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Name

 StoryMode - A Game About Crafting 

 

Developer

 Nicholas Hydock 

 

Publisher

 Nicholas Hydock 

 

Tags

 Indie 

Casual 

 

Singleplayer 

Release

 2017-10-02 

 

Steam

 5,69€ 5,19£ 6,99$ / 0 % 

 

News

 38 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 0 

 

Steam Rating

 Mostly Positive 

Steam store

 https://store.steampowered.com/app/386710 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 0 .. 20,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 19  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 19 

Median playtime (last 2 weeks)

 0 

Public Linux depots

  [135.71 M] 




LINUX STREAMERS (0)




Revival and Rebranding

Hello again, it's been awhile but there's a new batch of updates coming to the game!

It's been about 6 months since anything major happened, and that was primarily due to things with the game in general just winding down. No new features are planned as it's rather bloated already with nothing really perfected. In fact, some things are being stripped as they were never fully realised while others are being rebalanced.

The biggest update, however, as some of you have noticed, is the full scale rebranding effort! Back in March I was demoing the game whenever I had the chance to at GDC as I walked around the halls and attended a few meetups. During that time, I had already started the effort to change the name to C:\raft and was informing people to look forward to the update soon. Well, that turned into a bigger effort than I was initially thinking it would be.

Almost 4 months later the game has been completely rebranded now, with new promotional art, all in-game references updated, and going around to other sites to update references there too where possible. Further more, I wanted it to be more than just a name change.

In the process I've been working more on balancing content and combat to make the game more accessible and less frustrating. Also, there is now a tutorial on the first time you enter the main menu to explain what everything is. The biggest change you'll notice is that I've also gone ahead and incorporated a brand new soundtrack provided by IMANKITA to help give the game a better, more unique, more hype sound. And of course there's the usual slew of bug fixes being throw into the mix.

These updates will be pushed out incrementally (you've already seen the name change one). As always, please report any bugs you find so I may fix them ASAP for you.

This will be the last set of major updates I'll be making before launching out of Early Access. After a little more polish and bug fixing, I'm things will be raring to go. Plans are to launch out of Early Access no later than the 2 year anniversary of launching on Steam. It's been a fun journey taking this joke too far.

Also, thank you to all the new faces who found my game during the Steam Summer Sale this year! I hope you're all having fun and are looking forward to seeing what comes next!


tl;dr here's a changelog

Changes


  • Vitality points are now worth 10 hp each instead of 2
  • If things are too hard in boss fights, you can now run away/surrender
  • You can open the settings with your mouse by clicking on the settings icon
  • New soundtrack provided by IMANKITA
  • Some loading save data bugs have been resolved
  • Name changed from StoryMode to C:\raft
  • Lore feature has been removed
  • Achievements have been removed
  • Other minor fixes made


Notices
This update does break save files, you will have to start new


[ 2017-06-30 17:53:38 CET ] [ Original post ]