This time wed like to acquaint you with the creative process that goes into creating the scenes in the game. Here, for example, we have one of the first locations in the game the conference Evan attends in order to present a speech on Matryoshka.
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1. First off, we begin with a very rough concept art - mapping out the placement of active elements of the scene (the interactive parts that will contain moving objects), and on this, we build the gameplay (with placeholder dialogues and text and placeholder screens instead of minigames). This is usually the fastest part of the process. If we dont like it or something doesnt play out quite as well, we re-do parts of it until everything fits the way we want it to.
PS. Drawing each location out by hand means, that we have concept arts for each and every location in the game! Would you like to see them as bonus material?
2. After the sketch is completed we create a mood board, which sets the color schemes for all locations (we wanted it to not only be cohesive throughout the whole game but also reflect the passing of time morning, afternoon, evening, etc). This is possible thanks to the macrolocation system we have once you go through a set of locations you will not return to them again, so we can give you this sense of passing time.
3. Based on the concept we then proceed to fill in the details this leads us to a complete lineart. A lineart is (just like the name suggests) a picture that has only the outlines, usually in black. If you havent seen one, it resembles a page taken out of a childs coloring book.
4. When were happy with the result we create a color palette from the mood board and roughly place them on the lineart. At this stage, we check out if everything works together if the scene conveys what we wanted to say and if its also pleasant for the eye.
5. Then come the flat colors literally filling in the line art with flat colors. Just one color layer, no shadows, no color blending. You could think of it as colorful paper cutouts placed on the lineart.
6. The second-to-last step is creating all the shading, light reflections, and all small details that will make-or-break the picture, bringing it to life and helping us tell a story even before theres a single word spoken or even before we introduce any of the main characters.
7. Then, of course, with games comes the step of creating the animations, different states of interactive elements (etc. closed/open doors), etc. But thats a different part of this tale.
So, did you enjoy this little tour? Would you like to see more from Irony Curtain?
My Brother Rabbit
Artifex Mundi
Artifex Mundi
Fall 2018
Indie Casual Singleplayer
Game News Posts 32
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Overwhelmingly Positive
(1439 reviews)
https://mybrotherrabbit.com
https://store.steampowered.com/app/855640 
The Game includes VR Support
My Brother Rabbit Linux [854.69 M]
My Brother Rabbit - Artbook
A loving family discovers that their daughter has fallen ill. While her parents set out to get her the treatment she needs, her determined older brother turns to the power of imagination to help them cope. While the outside world offers a harsh reality, these innocent children create a surreal fantasy world that gives them the play and comfort they need. Embark on a grand journey to five different lands filled with incredible robo-moose, floating baobabs, giant mushrooms, and clocks melting to the rhythm of passing time.
Imagination will find a way
In this magnificent land of make-believe, a cute little rabbit wants to nurse his ill friend the flower back to health in any way he can. He must use his wits to decipher puzzles inspired by classic point-and-clicks, uncover hidden objects, and play minigames to continue his adventure. Is it just child’s play or does it all have a deeper meaning that reflects reality?
An emotional story of love and courage
Take part in this inspiring story of siblings who support each other in difficult times through the power of imagination. Accompany them on the quest to help the flower regain its health.
Tons of environmental puzzles, minigames, and hidden objects
Travel through the wondrous lands of a colorful universe where you must question everything you know about reality. Help the rabbit solve puzzles, find hidden objects, and assemble strange machinery in a world where conventional logic doesn’t apply.
Fantastic music by Arkadiusz Reikowski
Every step in the journey is accentuated by the atmospheric music created by the composer behind the scores for Layers of Fear, Kholat, Husk, and >observer_.
A nostalgic journey to a time when dreams had the power to build worlds
Remember your childhood and see the world through young eyes again. Believe in the power of imagination: it always finds a way, even in the darkest of times. Your empathy and ingenuity can save the day. How will this journey end?
- OS: Ubuntu 16.04 (32/64bit)
- Processor: 2.0 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 256 MB VRAM
- Storage: 2 GB available space
- OS: Ubuntu 16.04 (32/64bit)
- Processor: 2.5 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 512 MB VRAM
- Storage: 2 GB available space
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