Hello again, it's been awhile but there's a new batch of updates coming to the game! It's been about 6 months since anything major happened, and that was primarily due to things with the game in general just winding down. No new features are planned as it's rather bloated already with nothing really perfected. In fact, some things are being stripped as they were never fully realised while others are being rebalanced. The biggest update, however, as some of you have noticed, is the full scale rebranding effort! Back in March I was demoing the game whenever I had the chance to at GDC as I walked around the halls and attended a few meetups. During that time, I had already started the effort to change the name to C:\raft and was informing people to look forward to the update soon. Well, that turned into a bigger effort than I was initially thinking it would be. Almost 4 months later the game has been completely rebranded now, with new promotional art, all in-game references updated, and going around to other sites to update references there too where possible. Further more, I wanted it to be more than just a name change. In the process I've been working more on balancing content and combat to make the game more accessible and less frustrating. Also, there is now a tutorial on the first time you enter the main menu to explain what everything is. The biggest change you'll notice is that I've also gone ahead and incorporated a brand new soundtrack provided by IMANKITA to help give the game a better, more unique, more hype sound. And of course there's the usual slew of bug fixes being throw into the mix. These updates will be pushed out incrementally (you've already seen the name change one). As always, please report any bugs you find so I may fix them ASAP for you. This will be the last set of major updates I'll be making before launching out of Early Access. After a little more polish and bug fixing, I'm things will be raring to go. Plans are to launch out of Early Access no later than the 2 year anniversary of launching on Steam. It's been a fun journey taking this joke too far. Also, thank you to all the new faces who found my game during the Steam Summer Sale this year! I hope you're all having fun and are looking forward to seeing what comes next! tl;dr here's a changelog
Changes
- Vitality points are now worth 10 hp each instead of 2
- If things are too hard in boss fights, you can now run away/surrender
- You can open the settings with your mouse by clicking on the settings icon
- New soundtrack provided by IMANKITA
- Some loading save data bugs have been resolved
- Name changed from StoryMode to C:\raft
- Lore feature has been removed
- Achievements have been removed
- Other minor fixes made
Notices
This update does break save files, you will have to start new
StoryMode - A Game About Crafting
Nicholas Hydock
Nicholas Hydock
2017-10-02
Indie Casual Singleplayer
Game News Posts 38
🎹🖱️Keyboard + Mouse
Mostly Positive
(18 reviews)
https://craft.luna.red
https://store.steampowered.com/app/386710 
The Game includes VR Support
[135.71 M]
At least there's some fun to be had as he traverses the dungeons generated from your old high-school reports and questionable images.
Wait a second, did I just say old high-school reports?! They have value now?
You sure bet!
You'll have to delve deep into your hard drive's dungeons to create the list of items the goddess has bestowed upon you to create. All the dungeons are randomly generated from the files that you select on your hard drive, with bigger files creating bigger dungeons, and different file types designating different kinds of loot you can find. Items, craftables, and monsters all have generated names with randomly selected comedic, and occasionally relatively offensive, adjectives attached. Even the requirements to make the crafted items are random! Who cares if any of this makes sense?!
Features
- Randomly generated dungeons based on your files
- Randomly generated items
- BOSS FIGHTS
- A cringe worthy story
- A not really fresh take on the genre
- Randomly generated quests
- Being able to play with one hand with a beer in the other
- an excessive amount of color!
- Randomly generated crafting recipes?
- A not try-hard personality
Spoiler Alert Ahead! You have been warned!
Storymode is a satirical homage to the Rogue genre, while being an easily accessible and ironic experience. Within minutes you can already be collecting tons of loot, exploring your hard drive, taking on quests, and dying. The game features practically no story, and it's crafting experience is no more than a glorified fetch quest. That said, there's still plenty to sink tons of time into, as it's a lightweight experience that's great for playing during a coffeebreak.- OS: Ubuntu 14.04
- Processor: Intel i3-2350mMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.2 compatible graphics card
- Storage: 250 MB available space
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