Found some bugs shortly after pushing yesterday’s update. I fixed what I saw and made a few cleanups here and there. Something that I forgot to mention in the last update post was the fact that the dungeon generation backend has been completely refactored to allow for different algorithms to be plugged in. Right now it’s still using the classic algorithm based on RoguelikeLib, but I’ll be looking into adding support for Angband and Perlin-nose/Cave style dungeons. As a result of the refactor, some things were temporarily broken with the classic dungeon generation that have been fixed with this patch. In addition to the quick fixes, I’ve added in the CRT filter as a video option that can be toggled on and off. Be careful, as since it does distort the rendering space slightly, mouse-based input may not be pixel perfect towards the edges when it’s turned on. The update has already been pushed out on Steam. Itch.io will be updated shortly. Also of notice, I've created an official dev blog on tumblr that'll feature more kinds of background to the game's development. You'll be able to ask me questions directly and see screenshots and videos of features in development. Steam will continue to receive changelog posts, but anything else will be on the blog.
StoryMode - A Game About Crafting
Nicholas Hydock
Nicholas Hydock
2017-10-02
Indie Casual Singleplayer
Game News Posts 38
🎹🖱️Keyboard + Mouse
Mostly Positive
(18 reviews)
https://craft.luna.red
https://store.steampowered.com/app/386710 
The Game includes VR Support
[135.71 M]
At least there's some fun to be had as he traverses the dungeons generated from your old high-school reports and questionable images.
Wait a second, did I just say old high-school reports?! They have value now?
You sure bet!
You'll have to delve deep into your hard drive's dungeons to create the list of items the goddess has bestowed upon you to create. All the dungeons are randomly generated from the files that you select on your hard drive, with bigger files creating bigger dungeons, and different file types designating different kinds of loot you can find. Items, craftables, and monsters all have generated names with randomly selected comedic, and occasionally relatively offensive, adjectives attached. Even the requirements to make the crafted items are random! Who cares if any of this makes sense?!
Features
- Randomly generated dungeons based on your files
- Randomly generated items
- BOSS FIGHTS
- A cringe worthy story
- A not really fresh take on the genre
- Randomly generated quests
- Being able to play with one hand with a beer in the other
- an excessive amount of color!
- Randomly generated crafting recipes?
- A not try-hard personality
Spoiler Alert Ahead! You have been warned!
Storymode is a satirical homage to the Rogue genre, while being an easily accessible and ironic experience. Within minutes you can already be collecting tons of loot, exploring your hard drive, taking on quests, and dying. The game features practically no story, and it's crafting experience is no more than a glorified fetch quest. That said, there's still plenty to sink tons of time into, as it's a lightweight experience that's great for playing during a coffeebreak.- OS: Ubuntu 14.04
- Processor: Intel i3-2350mMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.2 compatible graphics card
- Storage: 250 MB available space
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