1.02d -Trying to pick up artifact with a second Crab dig action and a full inventory now simply doesn't pick up the artifact. (Previously it deleted the artifact but left the visual intact) -Right clicking a fish in the team-up box now returns all fish to your dice box (Previously discarded for sun)
[ 2022-02-25 17:23:31 CET ] [ Original post ]
As it says on the tin, when you Team Up successfully, you also get a sunlight. Thanks to Octo from the BrainGoodGames discord for the suggestion. (Currently on Windows and the beta branch only)
[ 2021-04-21 15:24:35 CET ] [ Original post ]
-Added new school: "Sand Shifters" Darkfish: Score a {VP} when you place it next to ONLY lightfish Lightfish: Score a {VP} when you place it next to ONLY darkfish Seastar: Resets sand when picked up -Fixed up coral tooltip, added a new end of game tip for coral -Adjusted the coral wording in the rules page and in the tutorial -Show a random help tip at the start of each game (disable in options) -Added "Can't discard" to bass tooltip -Fixed up tooltip hovering behaviour to be more intuitive -Fixed up sand choices hovering -Fish "possible die faces" tooltips now only show when you're not in the middle of an action -Fixed bug with Weekly Challenge timing Enjoy, and thanks for playing Rolling in the Reef :) (To get info on when we release new BrainGoodGames and large updates for old ones, sign up for the mailing list here: https://braingoodgames.com/email.html)
[ 2019-09-05 16:36:51 CET ] [ Original post ]
Militia is back with more bite-sized strategy that evolves to match your skill! Beat back hordes of ruffians that challenge you in Beam and Push World! https://store.steampowered.com/app/1070510/Militia_2/
[ 2019-08-11 16:32:54 CET ] [ Original post ]
Patch Notes:
GAMEPLAY
-Added small bonus to goals for each "1" they require
-Added 1VP to all dice goals (should make smaller ones more valuable relative to big ones)
-Angelfish "1" ability now creates a wild angelfish
-Angelfish "1" ability now triggers exploration points
-Anglerfish 1 ability now gives 2VP and a new fish rather than the regular enemy rewards
-Weekly challenge is now 6 rounds (was 8)
-If you have full artifacts, you can play on a space with an artifact and discard it for 1VP
-You can now use a wild die for the Split Pair artifact
-Digging up coral always sets the new fish to wild
-Killing a monster with a full pool now spends the dice before getting rewards
-Rerolling when discarding an artifact no longer costs 1 sun (Fixed bug)
-Clownfish 1's no longer cost sunlight to place
-Dice cup now rolls a new die of the chosen type
-Enemies now update their path decisions when you check them or when they move
INTERFACE
-Placement matches no longer adjust your leaderboard rank
-Main menu school is now whatever school you last played with
-Added clarification text to monster tooltip
-Max rank from placement match is now whatever the #10 spot on the leaderboard for that school is (defaults to 10 if you never check the relevant leaderboard)
-Disabled saving in placement match (You can now press ESC to set your rank whenever you want to)
-Added code to try to detect unsupported resolutions (5:4, 4:3) and switch to 1280x720
-Fixed achieved Blue Tang achivement being colored in
-Regroup button changes to "End Game" on the last turn
[ 2018-07-21 15:00:06 CET ] [ Original post ]
Feeling lucky on Friday the 13th? Time to roll some dice baby.
Grab Rolling in the Reef on Steam here! (At a 15% discount this week!)
You’d think making these would get easier, but I think this was the most difficult project I’ve ever made! Super happy with how it turned out, hope you enjoy Rolling in the Reef!
[ 2018-07-13 16:24:51 CET ] [ Original post ]
- Rolling in the Reef Linux Depot [196.43 M]
Features:
- Unlockable artifact powers and multiple playable "schools" of fish!
- Weekly challenge mode with leaderboards.
- Ladder/ranking system + procedural generation for endless replayability.
- A satisfying strategic experience in 15 minutes or less.
The game combines and remixes many elements of euro-style designer board games like Castles of Burgundy, Troyes, Sagrada, and many more to create a thoughtful, interesting and deep experience. A large collection of unlockable artifacts and "schools" of fish together with BrainGoodGames' staple single-player ladder and random map generation ensure that Rolling in the Reef has plenty to explore.
Rolling in the Reef is the 6th game from Canadian game design studio BrainGoodGames, creators of Militia, Axes and Acres, SkyBoats, Minos Strategos and Solar Settlers. BrainGoodGames is committed to making fun, engaging single-player strategy games that combine random generation with a single-player ladder so you can enjoy our games for as long as you like!
Solar Settlers
http://store.steampowered.com/app/655480/
Militia
http://store.steampowered.com/app/421260/
Minos Strategos
http://store.steampowered.com/app/577490/
- OS: Ubuntu 10.10 or newer
- Processor: Support for SSE2 instruction setMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: OpenGL
- Storage: 400 MB available space
- OS: Ubuntu OS version 14.04 LTS or equivalent
- Processor: Dual-Core 1.9 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD 4000 or better.
- Storage: 250 MB available spaceAdditional Notes: This game is locked to 60 frames per second.
[ 6132 ]
[ 2625 ]