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Some reworking has been made to the daily dungeon system. Deaths are now tracked each day for every user who dies in the daily dungeon. When you load up the dungeon, you'll see tombstones on each floor indicating where someone else has died. These tombstones are non-blocking, so you can walk right on through them. Hovering your mouse over the tombstone will show you the name of the user and what they died against. The daily dungeon script which you can host yourself has been updated to include all that's necessary for making a daily dungeon server. The script is a python flask application, but you're free to implement it in whatever language and framework you feel like using, as long as the responses are the same. Because the daily dungeon application has changed, so has the server URL. If you weren't already using a custom daily dungeon server that you intend on updating yourself, you will have to revert your settings to the defaults in order to pick up the new url. This update is a very basic update to the game to show off the new feature. Detail and polish will be made in later updates. I've also updated the game's dependencies on LibGDX and complimentary libraries to the latest versions with this build. I'm still running on the LWJGL2 backend as long as the LWJGL3 one is still in development. Once it's marked stable I'll be looking into adopting it for improved support, stability, and performance. My apologies for any game breaking bugs that are currently out there, I'm trying to fix them up as they appear. Remember, the more logs and reports the better, any bit helps to make a greater game! Thank you
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