





🌟 Special thanks to our amazing supporters:
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🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Found some bugs shortly after pushing yesterday’s update. I fixed what I saw and made a few cleanups here and there. Something that I forgot to mention in the last update post was the fact that the dungeon generation backend has been completely refactored to allow for different algorithms to be plugged in. Right now it’s still using the classic algorithm based on RoguelikeLib, but I’ll be looking into adding support for Angband and Perlin-nose/Cave style dungeons. As a result of the refactor, some things were temporarily broken with the classic dungeon generation that have been fixed with this patch. In addition to the quick fixes, I’ve added in the CRT filter as a video option that can be toggled on and off. Be careful, as since it does distort the rendering space slightly, mouse-based input may not be pixel perfect towards the edges when it’s turned on. The update has already been pushed out on Steam. Itch.io will be updated shortly. Also of notice, I've created an official dev blog on tumblr that'll feature more kinds of background to the game's development. You'll be able to ask me questions directly and see screenshots and videos of features in development. Steam will continue to receive changelog posts, but anything else will be on the blog.
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