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Patch #16

Hello lovely Oligopolists, I overhauled the whole balancing of the game. Some people found it hard to make enough money at the beginning of a mission to keep on playing, this is now drastically improved. Small cities do now buy more products relative to bigger cities (e.g. sales figures do not anymore raise linearly with the size of the city). Also, natural resources now have higher margins and maintenance costs are slightly lowered. Have fun!


[ 2018-10-19 15:46:37 CET ] [ Original post ]

Out of early access

Hello lovely Oligopolists, I am happy to announce that Oligopoly is now out of early access. Big thanks to the community for all of their valuable feedback.

Additions


  • added the ability to disable edge scrolling in the settings

Improvements


  • rearranged the missions of the first campaign


[ 2018-10-05 12:22:55 CET ] [ Original post ]

HUGE EA patch #15: translations (French, Italian, Spanish) + weather system + many improvements and fixes

Hello lovely Oligopolists, I am happy to announce that Oligopoly has been translated into French, Spanish and Italian. This patch also brings many improvements and a new beautiful looking weather system, have a look here:
Street lamps and vehicles are now emitting light:
Many things have been overhauled, like transportation routes visualization for example:
Moreover, this patch brings approximately 20 improvements and bug fixes, see the following list for details:

Additions


  • added translations: French, Italian, Spanish
  • added weather system where it sometimes starts to rain
  • added weather system settings, available options are: mixed, always sunny, always rainy
  • charts fully implemented (chart datas are now saved and loaded as well)
  • added transportation costs (your transportation routes now cost money)
  • added transportation costs to the charts
  • added pavement to standard road

Improvements


  • changed road construction animation
  • prevent building windows from being partially out of screen when opening them
  • store window slightly overhauled
  • natural resources availability tooltip window redesigned
  • natural resources availability is now always 100% or 0% (and no values in between) to keep things simple
  • added emission to the tutorial arrow
  • improved transportation route visualization
  • natural resources availability visualization remade from scratch
  • standard road texture replaced
  • electronics shop resized
  • some tutorial texts improved
  • various adjustments for different graphics settings (higher performance for low settings and higher quality for high settings)
  • unity engine upgraded to the latest version

Bug fixes


  • fixed a bug where stores had to be clicked twice to open it's window
  • fixed a bug where the connected buildings visualization stayed active after constructing a building even if the mouse is not hovering it anymore
  • fixed text overflow in store windows
  • fixed a bug where after loading a save file the UI showed wrong balance for the first couple of days
  • fixed a bug where vehicles did accelerate/decelerate too quickly
  • fixed distorted road lines at intersections
Enjoy!


[ 2018-09-27 15:43:49 CET ] [ Original post ]

EA PERFORMANCE patch #14 release

Hello lovely Oligopolists, I am happy to announce another huge performance boost. The calculation time when a new road is built is about 10 times faster! Also, before, when playing for more than an hour, the FPS started to drop. This is now fixed as well. This fixes lead to a very noticeable, much smoother overall gaming experience. Enjoy!


[ 2018-09-20 14:09:25 CET ] [ Original post ]

EA PERFORMANCE patch #13 release

Hello lovely Oligopolists, I am happy to announce a huge performance update. This patch brings a noticeable overall boost in performance and especially at later stages of the game, when cities become much larger. I also tweaked various other things. For example the camera is much smoother when it tracks a vehicle. Also, I switched from forward to deferred rendering, which improves some graphics like trees for example. Enjoy!


[ 2018-09-17 14:24:27 CET ] [ Original post ]

BIG EA patch #12 release

Hello lovely Oligopolists, I am happy to announce the biggest update since EA launch. This patch brings a new category of buildings, a new map, a new campaign and new missions. As requested by the community, the new map contains much more landmass than the previous maps. So you have plenty of space to build. Have a look here:
The patch also brings a new category of unique, expensive buildings, such as a company headquarter and a marketing agency. This buildings can only be built once and bring bonuses. Have a look here:

Additions


  • unique buildings
    • company headquarter (maintenance costs for all buildings -20%)
    • marketing agency (sales figures for all goods +20%)
  • new map named Thaler
  • new campaign
  • 5 new missions
    • Future Technology
    • Company Headquarter
    • The Hotel Chain
    • Marketing
    • Sun-Dried

Improvements


  • slightly decreased cities grow speed
  • decreased maximum game speed for better performance
  • some missions rearranged
  • some sounds replaced

Bug fixes


  • fixed balance chart not showing negative values
Have a nice weekend!


[ 2018-09-14 15:05:16 CET ] [ Original post ]

EA patch #11 release

Hello lovely Oligopolists, I've created a new patch which will be released in the next minutes. This patch brings a lot of new buildings and products to the game. Enjoy!

