Burden of Proof 1.0.6 Update
Changelog: v1.0.6
I want to give another huge thanks to everyone who has enjoyed Burden of Proof over the past 2 years. The supportive feedback I received has been incredibly humbling and has motivated me to continue development on new projects. The positive response to BOP has put extra pressure on me to make sure my next game surpasses the quality of BOP by a huge margin, and so far it's shaping up to knock BOP out of the park in all aspects--art, music, story, animation, UI, the list goes on, and all of it showcases a a much higher level of polish thanks to what I've been studying on my own in the past few years. In case you weren't aware, I had a project in the works during 2019 which was supposed to be my next release. However, the game's scope flew far out of reach and I had to stop development in order to work on something else. That "something else" has become Iron Reckoning, an action-adventure game with a fantasy/sci-fi setting. In case you missed it, I announced the game with a trailer back in March on my YouTube channel, with an expected release date sometime this summer! More information can be found in the trailer's description.
It's been a lot of work getting this far, to the point where in early 2020 working on this game would be the only thing I'd do in my free time most days of the week. It's also brought up a lot of stress and concerns that I wouldn't finish in a reasonable time and that I'd have to cut corners in order to get the game completed at all. It hasn't helped that I had nothing to show for 2019, especially when my thought process has been to get a game out at least once a year. But I powered through and was able to make a good amount of progress around when the trailer hit. I'm carrying that momentum forward as I continue to work on Iron Reckoning, in the hopes that it'll be worth it when people are able to play it and see my ideas completely realized. Iron Reckoning is quite different from Burden of Proof genre-wise, but I believe it still carries a lot of my personal style in terms of storytelling, art, and music, just with an added level of polish that I wasn't able to put forward before. I'm confident that fans of BOP will enjoy this new title if they have any interest in action adventures such as Tomb Raider or Final Fantasy. I'm especially proud to say that this time around I've been able to work with voice acting talent who were able to bring my characters to life and add extra emotion to my story. All of that will be revealed shortly though, and I hope that you'll take some time to check it out real soon once more info is released.
I've also been uploading timelapses of my work as I make more progress on the game, which may be interesting if you're into 3D modeling or art creation. Finally, as is tradition with my games so far, there will be tons of easter eggs and references to my past projects, including BOP. I won't spoil anything for now, but you can expect a certain lawyer to make a special appearance in some hidden locations :)
When May rolls around I'm hoping to start work on another trailer and begin testing rounds on Iron Reckoning. Having actual playtesters will be a huge step this time since I can nail down bugs early and allow some space to see clearly where places need extra polish. The biggest challenge so far has been environment art, there's just so much of it that I'm not sure if I can really hit my goals the way I'd like to. But nonetheless I will keep at it and try to find solutions as I go. By June I'm hoping to have a Steam page up and a more solid release date planned. It's around that time when I should expect to be in the final polish stages, and then hopefully by the end of June or July the game will be ready for release. Of course, that's all assuming things go to plan, but it's really easy for things to get delayed and moved back with everything going on. At worst I may have to release in August, but really I don't expect anything later than that. I realize it's a bit of a wait, but trust me when I say the results will be worth it. I've stressed this many times already, but this really is the biggest and most impressive game I've built so far. I'm hoping everyone will feel the same when they are able to play it.
Beyond that, a lot of people have been interested in a sequel or some follow-up content for Burden of Proof. Unfortunately something like that would take a lot of time and before I landed my current job I've been struggling to figure out how I will pay back my student loans. Because of my financial worries and my own sanity (it's tough to work on the same thing for a long time) I'd like to hold off on the sequel until I have at least 1 more shorter game released past August. Of course, those are just my current thoughts and things are always able to change. If you're a fan of Burden of Proof I'm confident that you'll enjoy what I have to show next. In that way, I'd rather you all get to play something tangible sooner instead of waiting another year for a bigger project. But believe me when I say, I do plan on building a sequel at some point, and that kind of game would be completely re-imagined from what I have here with updates on all of the art, music, and even gameplay. It's been in my head for a while now but sadly it'll just have to wait until I get my current projects sorted. As always, I'm extremely grateful for everyone who has played BOP! Iron Reckoning will be my focus for the next few months, so if you want to keep up with what I do, I make regular updates on Twitter and YouTube. I'm glad that the time I put into BOP was worth the effort for many of you, and if this is the last update I'll always be grateful for the support you have given me. I will make another announcement here when Iron Reckoning is closer to release. Stay safe, and thanks for playing! -Matt
[ 2020-04-23 21:33:51 CET ] [ Original post ]
It's been a while, but the latest patch for Burden of Proof is finally live! Here's an update on the changes for version 1.0.6, as well as a news roundup for what I've been doing recently. You might be wondering, what happened to version 1.0.5? It was uploaded just a short while ago before I found a somewhat severe bug, which has just been fixed for 1.0.6.
