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It took a lot of time to complete what I planned for this patch, and finally finished everything. The main change is about 100 new monsters with unique abilities that I've been implementing for literally years. They will attack your base in the new levels, and you better keep your defenders strong. Oh, about the defenders. There are 4 new towers that you can build besides the ones that belong to your chosen builder. Those new towers would have to be researched on the global map, and then you will be able to place them in the map. Their prices are different. The towers you have with your builder cost a lot of gold and a few resources. Oppositely, the additional towers you research cost little gold, but a lot of reseources. So, you won't be able to build them right away after beating a couple of waves and collecting the gold rewards. You would have to build good economy in order to afford the new units. But they are really strong. So, about the new levels. There are two new levels. They have more waves than previous levels, and all monsters are new in those levels. And those monsters don't just come and attack with their basic stats. They have uniqe abilities, and those you would have to deal with and prepare a strategy against. Also, there's a lot of balance changes. There's not much things in the game that hadn't been changed. All these things have been rebalanced: - builders' units - in-level mines' build/upgrade prices - global map mines' build/upgrade prices - all levels and waves in terms of wave strengths and gold rewards - all spells - builder/tower research prices
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