- Restored dedicated servers (Windows and Linux servers are both confirmed to be working again)
- Restored Mac version
- Fixed switching weapons bug
- Fixed several visual issues (menu, vchat, etc)
- Stats are working again (stats only record from a dedicated server)
[ 2024-05-12 23:47:26 CET ] [ Original post ]
- Updated to Unreal Engine 5.2.1 (latest stable). - Performance fix on the bounds grid (should improve FPS on all maps). - WASD is now the default key mapping for new players (can easily swap between WASD and ESDF in the binds menu). - Slight improvement to bots when catching balls that might go over their head (still WIP). - Bots are slightly less annoying with their targeting lasers. - Doubled the projectile speed on the spike gun. - Fixed the glitchy slide walls on the training map (the big slide found in the volcano area). Known Issues - Dedicated servers are temporarily broken (both Windows and Linux). This appears to be related to Unreal Engine 5.2 (a fix is slated for 5.4). Hosting in game works fine and you no longer need to open any ports when hosting in game. - VChat menu has minor drawing issues.
[ 2023-08-23 23:05:18 CET ] [ Original post ]
Build 0.7.2.25.3 is now live (cumulative build notes) Features:
- Server list now shows active player count and map name
- New Menu background with bots playing an infinite game length in the background
- Menu now plays four music tracks in rotation
- Bots now slide ski (as opposed to jump ski)
- Added very slight air control (most modern games have this; expected by new players)
- Unreal Engine Update 4.25.3
- Fixed a bug where high end machines would desync with the server creating jarring movement
- Fixed the VChat menu breaking after returning to the menu
- Fixed the beacon jump not executing (rare case for very low ping players)
- Fixed grass flashing when the ball is flashing
- Ball arrow indicator remains at closer distance (KOE request)
- Fixed (normalized) weapon fire/switching audio
- Fixed input simulation on networked clients where other players looked a bit janky before and some players would keep moving (i.e. running then snapping back)
- Beacon stop/jump sounds play according to speed (faster = louder)
- Fall damage adjusted to increase exponentially. Now take less damage at normal speeds, but die quicker at super high speeds. (TT request)
[ 2021-05-05 02:15:16 CET ] [ Original post ]
Features:
- New slide ability - gain momentum sliding down hills - carve to adjust direction (and of course you can still jump ski too)
- New slide effect that kicks up sparks and dust at your feet while sliding
- New throw and slap animations (players holding throw visibly have their hands "cocked" behind their heads)
- New vchat animations (emotes)
- New grass that bends at player's feet
- New map "Playdium"
- New weapon reticles
- Added a disc launcher muzzle fire effect
- Added a bullet "whizzing" sound
- Unreal Engine Update 4.24.3 (latest stable)
Bug Fixes
- Fixed muzzle fire not showing for others in multiplayer
- Fixed spike gun reload and continue to fire bug in MP
- Holding zoom now adjusts for mouse sensitivity (mouse became overly sensitive before)
- Fixed a walking bug where you walked faster uphill (nobody noticed cause nobody walks in Jetball)!
- Much improved projectile replication (jitter is rare now).
- Restored demo playback / recordings and made various improvements like pausing with mouse wheel
- Server waits for player connections (newly joined game should start from countdown)
[ 2020-07-10 06:04:22 CET ] [ Original post ]
Features: - Major Technical Update - Steam Integration - Invite Steam friends to your game - Easily host your own game server (no more opening ports) - Server browser should now find all games (Lan, Internet, Dedicated) - Server browser now shows Ping times - Unreal Engine Updated 4.22 (latest) - Converted to the Network Replication Graph Technology (100 player support?) - Bots generate more one-timer goals (often scoring over 100 points in an all bot 3v3 match). - (Bots still have weapons disabled) Bug Fixes: - Dedicated Servers Restored (note hosting your own dedicated server requires opening ports 27015 and 7777).