Update
Changelog: v1.0.6
- Fixed inventory being accessible from Main Menu
- Fixed some script bugs which caused scenery to not appear correctly in Chapter 5
- Added extra texture details to: Courtroom, Car Objects, Courthouse Lobby, Detention Center, Chapter 4 Locations, and Chapter 5 Locations
- Fixed a script bug which caused some objects in Chapter 5 to appear when they shouldn't
- Added an additional solution to a Cross-Examination in Chapter 5
- Fixed an input bug during "choice mode" causing parts of the script to play when they shouldn't
- Fixed UI shadow glitch around Save File text
My Next Game
I want to give another huge thanks to everyone who has enjoyed Burden of Proof over the past 2 years. The supportive feedback I received has been incredibly humbling and has motivated me to continue development on new projects. The positive response to BOP has put extra pressure on me to make sure my next game surpasses the quality of BOP by a huge margin, and so far it's shaping up to knock BOP out of the park in all aspects--art, music, story, animation, UI, the list goes on, and all of it showcases a a much higher level of polish thanks to what I've been studying on my own in the past few years. In case you weren't aware, I had a project in the works during 2019 which was supposed to be my next release. However, the game's scope flew far out of reach and I had to stop development in order to work on something else. That "something else" has become Iron Reckoning, an action-adventure game with a fantasy/sci-fi setting. In case you missed it, I announced the game with a trailer back in March on my YouTube channel, with an expected release date sometime this summer! More information can be found in the trailer's description.
It's been a lot of work getting this far, to the point where in early 2020 working on this game would be the only thing I'd do in my free time most days of the week. It's also brought up a lot of stress and concerns that I wouldn't finish in a reasonable time and that I'd have to cut corners in order to get the game completed at all. It hasn't helped that I had nothing to show for 2019, especially when my thought process has been to get a game out at least once a year. But I powered through and was able to make a good amount of progress around when the trailer hit. I'm carrying that momentum forward as I continue to work on Iron Reckoning, in the hopes that it'll be worth it when people are able to play it and see my ideas completely realized. Iron Reckoning is quite different from Burden of Proof genre-wise, but I believe it still carries a lot of my personal style in terms of storytelling, art, and music, just with an added level of polish that I wasn't able to put forward before. I'm confident that fans of BOP will enjoy this new title if they have any interest in action adventures such as Tomb Raider or Final Fantasy. I'm especially proud to say that this time around I've been able to work with voice acting talent who were able to bring my characters to life and add extra emotion to my story. All of that will be revealed shortly though, and I hope that you'll take some time to check it out real soon once more info is released.
I've also been uploading timelapses of my work as I make more progress on the game, which may be interesting if you're into 3D modeling or art creation. Finally, as is tradition with my games so far, there will be tons of easter eggs and references to my past projects, including BOP. I won't spoil anything for now, but you can expect a certain lawyer to make a special appearance in some hidden locations :)
Timeline
When May rolls around I'm hoping to start work on another trailer and begin testing rounds on Iron Reckoning. Having actual playtesters will be a huge step this time since I can nail down bugs early and allow some space to see clearly where places need extra polish. The biggest challenge so far has been environment art, there's just so much of it that I'm not sure if I can really hit my goals the way I'd like to. But nonetheless I will keep at it and try to find solutions as I go. By June I'm hoping to have a Steam page up and a more solid release date planned. It's around that time when I should expect to be in the final polish stages, and then hopefully by the end of June or July the game will be ready for release. Of course, that's all assuming things go to plan, but it's really easy for things to get delayed and moved back with everything going on. At worst I may have to release in August, but really I don't expect anything later than that. I realize it's a bit of a wait, but trust me when I say the results will be worth it. I've stressed this many times already, but this really is the biggest and most impressive game I've built so far. I'm hoping everyone will feel the same when they are able to play it.