Additions


  • new buildings
    • Machine Factory
    • Specialist Store
    • Textile Retail
    • Textile Factory
    • Furniture Store
  • new products
    • Battery
    • Lithium
    • Motor
    • Tyres
    • Electric Vehicle
    • Mower
    • Grill
    • Silicon
    • Solar Panel
    • Cotton
    • Cloth
    • Punching Bag
    • Skateboard
    • Piano
    • Felt
    • Rug
    • Slippers
    • Rag Doll
    • Sweater
    • Bed
    • Office Chair

Improvements


  • Tutorial window is now transparent, so it doesn't hide anything important

Bug fixes


  • fixed bug where the last mission did end too early without any goals accomplished


[ 2018-09-10 14:21:26 CET ] [ Original post ]

EA patch #10 release

Hello lovely Oligopolists, just a small change, but because I love it so much, I thought I upload a patch immediately. Ships, trains and trucks do now load and unload containers, see here:
Have a nice weekend!


[ 2018-09-01 12:35:52 CET ] [ Original post ]

EA patch #9 release

Hello lovely Oligopolists, I've created a new patch which will be released in the next minutes. As requested by the community, this patch adds charts to the game. Please keep in mind that this feature is in an alpha state. It works, but the data will not be saved. Also, I have overhauled the visualization of connected buildings. You can now simply hover your mouse over one of your buildings to see to which other buildings it's connected. You can also hover your mouse over a store to see which city buildings are supplied by the store.

Additions


  • Charts (work still in progress)
  • hovering the mouse over a building shows connections

Improvements


  • added some missing german translations
  • slightly adjusted the layout of some user interface elements
  • removed the main theme music (this track now only playes at the end of a mission)

Bug fixes


  • fixed a rare bug where a save file didn't load correctly (thank you John for finding it)


[ 2018-08-30 12:39:01 CET ] [ Original post ]

EA patch #8 release

Hello lovely Oligopolists, another day, another patch. Here we go:

Improvements


  • drastically reduced the amount of visualizations of negative money
  • some other performance improvements

Bug fixes


  • fixed a bug where ships disappeared after loading a save file
  • fixed a bug where trains may got stuck in rare cases
  • fixed a bug where train trailers did not follow correctly when the game runs at full speed
  • made some corrections to the german translations


[ 2018-08-27 13:34:48 CET ] [ Original post ]

EA patch #7 HOTFIX

Hello lovely Oligopolists, during the german translation, I messed up the tutorial. So I just released a hotfix to make the tutorial working again. I'm sorry for the inconvenience.


[ 2018-08-26 17:59:37 CET ] [ Original post ]

EA patch #7 release

Hello lovely Oligopolists, I am happy to announce that Oligopoly has been translated into German.


[ 2018-08-26 14:18:39 CET ] [ Original post ]

EA patch #6 release

Hello lovely Oligopolists, I've created a new patch which will be released in the next minutes. This patch changes a little bit the growth of the procedural cities. At the beginning, the cities look now much more like a small village. Also, there are a few new buildings like a church, police station, town hall, etc.

Additions


  • new city buildings

Bug Fixes


  • fixed an issue where the camera got stuck sometimes
  • fixed some typos
  • fixed the vehicle depot bases from sinking into the ground

Improvements


  • money formatting improved (e.g. now shows $42.21 billion instead of $422100 million)
  • changed the scale of some buildings that were too big
  • procedural cities now start as a small village


[ 2018-08-23 14:42:29 CET ] [ Original post ]

EA patch #5 release

Hello lovely Oligopolists, a big thanks to the community who is actively giving feedbacks and finding bugs. This patch adds the ability to delete your save files from within the game. I also changed the game from exclusive fullscreen to windowed fullscreen mode. This hopefully prevents the issue some users had when alt-tab out and in again into the game, whereby the game switched from fullscreen to window.

Additions


  • deleting save files from within the game

Bug Fixes


  • fixed UI scaling issues for low resolutions
  • fixed a bug where the continue button in the main menu loaded the wrong data

Improvements


  • selecting a vehicle still opens it's transportation route, but doesn't track the vehicle anymore. If you want make the camera following your vehicle, you can select it now with the right mouse button instead
  • slightly decreased saturation and contrast
  • slightly decreased the size of the product icon above buildings
  • switched from exclusive fullscreen to windowed fullscreen mode


[ 2018-08-22 14:42:04 CET ] [ Original post ]

EA patch #4 release

Hello lovely Oligopolists, I've created a new patch which will be released in the next minutes. As requested by the community, this patch adds a sandbox mode. You can now play all maps with infinite money and without any restriction.

Additions


  • Sandbox mode


[ 2018-08-21 14:03:21 CET ] [ Original post ]

EA patch #3 release

Hello lovely Oligopolists, I've created a new patch which will be released in the next minutes. Many people have complained about the camera control, so I have completely rewritten it. The camera now moves in a more traditional way like other similar games. Also, you can now move the mouse cursor to the border of the screen and move the camera that way. I hope everyone likes it the way it is now.