[ 2019-06-23 01:59:16 CET ] [ Original post ]
Features: - All about Bots!!! - Improved bot passing and shooting accuracy. - Improved bot jet control for catching and intercepting the ball. - Bots will almost always look for a one-timer play (rather than straight throw in). - Play with a single bot on the same team to work on your one-timer goals. - (Bots still have their weapons disabled) Gameplay Changes: - None. Bug Fixes: - 2K Menu and UI support - Moved to new dedicated server host.
[ 2019-02-25 00:02:21 CET ] [ Original post ]
Features: - Improved bots (still a work in progress) - Observer/Spectator camera modes (bound to 3rd person toggle) Gameplay Changes: - None. Bug Fixes: - Fixed bot movement stutter issue (where they sometimes wouldn't even fall) - Fixed bot shield effects not activating.
[ 2018-12-24 18:52:35 CET ] [ Original post ]
Build 0.5.6.19.2 is now live on Steam. Features: - Mac OS X Game Client - Cross Platform Play (Windows, Mac, Linux and Steam OS) Gameplay Changes: - None. Bug Fixes: - Fixed Practice Goals Showing Goal Cam - Fixed Jetting Sound Not Playing at times (much improved anyway) - Enabled Free Roam During Demo Playback.
[ 2018-07-21 05:26:19 CET ] [ Original post ]
Features: - Play on Linux / Steam OS - New Slap,Catch and Throw Ball Particle Effects - Improved Bots (able to beat a noob 1 on 1 without firing a weapon) - Snow Drift Map Visuals Updated - Lava Cave / Training Map Prototype (still WIP) - Lava Death Sound and Effects - Unreal Engine 4.19.2 Update Gameplay Changes: - None. Bug Fixes: - Fixed broken linux servers (US Central Linux server back up) - Fixed Slapping Infinite Multiverse Bug - Fixed picking up ball when already touching and pass to self timer expires (now you will get the ball where before you had to move away from the ball then move over it again). - Setting Bot Count in the Host Game Menu works now.
[ 2018-07-14 15:41:58 CET ] [ Original post ]
Hope everybody is keeping warm this winter. We want to get back into the swing of things with steady progression and updates on the game. Buca is working hard on persistent stat tracking and a leaderboard. Here is a snapshot of the work in progress. There's been a lot of discussion on Discord about what stats should make it onto the tracker, feel free to weigh in. Once it goes live the race for fame and glory begins!
[ 2018-01-15 04:12:04 CET ] [ Original post ]
Hope everybody is keeping warm this winter. We want to get back into the swing of things with steady progression and updates on the game. Buca is working hard on persistent stat tracking and a leaderboard. Here is a snapshot of the work in progress. There's been a lot of discussion on Discord about what stats should make it onto the tracker, feel free to weigh in. Once it goes live the race for fame and glory begins!
[ 2018-01-15 04:12:04 CET ] [ Original post ]
Got an old pc sitting around collecting dust? Now you can have a Jetpack Soccer field in your own back yard. Linux is a fast, free and flexible way to host a Jetball Dedicated Server. Instructions for hosting your own server on Windows or Linux here: http://www.playjetball.com/getting-started.html#server
[ 2018-01-04 22:48:47 CET ] [ Original post ]
Got an old pc sitting around collecting dust? Now you can have a Jetpack Soccer field in your own back yard. Linux is a fast, free and flexible way to host a Jetball Dedicated Server. Instructions for hosting your own server on Windows or Linux here: http://www.playjetball.com/getting-started.html#server
[ 2018-01-04 22:48:47 CET ] [ Original post ]
Features:
- Completely re-worked how the keybinds are handled.
- Added default binds for WASD and ESDF players.
- Menus cleaned up and improved to support lower resolutions.
- Fixed a missing sound with the disc launcher (fire effect volume was so low it was inaudible).
- Beacon and Springboard sound effect volumes adjusted to reflect player speed.
- Updated to Unreal Engine 4.18.2.
- Bots should no longer get stuck in the spawn huts.
- See keybind feature (controllers still need more work but are supported).
