Why we've changed the art style of Irony Curtain?
The before screenshots weve shown are undoubtedly the ones that look brilliant detailed backgrounds, vibrant colours and original characters. And thats the whole point. It looked awesome on static graphics but the puzzles and navigating through the level seemed frustrating just BECAUSE of all those things. When everything is so detailed every object fights for your attention so it feels like pixel hunting all the time. It is crucial for us to have the best possible gameplay without any frustrations and unfortunately, the previous style caused a lot of it. One of Irony Curtain's minigames: the very detailed BEFORE (left) version and simpler AFTER (right) version
The characters in the early prototype we've were made with a technique called cutout animation, a form of stop-motion animation that uses flat objects (think about the paper theatre that youve probably played as a child) . Right now Evan and other characters from the game are animated in a traditional stop-motion way that requires simpler textures on the models. And simpler textures mean simpler art style everywhere in order to keep the project consistent. BEFORE:
AFTER:
When Evan first arrives at the Leaders Heart Hotel, hes overwhelmed by its monumentality and splendor. The location should reflect that, so weve decided to add a lot of empty space and make the character look really small in comparison to the building. There are locations in the game that didnt change that much though (e.g., Evans bathroom in the hotel room), weve only adjusted them to the current style of the game. BEFORE:
AFTER:
In the next episode of Behind Irony Curtain, well show you the creative process behind creating the locations in Irony Curtain. Stay tuned!
[ 2018-12-28 15:09:28 CET ] [ Original post ]
Comrades!
Some time ago we showed you how Irony Curtain looked in the early prototype phase and how it looks like now.
Today wed like to talk a little bit more about the reasons behind the change and the whole creative process. Its no doubt that Irony Curtain came a long way from the times when it was just a prototype called simply Matryoshka.
There are three main reasons why weve decided to simplify the art style:
1. The previous style looked great but it didnt play well
The before screenshots weve shown are undoubtedly the ones that look brilliant detailed backgrounds, vibrant colours and original characters. And thats the whole point. It looked awesome on static graphics but the puzzles and navigating through the level seemed frustrating just BECAUSE of all those things. When everything is so detailed every object fights for your attention so it feels like pixel hunting all the time. It is crucial for us to have the best possible gameplay without any frustrations and unfortunately, the previous style caused a lot of it. One of Irony Curtain's minigames: the very detailed BEFORE (left) version and simpler AFTER (right) version
2. Weve changed the way we animate characters
The characters in the early prototype we've were made with a technique called cutout animation, a form of stop-motion animation that uses flat objects (think about the paper theatre that youve probably played as a child) . Right now Evan and other characters from the game are animated in a traditional stop-motion way that requires simpler textures on the models. And simpler textures mean simpler art style everywhere in order to keep the project consistent. BEFORE:
AFTER:
3. We want the art style to be a part of how we tell the story
When Evan first arrives at the Leaders Heart Hotel, hes overwhelmed by its monumentality and splendor. The location should reflect that, so weve decided to add a lot of empty space and make the character look really small in comparison to the building. There are locations in the game that didnt change that much though (e.g., Evans bathroom in the hotel room), weve only adjusted them to the current style of the game. BEFORE:
AFTER:
In the next episode of Behind Irony Curtain, well show you the creative process behind creating the locations in Irony Curtain. Stay tuned!
My Brother Rabbit
Artifex Mundi
Artifex Mundi
Fall 2018
Indie Casual Singleplayer
Game News Posts 32
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Overwhelmingly Positive
(1439 reviews)
https://mybrotherrabbit.com
https://store.steampowered.com/app/855640 
The Game includes VR Support
My Brother Rabbit Linux [854.69 M]
My Brother Rabbit - Artbook
A loving family discovers that their daughter has fallen ill. While her parents set out to get her the treatment she needs, her determined older brother turns to the power of imagination to help them cope. While the outside world offers a harsh reality, these innocent children create a surreal fantasy world that gives them the play and comfort they need. Embark on a grand journey to five different lands filled with incredible robo-moose, floating baobabs, giant mushrooms, and clocks melting to the rhythm of passing time.
Imagination will find a way
In this magnificent land of make-believe, a cute little rabbit wants to nurse his ill friend the flower back to health in any way he can. He must use his wits to decipher puzzles inspired by classic point-and-clicks, uncover hidden objects, and play minigames to continue his adventure. Is it just child’s play or does it all have a deeper meaning that reflects reality?
An emotional story of love and courage
Take part in this inspiring story of siblings who support each other in difficult times through the power of imagination. Accompany them on the quest to help the flower regain its health.
Tons of environmental puzzles, minigames, and hidden objects
Travel through the wondrous lands of a colorful universe where you must question everything you know about reality. Help the rabbit solve puzzles, find hidden objects, and assemble strange machinery in a world where conventional logic doesn’t apply.
Fantastic music by Arkadiusz Reikowski
Every step in the journey is accentuated by the atmospheric music created by the composer behind the scores for Layers of Fear, Kholat, Husk, and >observer_.
A nostalgic journey to a time when dreams had the power to build worlds
Remember your childhood and see the world through young eyes again. Believe in the power of imagination: it always finds a way, even in the darkest of times. Your empathy and ingenuity can save the day. How will this journey end?
MINIMAL SETUP
- OS: Ubuntu 16.04 (32/64bit)
- Processor: 2.0 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 256 MB VRAM
- Storage: 2 GB available space
- OS: Ubuntu 16.04 (32/64bit)
- Processor: 2.5 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 512 MB VRAM
- Storage: 2 GB available space
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