Some reworking has been made to the daily dungeon system. Deaths are now tracked each day for every user who dies in the daily dungeon. When you load up the dungeon, you'll see tombstones on each floor indicating where someone else has died. These tombstones are non-blocking, so you can walk right on through them. Hovering your mouse over the tombstone will show you the name of the user and what they died against. The daily dungeon script which you can host yourself has been updated to include all that's necessary for making a daily dungeon server. The script is a python flask application, but you're free to implement it in whatever language and framework you feel like using, as long as the responses are the same. Because the daily dungeon application has changed, so has the server URL. If you weren't already using a custom daily dungeon server that you intend on updating yourself, you will have to revert your settings to the defaults in order to pick up the new url. This update is a very basic update to the game to show off the new feature. Detail and polish will be made in later updates. I've also updated the game's dependencies on LibGDX and complimentary libraries to the latest versions with this build. I'm still running on the LWJGL2 backend as long as the LWJGL3 one is still in development. Once it's marked stable I'll be looking into adopting it for improved support, stability, and performance. My apologies for any game breaking bugs that are currently out there, I'm trying to fix them up as they appear. Remember, the more logs and reports the better, any bit helps to make a greater game! Thank you
StoryMode - A Game About Crafting
Nicholas Hydock
Nicholas Hydock
2017-10-02
Indie Casual Singleplayer
Game News Posts 38
🎹🖱️Keyboard + Mouse
Mostly Positive
(18 reviews)
https://craft.luna.red
https://store.steampowered.com/app/386710 
The Game includes VR Support
[135.71 M]
At least there's some fun to be had as he traverses the dungeons generated from your old high-school reports and questionable images.
Wait a second, did I just say old high-school reports?! They have value now?
You sure bet!
You'll have to delve deep into your hard drive's dungeons to create the list of items the goddess has bestowed upon you to create. All the dungeons are randomly generated from the files that you select on your hard drive, with bigger files creating bigger dungeons, and different file types designating different kinds of loot you can find. Items, craftables, and monsters all have generated names with randomly selected comedic, and occasionally relatively offensive, adjectives attached. Even the requirements to make the crafted items are random! Who cares if any of this makes sense?!
Features
- Randomly generated dungeons based on your files
- Randomly generated items
- BOSS FIGHTS
- A cringe worthy story
- A not really fresh take on the genre
- Randomly generated quests
- Being able to play with one hand with a beer in the other
- an excessive amount of color!
- Randomly generated crafting recipes?
- A not try-hard personality
Spoiler Alert Ahead! You have been warned!
Storymode is a satirical homage to the Rogue genre, while being an easily accessible and ironic experience. Within minutes you can already be collecting tons of loot, exploring your hard drive, taking on quests, and dying. The game features practically no story, and it's crafting experience is no more than a glorified fetch quest. That said, there's still plenty to sink tons of time into, as it's a lightweight experience that's great for playing during a coffeebreak.- OS: Ubuntu 14.04
- Processor: Intel i3-2350mMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.2 compatible graphics card
- Storage: 250 MB available space
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