community has picked their Tentacle of choice: Tentacle 5 emerges from the rest, be prepared to meet the creature you helped bring to life. Then again: The voting for your fav Xplosive weapon is officially over! And because you guys distributed your love almost evenly among the two weapons, it is only fair to introduce both the Bazooka AND the Grenade Launcher into the game! Thank you for your votes! Meanwhile, head over to the rewards section where you can once again decide what you would first like to see in the game! And finally: Update 0.0.4 - "Kaboom" i blowing up NOW! Again, thank you for all the feedback and thoughts! You guys really helped us a lot in putting together this update :) Apart from the the bug-fixes, there's a mighty fine content boost coming your way with this one:
First thing to ensure when you go to war: know thy enemy!
We will try to help you prepare for what lies ahead when you step up against the allied forces of evil threatening Mossoria
The worm is a minor threat in the battlefields but by no means should be neglected! Their huge number and the poison they leave behind make them as fierce of an enemy as they get. Make sure to avoid the puddles and take out as many of them slimy freaks as you can!
Grab the full game for Steam now for FREE over at BrightLocker! Create an account and head over to the Rewards tab: https://www.brightlocker.com/games/moss-destruction/rewards
The Backup Disk is a quite useful item to keep in your inventory. Think of it as a life insurance: this rare passive powerup will automatically trigger on the first incoming blow that would otherwise prove to be lethal. Instead of dying, the disk will fill back half your lifebar. You can carry around one disk in both inventory slots at any time. Reassuring for sure, but any disks you keep with you might take up space from other useful items, so the choice is up to you: would you rather stock up on safety nets, or give room for other items you might encounter on you run?
Hi Folks! We are truly thankful for all your initial responses and bug reports! These were possibly the most important feedback at this early stage and we've been busy correcting what was not right. Keep 'em coming guys! :) So here is today's minor update note:
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