- Score hud fixed for lower resolutions
- Start up intro loud volume fixed.
- Adjusted jetpack for Alpha and Vangaurd (and some animation improvements)
- Fixed a crash when running a lot of bots on a server.
- Some character animations are not working at the right time (like walking instead of skiing or vice versa).
- Some character jetpack locations are not aligned yet.
- Slapping the ball quickly between players causes a multiverse infinite possibilites scenerio with some interesting results.
- The brake key has been known to stick for at least one player (hitting brake again fixes it).
- After changing teams, players can see both team messaging waypoints indicators (when you should only see your own team message waypoints).
- The mouse goes inverted sometimes when playing with sensitivity - workaround is to check the invert mouse box (until you restart then it will correct itself requiring you to unchkeck the box).
[ 2017-12-22 19:13:22 CET ] [ Original post ]
Features:
- Completely re-worked how the keybinds are handled.
- Added default binds for WASD and ESDF players.
- Menus cleaned up and improved to support lower resolutions.
- Fixed a missing sound with the disc launcher (fire effect volume was so low it was inaudible).
- Beacon and Springboard sound effect volumes adjusted to reflect player speed.
- Updated to Unreal Engine 4.18.2.
- Bots should no longer get stuck in the spawn huts.
- See keybind feature (controllers still need more work but are supported).
- Score hud fixed for lower resolutions
- Start up intro loud volume fixed.
- Adjusted jetpack for Alpha and Vangaurd (and some animation improvements)
- Fixed a crash when running a lot of bots on a server.
- Some character animations are not working at the right time (like walking instead of skiing or vice versa).
- Some character jetpack locations are not aligned yet.
- Slapping the ball quickly between players causes a multiverse infinite possibilites scenerio with some interesting results.
- The brake key has been known to stick for at least one player (hitting brake again fixes it).
- After changing teams, players can see both team messaging waypoints indicators (when you should only see your own team message waypoints).
- The mouse goes inverted sometimes when playing with sensitivity - workaround is to check the invert mouse box (until you restart then it will correct itself requiring you to unchkeck the box).
[ 2017-12-22 19:13:22 CET ] [ Original post ]
Features:
- Added "Find Players in Discord" button to the Join Game screen.
- None
- Fixed Chat focus issues.
- Fixed Ping to show proper round trip value while connected to a server (should get similar results as when doing a cmd ping).
- Fixed Jetpack stutter issue (much improved anyway).
- Fixed FOV not working in 3rd person.
- Fixed 3rd person mode not persisting after death/respawn/map change.
- Fixed the "Intercppted" spelling error.
- First time running the game there is often a problem where available keybinds and screen resolutions do not appear correctly - restart the game to fix.
- The keybind screen is little wonky at times (order moves around by itself) but seems to get the job done.
- Some character animations are not working at the right time (like walking instead of skiing or vice versa).
- Some character jetpack locations are not aligned yet.
- Slapping the ball quickly between players causes a multiverse infinite possibilites scenerio with some interesting results.
- The brake key has been known to stick for at least one player (hitting brake again fixes it).
- After changing teams, players can see both team messaging waypoints indicators (when you should only see your own team message waypoints).
- The mouse goes inverted sometimes when playing with sensitivity - workaround is to check the invert mouse box (until you restart then it will correct itself requiring you to uncheck the box).(edited)
[ 2017-12-14 07:04:27 CET ] [ Original post ]
Features:
- Added "Find Players in Discord" button to the Join Game screen.
- None
- Fixed Chat focus issues.
- Fixed Ping to show proper round trip value while connected to a server (should get similar results as when doing a cmd ping).
- Fixed Jetpack stutter issue (much improved anyway).
- Fixed FOV not working in 3rd person.
- Fixed 3rd person mode not persisting after death/respawn/map change.
- Fixed the "Intercppted" spelling error.
- First time running the game there is often a problem where available keybinds and screen resolutions do not appear correctly - restart the game to fix.
- The keybind screen is little wonky at times (order moves around by itself) but seems to get the job done.