Improvements


  • camera control has been rewritten
  • some minor improvements to UI scaling
  • product info tooltip slightly overhauled
  • tutorial adapted to the new changes
  • changed the format of dollar and pound (e.g. $42 million, instead of 42 mio $)

Additions


  • mission end animation now uses a 80 degrees field of view


[ 2018-08-20 16:07:41 CET ] [ Original post ]

EA patch #2 release

Hello lovely Oligopolists, I've created a new patch which will be released in the next hours. The most important change was a bug I fixed in sales calculation, you can read about it here if it interests you: https://steamcommunity.com/app/888610/discussions/1/1734336452562382886/

Bug Fixes


  • sales calculation now works as expected when selling small amounts
  • fixed a bug in the tutorial where a tooltip didn't close
  • made some minor changes in the tutorial
  • fixed a small bug when opening the natural resources window, where a toggle stayed active without activating it's behavior


[ 2018-08-18 13:01:28 CET ] [ Original post ]

EA patch #1 release

Hello lovely Oligopolists, I've just released the first patch in early access. It adds two new minor features that have been requested by the community, see below:

Additions


  • the currency can now be changed to dollar, euro or pound in the settings
  • user interface sound volume can now be adjusted as well


[ 2018-08-17 12:09:39 CET ] [ Original post ]

Early Access Release

Hello lovely Oligopolists, I am happy to announce that Oligopoly is available for purchase in Early Access now.


[ 2018-08-16 09:40:25 CET ] [ Original post ]

Huge steps towards early access

Hello lovely Oligopolists, the game is making huge steps towards early access release. Please have a look at the dev diary if you want to see some new screenshots or to know more about what is going on behind the scenes: https://steamcommunity.com/app/888610/discussions/1/


[ 2018-07-26 10:52:59 CET ] [ Original post ]

Oligopoly
Viny Game Studio Developer
Viny Game Studio Publisher
2018-10-05 Release
Game News Posts: 20
🎹🖱️Keyboard + Mouse
Mostly Negative (13 reviews)
The Game includes VR Support
Public Linux Depots:
  • Oligopoly Depot Linux [628.09 M]


Oligopoly is a strategy game where you have to set up the production, distribution and trade of various goods. Exploit natural resources, build factories and infrastructures, produce goods and distribute them using trucks, trains or ships. Adjust prices and sell the goods in proccedurally generated cities which grow or shrink depending on your supply.

key features

  • procedurally generated cities which grow and shrink depending on your supply
  • build complex infrastructure using roads or rails
  • configure detailed transportation routes using trucks, trains and ships
  • create huge product chains, construct factories, warehouses, transportation facilities and stores

MINIMAL SETUP
  • OS: Steam OS. Ubuntu 14.04 or above
  • Processor: Intel i5 CPU @ 2GHz+Memory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: nVidia GeForce GTX 750 Ti
  • Storage: 2 GB available space
RECOMMENDED SETUP
  • OS: Steam OS. Ubuntu 14.04 or above
  • Processor: Intel i7 CPU @ 2.6GHz or higherMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: nVidia GeForce GTX 680
  • Storage: 2 GB available space
GAMEBILLET

[ 6140 ]

7.19$ (40%)
17.79$ (11%)
8.47$ (15%)
35.59$ (11%)
16.52$ (17%)
4.21$ (16%)
41.95$ (16%)
14.49$ (42%)
1.24$ (79%)
1.24$ (79%)
25.19$ (16%)
26.09$ (13%)
19.99$ (20%)
1.64$ (92%)
22.24$ (11%)
8.39$ (16%)
14.42$ (15%)
13.64$ (45%)
49.79$ (17%)
8.25$ (17%)
8.39$ (16%)
16.79$ (16%)
4.02$ (90%)
16.99$ (15%)
4.63$ (77%)
15.26$ (15%)
12.59$ (16%)
13.34$ (11%)
12.74$ (15%)
9.16$ (77%)
GAMERSGATE

[ 1688 ]

4.2$ (65%)
17.49$ (30%)
19.8$ (67%)
10.99$ (45%)
6.39$ (20%)
2.0$ (80%)
11.99$ (40%)
3.0$ (80%)
4.4$ (80%)
9.0$ (77%)
13.59$ (32%)
4.8$ (60%)
5.0$ (50%)
1.17$ (90%)
3.4$ (83%)
6.0$ (70%)
6.75$ (55%)
33.99$ (15%)
0.85$ (83%)
12.74$ (58%)
12.49$ (50%)
0.83$ (91%)
2.5$ (50%)
2.85$ (81%)
3.6$ (80%)
5.78$ (66%)
9.37$ (63%)
9.0$ (70%)
4.58$ (24%)
4.5$ (77%)

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