The Hunt for Resources Begins!
Resources are a type of NPC, so when you bump into them you interact with them instead of fighting them. The interaction that takes place when you bump into a Resource is a little time-based mini-game. Time it right and you'll get items! The deeper you go in a dungeon, the harder it becomes to harvest resources, but you'll also get more items for being successful.
That's easy! You just blow up the resource with some magic like you can any other npc! The only downside is the drop rate of exploding a resource is significantly less than if you played the mini-game. Where you could have gotten 3-4 items, you now will only get 1, if that.
Well, for one, resources don't move. There are 3 kinds of resources you can currently find: Water, where you fish; Ore, where you can mine; and Treasure Chests, which you can pick open. Yes, Treasure Chests are now a resource instead of using the standard enemy approach. This means you will attempt to harvest them through picking their lock instead of just bashing it in by default. You can still "bash" them, though, by lighting them on fire with your magic. This is necessary if you wish to pursue the achievement.
There's the usual slew of bug fixes. I also made some performance improvements regarding particles in scenes. Additionally, I gained access to a new server where the daily dungeons can now be hosted. You can either change the url in your settings file manually to http://luna.red/public/storymode/dungeon.map or just reset all your settings to their defaults through the settings pane. Additionally, the character creation menu navigation has been improved and can now be completely navigated with just the keyboard. No more mouse required! Thanks again for the feedback, bug reports, and supporting development with your purchase. Be sure to tell your friends, too, if you like the game, or tell them not to waste their money if you didn't! Or maybe tell them about the game and let them decide if they like it or not. I've already got plans for the next feature, so prepare yourselves! And as always, I probably introduced some bugs somewhere
[ 2015-12-04 02:55:27 CET ] [ Original post ]
Hello everyone, it's time to announce the latest new feature! This time I've added what every game of this generation has: resource gathering! Now you can fish and mine for bunches of items, which is a great way expand upon the pacifist approach introduced with the previous update.
How does it work?
Resources are a type of NPC, so when you bump into them you interact with them instead of fighting them. The interaction that takes place when you bump into a Resource is a little time-based mini-game. Time it right and you'll get items! The deeper you go in a dungeon, the harder it becomes to harvest resources, but you'll also get more items for being successful.
What if I don't want to play a stupid mini-game?
That's easy! You just blow up the resource with some magic like you can any other npc! The only downside is the drop rate of exploding a resource is significantly less than if you played the mini-game. Where you could have gotten 3-4 items, you now will only get 1, if that.
How do I identify a resource?
Well, for one, resources don't move. There are 3 kinds of resources you can currently find: Water, where you fish; Ore, where you can mine; and Treasure Chests, which you can pick open. Yes, Treasure Chests are now a resource instead of using the standard enemy approach. This means you will attempt to harvest them through picking their lock instead of just bashing it in by default. You can still "bash" them, though, by lighting them on fire with your magic. This is necessary if you wish to pursue the achievement.
Anything else?
There's the usual slew of bug fixes. I also made some performance improvements regarding particles in scenes. Additionally, I gained access to a new server where the daily dungeons can now be hosted. You can either change the url in your settings file manually to http://luna.red/public/storymode/dungeon.map or just reset all your settings to their defaults through the settings pane. Additionally, the character creation menu navigation has been improved and can now be completely navigated with just the keyboard. No more mouse required! Thanks again for the feedback, bug reports, and supporting development with your purchase. Be sure to tell your friends, too, if you like the game, or tell them not to waste their money if you didn't! Or maybe tell them about the game and let them decide if they like it or not. I've already got plans for the next feature, so prepare yourselves! And as always, I probably introduced some bugs somewhere
StoryMode - A Game About Crafting
Nicholas Hydock
Nicholas Hydock
2017-10-02
Indie Casual Singleplayer
Game News Posts 38
🎹🖱️Keyboard + Mouse
Mostly Positive
(18 reviews)
https://craft.luna.red
https://store.steampowered.com/app/386710 
The Game includes VR Support
[135.71 M]
Join our human adventurer on an adventure! Is this adventurer even a hero? Is he even actually an adventurer? Who cares? Not the Crafting Goddess Joann, apparently! All she wants is a slave to make crap for her, and that slave appears to be this poor soul. I guess now that he's been chosen by a trans-dimensional entity to do some kind of bidding he doesn't really have a choice of sorts.
At least there's some fun to be had as he traverses the dungeons generated from your old high-school reports and questionable images.
Wait a second, did I just say old high-school reports?! They have value now?
You sure bet!
You'll have to delve deep into your hard drive's dungeons to create the list of items the goddess has bestowed upon you to create. All the dungeons are randomly generated from the files that you select on your hard drive, with bigger files creating bigger dungeons, and different file types designating different kinds of loot you can find. Items, craftables, and monsters all have generated names with randomly selected comedic, and occasionally relatively offensive, adjectives attached. Even the requirements to make the crafted items are random! Who cares if any of this makes sense?!
At least there's some fun to be had as he traverses the dungeons generated from your old high-school reports and questionable images.
Wait a second, did I just say old high-school reports?! They have value now?
You sure bet!
You'll have to delve deep into your hard drive's dungeons to create the list of items the goddess has bestowed upon you to create. All the dungeons are randomly generated from the files that you select on your hard drive, with bigger files creating bigger dungeons, and different file types designating different kinds of loot you can find. Items, craftables, and monsters all have generated names with randomly selected comedic, and occasionally relatively offensive, adjectives attached. Even the requirements to make the crafted items are random! Who cares if any of this makes sense?!
Features
- Randomly generated dungeons based on your files
- Randomly generated items
- BOSS FIGHTS
- A cringe worthy story
- A not really fresh take on the genre
- Randomly generated quests
- Being able to play with one hand with a beer in the other
- an excessive amount of color!
- Randomly generated crafting recipes?
- A not try-hard personality
Spoiler Alert Ahead! You have been warned!
Storymode is a satirical homage to the Rogue genre, while being an easily accessible and ironic experience. Within minutes you can already be collecting tons of loot, exploring your hard drive, taking on quests, and dying. The game features practically no story, and it's crafting experience is no more than a glorified fetch quest. That said, there's still plenty to sink tons of time into, as it's a lightweight experience that's great for playing during a coffeebreak.MINIMAL SETUP
- OS: Ubuntu 14.04
- Processor: Intel i3-2350mMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.2 compatible graphics card
- Storage: 250 MB available space
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