- Some character animations are not working at the right time (like walking instead of skiing or vice versa).
- Some character jetpack locations are not aligned yet.
- Slapping the ball quickly between players causes a multiverse infinite possibilites scenerio with some interesting results.
- The brake key has been known to stick for at least one player (hitting brake again fixes it).
- After changing teams, players can see both team messaging waypoints indicators (when you should only see your own team message waypoints).
- The mouse goes inverted sometimes when playing with sensitivity - workaround is to check the invert mouse box (until you restart then it will correct itself requiring you to uncheck the box).(edited)
[ 2017-12-14 07:04:27 CET ] [ Original post ]
With a great big thanks to the guys at Branzone.com we now have 3 new high speed servers in action. One in Frankfurt Germany and 2 in Texas USA. Each server has 8 slots, so enjoy up to 4v4 or 3v3 with a spectator or two. Branzone offers some of the lowest ping and jitter free servers. We are very excited to have them as a partner in Early Access.
[ 2017-12-13 04:47:42 CET ] [ Original post ]
With a great big thanks to the guys at Branzone.com we now have 3 new high speed servers in action. One in Frankfurt Germany and 2 in Texas USA. Each server has 8 slots, so enjoy up to 4v4 or 3v3 with a spectator or two. Branzone offers some of the lowest ping and jitter free servers. We are very excited to have them as a partner in Early Access.
[ 2017-12-13 04:47:42 CET ] [ Original post ]
We are very excited to announce Season 0 of Jetball HORSE! This will be a casual weekly community challenge that everybody can participate in, on their own time. The basic premise is below, more details will follow:
- A specific trick shot will be assigned every week. Players have 1 week to submit a gif of them completing the challenge
- If a player fails to submit a clip of the trick shot, they will get a letter (H-O-R-S-E)
- The first player to submit a successful shot gets to invent next week's trick shot (pending admin approval)
- The last player who is not a HORSE wins
- Of course, fabulous prizes await the winner, and all participants will be rewarded
- Map: Epic City
- Shot: Bounce off enemy wall, off ground, into thine own goal
- GIF here
[ 2017-12-11 09:41:39 CET ] [ Original post ]
We are very excited to announce Season 0 of Jetball HORSE! This will be a casual weekly community challenge that everybody can participate in, on their own time. The basic premise is below, more details will follow:
- A specific trick shot will be assigned every week. Players have 1 week to submit a gif of them completing the challenge
- If a player fails to submit a clip of the trick shot, they will get a letter (H-O-R-S-E)
- The first player to submit a successful shot gets to invent next week's trick shot (pending admin approval)
- The last player who is not a HORSE wins
- Of course, fabulous prizes await the winner, and all participants will be rewarded
- Map: Epic City
- Shot: Bounce off enemy wall, off ground, into thine own goal
- GIF here
[ 2017-12-11 09:41:39 CET ] [ Original post ]
Buca's goal is weekly updates but lots of great feedback and bugs are popping up with the influx of new players so he wanted to start addressing some of these right away. Features: - Multiplied the aim sensitivity range by 4 as there was not enough range for controllers and also low end mice (your saved sensitivity will likely be effected). Gameplay Changes: - None Bug Fixes: - Removed a loud horn sound that occurred for some players when hosting a local game. - Attempted to fix a mouse issue where the mouse would leave the game window (fix unconfirmed). - Fixed the "coundown" spelling error during the match countdown. Known Issues: - First time running the game there is often a problem where available keybinds and screen resolutions do not appear correctly - restart the game to fix. - The keybind screen is little wonky at times (order moves around by itself) but seems to get the job done. - Chat box has an issue after your first message. Clicking between each chat message seems to clear it up - Some character animations are not working at the right time (like walking instead of skiing or vice versa). - Some character jetpack locations are not aligned yet. - Slapping the ball quickly between players causes a multiverse infinite possibilites scenerio with some interesting results. - The brake key has been known to stick for at least one player (hitting brake again fixes it). - After changing teams, players can see both team messaging waypoints indicators (when you should only see your own team message waypoints). - The mouse goes inverted sometimes when playing with sensitivity - workaround is to check the invert mouse box (until you restart then it will correct itself requiring you to unchkeck the box)
