It’s been a year since StoryMode entered Early Access on steam, and I swear the game isn’t any less broken than it was when I started. On the plus side, though, there’s been a lot of new features added since then, and in a lot of ways the game is nothing like it was. It’s probably a good time to update the trailer too, but I’m not good at stuff like that, so whatever. There’s some new features arriving with this update too, and like usual old save data is no longer compatible. Instead of giving a long write up on what’s changed, I’ll just direct you to some blog posts that I did while the changes were still just ideas fluttering about in my brain. Here’s a summary:
- Turns now execute automatically based on a set interval determined by your difficulty (this can be disabled in the settings)
- Spell casting now cost a turn
- Additional CL-Args exist for launching right into dungeons
- Items rot over time to become new items
- Lunar cycle starts on a different day for everyone now
- Fixed some UI bugs and alignment
- Updated to libgdx 1.9.4
- Improved FOV calculation (more efficient, crashes less)
- Fixed scrolling on some views
- Items are referenced by combined ids instead of full strings in files
- Adjectives and Items are now CSVs instead of JSON files
- Tombstones now properly display a variety of messages
- Save files are now versioned, preventing incompatible saves from showing
StoryMode - A Game About Crafting
Nicholas Hydock
Nicholas Hydock
2017-10-02
Indie Casual Singleplayer
Game News Posts 38
🎹🖱️Keyboard + Mouse
Mostly Positive
(18 reviews)
https://craft.luna.red
https://store.steampowered.com/app/386710 
The Game includes VR Support
[135.71 M]
At least there's some fun to be had as he traverses the dungeons generated from your old high-school reports and questionable images.
Wait a second, did I just say old high-school reports?! They have value now?
You sure bet!
You'll have to delve deep into your hard drive's dungeons to create the list of items the goddess has bestowed upon you to create. All the dungeons are randomly generated from the files that you select on your hard drive, with bigger files creating bigger dungeons, and different file types designating different kinds of loot you can find. Items, craftables, and monsters all have generated names with randomly selected comedic, and occasionally relatively offensive, adjectives attached. Even the requirements to make the crafted items are random! Who cares if any of this makes sense?!
Features
- Randomly generated dungeons based on your files
- Randomly generated items
- BOSS FIGHTS
- A cringe worthy story
- A not really fresh take on the genre
- Randomly generated quests
- Being able to play with one hand with a beer in the other
- an excessive amount of color!
- Randomly generated crafting recipes?
- A not try-hard personality
Spoiler Alert Ahead! You have been warned!
Storymode is a satirical homage to the Rogue genre, while being an easily accessible and ironic experience. Within minutes you can already be collecting tons of loot, exploring your hard drive, taking on quests, and dying. The game features practically no story, and it's crafting experience is no more than a glorified fetch quest. That said, there's still plenty to sink tons of time into, as it's a lightweight experience that's great for playing during a coffeebreak.- OS: Ubuntu 14.04
- Processor: Intel i3-2350mMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.2 compatible graphics card
- Storage: 250 MB available space
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