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🌈 $5 Tier: [Benedikt][David Martínez Martí]
Hello lovely Oligopolists, I overhauled the whole balancing of the game. Some people found it hard to make enough money at the beginning of a mission to keep on playing, this is now drastically improved. Small cities do now buy more products relative to bigger cities (e.g. sales figures do not anymore raise linearly with the size of the city). Also, natural resources now have higher margins and maintenance costs are slightly lowered. Have fun!
Hello lovely Oligopolists, I am happy to announce that Oligopoly is now out of early access. Big thanks to the community for all of their valuable feedback.
Hello lovely Oligopolists,
I am happy to announce that Oligopoly has been translated into French, Spanish and Italian. This patch also brings many improvements and a new beautiful looking weather system, have a look here:
Street lamps and vehicles are now emitting light:
Many things have been overhauled, like transportation routes visualization for example:
Moreover, this patch brings approximately 20 improvements and bug fixes, see the following list for details:
Hello lovely Oligopolists, I am happy to announce another huge performance boost. The calculation time when a new road is built is about 10 times faster! Also, before, when playing for more than an hour, the FPS started to drop. This is now fixed as well. This fixes lead to a very noticeable, much smoother overall gaming experience. Enjoy!
Hello lovely Oligopolists, I am happy to announce a huge performance update. This patch brings a noticeable overall boost in performance and especially at later stages of the game, when cities become much larger. I also tweaked various other things. For example the camera is much smoother when it tracks a vehicle. Also, I switched from forward to deferred rendering, which improves some graphics like trees for example. Enjoy!
Hello lovely Oligopolists,
I am happy to announce the biggest update since EA launch. This patch brings a new category of buildings, a new map, a new campaign and new missions.
As requested by the community, the new map contains much more landmass than the previous maps. So you have plenty of space to build. Have a look here:
The patch also brings a new category of unique, expensive buildings, such as a company headquarter and a marketing agency. This buildings can only be built once and bring bonuses. Have a look here:
Hello lovely Oligopolists,
I've created a new patch which will be released in the next minutes. This patch brings a lot of new buildings and products to the game. Enjoy!
Hello lovely Oligopolists,
just a small change, but because I love it so much, I thought I upload a patch immediately. Ships, trains and trucks do now load and unload containers, see here:
Have a nice weekend!
Hello lovely Oligopolists, I've created a new patch which will be released in the next minutes. As requested by the community, this patch adds charts to the game. Please keep in mind that this feature is in an alpha state. It works, but the data will not be saved. Also, I have overhauled the visualization of connected buildings. You can now simply hover your mouse over one of your buildings to see to which other buildings it's connected. You can also hover your mouse over a store to see which city buildings are supplied by the store.
Hello lovely Oligopolists, another day, another patch. Here we go:
Hello lovely Oligopolists, during the german translation, I messed up the tutorial. So I just released a hotfix to make the tutorial working again. I'm sorry for the inconvenience.
Hello lovely Oligopolists, I am happy to announce that Oligopoly has been translated into German.
Hello lovely Oligopolists, I've created a new patch which will be released in the next minutes. This patch changes a little bit the growth of the procedural cities. At the beginning, the cities look now much more like a small village. Also, there are a few new buildings like a church, police station, town hall, etc.
Hello lovely Oligopolists, a big thanks to the community who is actively giving feedbacks and finding bugs. This patch adds the ability to delete your save files from within the game. I also changed the game from exclusive fullscreen to windowed fullscreen mode. This hopefully prevents the issue some users had when alt-tab out and in again into the game, whereby the game switched from fullscreen to window.
Hello lovely Oligopolists, I've created a new patch which will be released in the next minutes. As requested by the community, this patch adds a sandbox mode. You can now play all maps with infinite money and without any restriction.
Hello lovely Oligopolists, I've created a new patch which will be released in the next minutes. Many people have complained about the camera control, so I have completely rewritten it. The camera now moves in a more traditional way like other similar games. Also, you can now move the mouse cursor to the border of the screen and move the camera that way. I hope everyone likes it the way it is now.
Hello lovely Oligopolists, I've created a new patch which will be released in the next hours. The most important change was a bug I fixed in sales calculation, you can read about it here if it interests you: https://steamcommunity.com/app/888610/discussions/1/1734336452562382886/
Hello lovely Oligopolists, I've just released the first patch in early access. It adds two new minor features that have been requested by the community, see below:
Hello lovely Oligopolists, I am happy to announce that Oligopoly is available for purchase in Early Access now.
Hello lovely Oligopolists, the game is making huge steps towards early access release. Please have a look at the dev diary if you want to see some new screenshots or to know more about what is going on behind the scenes: https://steamcommunity.com/app/888610/discussions/1/
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