It took a lot of time to complete what I planned for this patch, and finally finished everything. The main change is about 100 new monsters with unique abilities that I've been implementing for literally years. They will attack your base in the new levels, and you better keep your defenders strong. Oh, about the defenders. There are 4 new towers that you can build besides the ones that belong to your chosen builder. Those new towers would have to be researched on the global map, and then you will be able to place them in the map. Their prices are different. The towers you have with your builder cost a lot of gold and a few resources. Oppositely, the additional towers you research cost little gold, but a lot of reseources. So, you won't be able to build them right away after beating a couple of waves and collecting the gold rewards. You would have to build good economy in order to afford the new units. But they are really strong. So, about the new levels. There are two new levels. They have more waves than previous levels, and all monsters are new in those levels. And those monsters don't just come and attack with their basic stats. They have uniqe abilities, and those you would have to deal with and prepare a strategy against. Also, there's a lot of balance changes. There's not much things in the game that hadn't been changed. All these things have been rebalanced: - builders' units - in-level mines' build/upgrade prices - global map mines' build/upgrade prices - all levels and waves in terms of wave strengths and gold rewards - all spells - builder/tower research prices
[ 2022-03-07 17:11:31 CET ] [ Original post ]
- Mines and Magic Linux [167.38 M]
The units fight automatically, use their numerous abilities and decide which monster to attack. They are smart, you can rely on them.
The success of the defense depends on the army’s formation and composition. If done right, an army would be able to counter any kind of enemy attack.
The player can also help their army fight the toughest waves by casting spells, which can damage and weaken the enemy, or buff and heal the allied units.
Spells can be purchased between the levels, as well as artifacts, that provide combat and economical bonuses.
Enemies are not simply tough soldiers, they have different magical abilities, they use different tactics, they unite in formations of different units to combine their complementary strengths.
There are more than 100 different units currently in the game, every one of which has a unique ability and fights differently.
The army costs resources, and the player's responsibility is to build mines and farms to gather different resources randomly scattered around the map.
Mines can only be built within the player's territory, but every mine built can push the borders wider, so some rare resources will have to be reached in a tricky way.
Mines can be upgraded with resources to provide more income, so the player will have to think of the best ways to invest their resources to make more money. Resource management, strategic thinking and planning ahead will be required a lot in this game.
But defending the castle is still the main priority. Enemies get stronger and stronger with every wave. Investing too much resources into economics might lead to a breach.
The castle might survive the breach. The castle can be upgraded to gain more damage, fire rate, HP and improve some other magical properties, to help it to survive any unexpected breach.
If all waves are successfully destroyed, the player gets the reward (resources and artifacts) and gains one more area under their control. Then they proceed to the global map, where they can improve the territories they control, to get more global map resources, which can be spent to research more units, purchase spells and artifacts, upgrade their units and open new builders. After everything is done on the global map, the player will pick the new area to attack and start the next battle.
There are 20 levels in the game.
- OS: any
- Processor: 1200 mhzMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: Integrated. HD Graphics 2000
- Storage: 150 MB available space
- OS: any
- Processor: 1800 mhzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: Nvidia GFX 650 or higher. AMD RX 200 or higher
- Storage: 200 MB available space
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