No Slacking Off
With the latest version and onward, character creation allows for a whole new degree of customization, and with it some new gameplay changes. When creating a character you'll have the option to allocate upto 16 additional stat points into whatever category you wish. You'll also be able to select a sign that your character was born under, as well as their profession. The birth signs and job both provide special abilities and traits that can completely change how the game is played. For example, those born under the constellation of Dynamite can cause enemies to explode on death when using a spell to result in collateral damage to adjacent enemies. Any character created before this change can still be played. Their job is inherently as Slacker, and their birthsign being The Human. Characters made with that combination results in a gameplay session identical to that before these changes.
All drops now show an icon instead of just going straight into your inventory, much like the case was with equipment before, this now applies to everything. As such, you will encounter money bag/item icons when killing enemies, or you may encounter mana potions, health hearts, or equipment. Stepping on the dropped icon will pick it up. HP is now capable of recovering over time as long as you have not engaged in combat recently. To go with that, there are also now indicator rings that will identify how close you are to recovering HP or Mana naturally. There's also the typical batch of crash and logic fixes. Some icons were also changed to help make things a little bit clearer. Then there's always the behind the scenes code refactoring that makes things easier on my end. The version of LibGDX and other libraries were also upgraded with this version, so we're using the latest of everything that's available. This insures development of StoryMode may be more easily supported, we pick up any optimizations and fixes in the backend, and also makes it so we're more capable of also giving back to the community.
Have fun creating new characters. Hopefully this will spice things up for you
[ 2015-10-24 05:36:50 CET ] [ Original post ]
Lastest update to StoryMode has just been pushed complete with a whole new slew of features and more than likely a new slew of bugs too! The big new feature that's been in the works and is finally out is...
Improved Character Customization
With the latest version and onward, character creation allows for a whole new degree of customization, and with it some new gameplay changes. When creating a character you'll have the option to allocate upto 16 additional stat points into whatever category you wish. You'll also be able to select a sign that your character was born under, as well as their profession. The birth signs and job both provide special abilities and traits that can completely change how the game is played. For example, those born under the constellation of Dynamite can cause enemies to explode on death when using a spell to result in collateral damage to adjacent enemies. Any character created before this change can still be played. Their job is inherently as Slacker, and their birthsign being The Human. Characters made with that combination results in a gameplay session identical to that before these changes.
Other Changes
All drops now show an icon instead of just going straight into your inventory, much like the case was with equipment before, this now applies to everything. As such, you will encounter money bag/item icons when killing enemies, or you may encounter mana potions, health hearts, or equipment. Stepping on the dropped icon will pick it up. HP is now capable of recovering over time as long as you have not engaged in combat recently. To go with that, there are also now indicator rings that will identify how close you are to recovering HP or Mana naturally. There's also the typical batch of crash and logic fixes. Some icons were also changed to help make things a little bit clearer. Then there's always the behind the scenes code refactoring that makes things easier on my end. The version of LibGDX and other libraries were also upgraded with this version, so we're using the latest of everything that's available. This insures development of StoryMode may be more easily supported, we pick up any optimizations and fixes in the backend, and also makes it so we're more capable of also giving back to the community.
Thanks for your continued support, reports, and feedback
Have fun creating new characters. Hopefully this will spice things up for you
StoryMode - A Game About Crafting
Nicholas Hydock
Nicholas Hydock
2017-10-02
Indie Casual Singleplayer
Game News Posts 38
🎹🖱️Keyboard + Mouse
Mostly Positive
(18 reviews)
https://craft.luna.red
https://store.steampowered.com/app/386710 
The Game includes VR Support
[135.71 M]
Join our human adventurer on an adventure! Is this adventurer even a hero? Is he even actually an adventurer? Who cares? Not the Crafting Goddess Joann, apparently! All she wants is a slave to make crap for her, and that slave appears to be this poor soul. I guess now that he's been chosen by a trans-dimensional entity to do some kind of bidding he doesn't really have a choice of sorts.
At least there's some fun to be had as he traverses the dungeons generated from your old high-school reports and questionable images.
Wait a second, did I just say old high-school reports?! They have value now?
You sure bet!
You'll have to delve deep into your hard drive's dungeons to create the list of items the goddess has bestowed upon you to create. All the dungeons are randomly generated from the files that you select on your hard drive, with bigger files creating bigger dungeons, and different file types designating different kinds of loot you can find. Items, craftables, and monsters all have generated names with randomly selected comedic, and occasionally relatively offensive, adjectives attached. Even the requirements to make the crafted items are random! Who cares if any of this makes sense?!
At least there's some fun to be had as he traverses the dungeons generated from your old high-school reports and questionable images.
Wait a second, did I just say old high-school reports?! They have value now?
You sure bet!
You'll have to delve deep into your hard drive's dungeons to create the list of items the goddess has bestowed upon you to create. All the dungeons are randomly generated from the files that you select on your hard drive, with bigger files creating bigger dungeons, and different file types designating different kinds of loot you can find. Items, craftables, and monsters all have generated names with randomly selected comedic, and occasionally relatively offensive, adjectives attached. Even the requirements to make the crafted items are random! Who cares if any of this makes sense?!
Features
- Randomly generated dungeons based on your files
- Randomly generated items
- BOSS FIGHTS
- A cringe worthy story
- A not really fresh take on the genre
- Randomly generated quests
- Being able to play with one hand with a beer in the other
- an excessive amount of color!
- Randomly generated crafting recipes?
- A not try-hard personality
Spoiler Alert Ahead! You have been warned!
Storymode is a satirical homage to the Rogue genre, while being an easily accessible and ironic experience. Within minutes you can already be collecting tons of loot, exploring your hard drive, taking on quests, and dying. The game features practically no story, and it's crafting experience is no more than a glorified fetch quest. That said, there's still plenty to sink tons of time into, as it's a lightweight experience that's great for playing during a coffeebreak.MINIMAL SETUP
- OS: Ubuntu 14.04
- Processor: Intel i3-2350mMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.2 compatible graphics card
- Storage: 250 MB available space
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