Beyond that, a lot of people have been interested in a sequel or some follow-up content for Burden of Proof. Unfortunately something like that would take a lot of time and before I landed my current job I've been struggling to figure out how I will pay back my student loans. Because of my financial worries and my own sanity (it's tough to work on the same thing for a long time) I'd like to hold off on the sequel until I have at least 1 more shorter game released past August. Of course, those are just my current thoughts and things are always able to change. If you're a fan of Burden of Proof I'm confident that you'll enjoy what I have to show next. In that way, I'd rather you all get to play something tangible sooner instead of waiting another year for a bigger project. But believe me when I say, I do plan on building a sequel at some point, and that kind of game would be completely re-imagined from what I have here with updates on all of the art, music, and even gameplay. It's been in my head for a while now but sadly it'll just have to wait until I get my current projects sorted. As always, I'm extremely grateful for everyone who has played BOP! Iron Reckoning will be my focus for the next few months, so if you want to keep up with what I do, I make regular updates on Twitter and YouTube. I'm glad that the time I put into BOP was worth the effort for many of you, and if this is the last update I'll always be grateful for the support you have given me. I will make another announcement here when Iron Reckoning is closer to release. Stay safe, and thanks for playing! -Matt
Burden of Proof
RobProductions
RobProductions
2018-07-26
Indie Casual Singleplayer
Game News Posts 17
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Positive
(33 reviews)
https://www.robproductionsgames.com/games/burden-of-proof
https://store.steampowered.com/app/872110 
The Game includes VR Support
Burden of Proof Content Linux [1.08 G]
Burden of Proof is a hybrid genre game that combines elements from third person exploration games with a Visual Novel presentation. Inspired by works such as Ace Attorney and Danganronpa, Burden of Proof offers a fresh take on the courtroom drama by allowing you to explore the crime scene in 3D. Understanding the layout and details of the crime scene will determine whether you can complete your case in the courtroom, and whether you will succeed in this new adventure!
Crimes have been running rampant in this city, and the cases are piling up. As the legendary attorney Conrad Cross, you'll be tasked with exploring the crime scenes and tracking down leads as you uncover the mystery behind a series of murders that are somehow connected. Ominous organizations, spies, and rebel groups are all after a seemingly harmless piece of computer hardware that holds a deadly secret. As the situation develops, you'll have to use your skills in logic and reasoning to outwit the criminals who want to escape your grasp of justice.
The burden is on you to present what you've learned in the courtroom, and to counter your opponent's statements with smart remarks. The Judge has acquired Counselors who have a say in the verdict, each with their own personalities. To succeed, you must not only convince the Judge, but these new Counselors as well! Cross-examinations are vital to drawing the truth out from witnesses, and your evidence is key to developing the court's understanding of the crimes you face. However, the culprit won't always go quietly. In moments of panic, you must shoot down faulty reasoning with contradictory evidence in order to bring the Counselors and the Judge to your side. You have the power to choose whether or not to object when a controversial statement is made in the courtroom, and your choice could either help or harm your case. Choose wisely, and demonstrate your understanding to the court in order to get the verdict in your favor!
Crimes have been running rampant in this city, and the cases are piling up. As the legendary attorney Conrad Cross, you'll be tasked with exploring the crime scenes and tracking down leads as you uncover the mystery behind a series of murders that are somehow connected. Ominous organizations, spies, and rebel groups are all after a seemingly harmless piece of computer hardware that holds a deadly secret. As the situation develops, you'll have to use your skills in logic and reasoning to outwit the criminals who want to escape your grasp of justice.
The burden is on you to present what you've learned in the courtroom, and to counter your opponent's statements with smart remarks. The Judge has acquired Counselors who have a say in the verdict, each with their own personalities. To succeed, you must not only convince the Judge, but these new Counselors as well! Cross-examinations are vital to drawing the truth out from witnesses, and your evidence is key to developing the court's understanding of the crimes you face. However, the culprit won't always go quietly. In moments of panic, you must shoot down faulty reasoning with contradictory evidence in order to bring the Counselors and the Judge to your side. You have the power to choose whether or not to object when a controversial statement is made in the courtroom, and your choice could either help or harm your case. Choose wisely, and demonstrate your understanding to the court in order to get the verdict in your favor!
- Complete challenging puzzles in the courtroom that test your deduction skills
- Play as both a prosecutor & a defense attorney
- Choose when to "object" and when to remain silent
- Face a variety of opponents with unique strategies and personalities
- Explore the crime scene in full 3D
- Branching paths that allow you tackle the case how you want
- Duel your opponent in a series of rapid-fire questions regarding the case
- Demonstrate key mechanics of the crime to the court
- Full Visual Novel experience with over 15 hours of story
- Cross-examine important witnesses & discover the true culprit
- 4k screen support & runs at any framerate
- Native versions for Mac OSX, Windows, and Linux
- Support for the XBox One and Playstation 4 Controllers
- An original soundtrack & album release
MINIMAL SETUP
- OS: Ubuntu 12.04/SteamOS+
- Processor: Intel Core i3 or EquivolentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Shader Model 3.0 or Higher
- Storage: 2 GB available spaceAdditional Notes: Older processors are supported. but you may need to lower the graphical settings.
- OS: Ubuntu 12.04/SteamOS+
- Processor: Intel Core i7 or EquivolentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Shader Model 5.0 or Higher
- Storage: 2 GB available space
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