Version 1.0.1 is now live! After my last minute testing and an early bug report on the discussion page, I've made a few minor changes that improve the stability of the game and overall quality.
Changelog:
- Fixed some typos
- Minor script improvements
- Added more detail to the Detention Center, Prep Room, and City Bridge
- Added support for 144FPS framelock
- Added some alternate solutions for puzzles in Chapter 1
- Minor collision improvements
- Fixed some character clipping issues
- Cross-Examination statements are no longer added to the Text Log, as going back and forth would clog up the entries
- Fixed an issue that allowed you to view evidence that has been deleted from your inventory
- Fixed a manual culling issue in Chapter 2
- Fixed a bug that allowed you to present items while paused
- Added a bit more bass to the gavel strike sound
- Added the ability to resume the game by hitting Escape
The update changes are also listed in the README file packaged with the local files. Something to note for this update is that the addition of the 144FPS framelock option may have bumped your FPS lock setting if it was on "Unlimited," so double check that the setting is correct if you have a settings file already generated. As always, if you find a bug or have a request for a new feature, you can head over to the
discussion page and make a thread.
With these immediate changes out of the way, the next update will aim to add a few more quality-of-life features that should add more support for the first person mode. Feel free to follow me on
Twitter to stay up to date on the latest patch changes and my new projects!
EDIT: If you have a save file during the last section of Chapter 1 before the patch, you won't get the script changes until you reload that section. This is due to the fact that your save file actually contains the entirety of the section you're currently on, so that line index changes never happen. I'll have more details about this in the README file for the next update, but for now you shouldn't need to worry about it; script changes will almost always be pretty minor, and you'll still get all the latest changes for future sections you haven't played through yet.
Thanks for playing!
-Matt
[ 2018-07-27 01:01:48 CET ] [ Original post ]