[ 2017-12-08 10:30:16 CET ] [ Original post ]
Buca's goal is weekly updates but lots of great feedback and bugs are popping up with the influx of new players so he wanted to start addressing some of these right away. Features: - Multiplied the aim sensitivity range by 4 as there was not enough range for controllers and also low end mice (your saved sensitivity will likely be effected). Gameplay Changes: - None Bug Fixes: - Removed a loud horn sound that occurred for some players when hosting a local game. - Attempted to fix a mouse issue where the mouse would leave the game window (fix unconfirmed). - Fixed the "coundown" spelling error during the match countdown. Known Issues: - First time running the game there is often a problem where available keybinds and screen resolutions do not appear correctly - restart the game to fix. - The keybind screen is little wonky at times (order moves around by itself) but seems to get the job done. - Chat box has an issue after your first message. Clicking between each chat message seems to clear it up - Some character animations are not working at the right time (like walking instead of skiing or vice versa). - Some character jetpack locations are not aligned yet. - Slapping the ball quickly between players causes a multiverse infinite possibilites scenerio with some interesting results. - The brake key has been known to stick for at least one player (hitting brake again fixes it). - After changing teams, players can see both team messaging waypoints indicators (when you should only see your own team message waypoints). - The mouse goes inverted sometimes when playing with sensitivity - workaround is to check the invert mouse box (until you restart then it will correct itself requiring you to unchkeck the box)
[ 2017-12-08 10:30:16 CET ] [ Original post ]
Thanks for all the love you’ve shown Jetball on launch day! I know some people woke up early just to get their hands on it right away. There were some hiccups but thankfully we were able to catch them quickly and get it resolved, thanks Cab for your help. To celebrate the first day and help everybody dust off of their jetpacks we will have a play date tonight at 10pm Eastern (7pm Pacific). So rev up your disc launcher and get ready for some high speed action with the community. The developer (Buca) will be around to answer any questions. Are you still trying to get your hands on the game? Come to https://www.twitch.tv/playjetball and watch for a chance to win a FREE JETBALL KEY! Join us on Discord voice at https://discord.gg/jetball and see you on the field!
[ 2017-12-07 00:39:58 CET ] [ Original post ]
Hi Everyone, there was a small hiccup during the initial launch today. It has since been resolved. If you are still having any issues installing Jetball please send an email to support@playjetball.com. See you on the field!
[ 2017-12-06 18:17:30 CET ] [ Original post ]
🕹️ Partial Controller Support
- Jetball Linux Content [2.06 G]
Objective
The objective is simple. Get the ball and throw it into the enemy goal. Pass and score off teammates using one-timers to add style points to your score. Like Basketball, score from long distance and you are also rewarded.Weapons
To stop the enemy from scoring in your goal, you are equiped with 4 unique weapons.- The disc launcher shoots an explosive disc that not only harms players but also delivers a strong knockback.
- The nade launcher lobs an explosive grenade that also harms players and delivers an even stronger knockback force.
- The spike thrower shoots fast and deadly spikes that fly across the map at super speeds.
- The boost gun can knock back players and also be used to grab that ball when it is just slightly out of reach.
Bots
The bots are capable of shooting you and scoring goals. You can set up a bot match to play however you wish (1 vs 20 or even 20 v 20) offline or online.Maps
A variety of maps include small skirmish style maps, to great big maps that take a minutes to cross. Play 1v1 all the way up to 8v8 (or potentially higher).Dedicated Servers
Run your own server and push the player limits as high as you can. Play by your rules.- OS: Ubuntu Equivalent Distro
- Processor: Intel Dual Core / AMD Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: nVidia GeForce GTX 560 1GB / AMD Radeon HD 5970 1GB
- Storage: 2 GB available space
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