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Update of the warfare mechanics
[ 2019-06-14 12:35:33 CET ] [ Original post ]
Hello friends! Over the past month we have focused on improving of the warfare mechanics. We have improved squad management. Now they almost never overlap each other. As a result, the battles have become even more ambitious, and the control of the positioning of your troops are even more important. We continue to work on the multiplayer. We will try to add it in the near future. Help us to become better - write in the comments how you are current changes and what you should improve or add in the near future.
[ 2019-06-14 12:35:33 CET ] [ Original post ]
Taste of Power
OneOcean LLC
Developer
OneOcean LLC
Publisher
Dec 2018
Release
Game News Posts:
16
🎹🖱️Keyboard + Mouse
Mixed
(48 reviews)
The Game includes VR Support
Public Linux Depots:
- Taste of Power Linux [1.61 G]
The mechanics of the game are close to the StarCraft: the player needs to gather resources, develop cities and build new settlements, learn technology and fight in real time.
A distinctive feature of the game is the dynamics:
The game encourages the player to build new cities. But with the advent of each new settlement you have a new front for the battle. As a consequence, you need to participate in a variety of local battles, maneuver the units in different parts of the map.
We studied a lot of the StarCraft balance systems. It is based on mechanics where each type of unit has a unique purpose (its strengths and weaknesses). Based on this, we build a military system of the Taste of Power. In it each type of unit has a special purpose (strong in one situation and weak in another). In addition to the mission, the troops have abilities the competent use of which can bring victory even in a losing situation.
The relief: the game map has a corridor system where several paths lead to each of the cities. In them wide platforms and narrow passages alternate. Due to this, the importance of monitoring strategic passes increases. A choice of position for the battle is one of the key factors that determine the victory.
Discover a new word in real-time strategies and feel the Taste of Power.
A distinctive feature of the game is the dynamics:
The game encourages the player to build new cities. But with the advent of each new settlement you have a new front for the battle. As a consequence, you need to participate in a variety of local battles, maneuver the units in different parts of the map.
We studied a lot of the StarCraft balance systems. It is based on mechanics where each type of unit has a unique purpose (its strengths and weaknesses). Based on this, we build a military system of the Taste of Power. In it each type of unit has a special purpose (strong in one situation and weak in another). In addition to the mission, the troops have abilities the competent use of which can bring victory even in a losing situation.
The relief: the game map has a corridor system where several paths lead to each of the cities. In them wide platforms and narrow passages alternate. Due to this, the importance of monitoring strategic passes increases. A choice of position for the battle is one of the key factors that determine the victory.
Discover a new word in real-time strategies and feel the Taste of Power.
MINIMAL SETUP
- Processor: Intel Core i5 2.4GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Video 2 GB
- Storage: 2500 MB available space
- Processor: Intel Core i5 3.4GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Video 4 GB
- Storage: 2500 MB available space
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