Singleplayer and multiplayer waves spawn closer to player's army (so, the battle starts sooner) Game speed range in options changed [0.8 - 1.2] -> [1.0 - 1.5] Default game speed changed 1.0 -> 1.25 Bug fix: camera movement speed not anymore affected by game speed Singplayer campaign levels 5 and 6 has been made slightly easier (more wave end gold rewards) Troll upgrade price reduced: 79 -> 78 Freeze spell buffed: it freezes bosses for 3 -> 4 sec, other units for 10 -> 11 sec Leaks in multiplayer and first level of the campaign are slightly less punishable Bug fix: hp bars doesn't anymore cast shadows Global map mine upgrade gold cost decreased: 10 -> 9 Upgrade related mine radius bonus has been increased by 6% (easier to reach distant resources by upgrading mines) 1v1 arena has been made smaller Weak arms spell slows down attack rate even more: -33% -> -40% Poison spell works stronger on units with higher hp (lategame poison is now more practical) Visual indicators added to rocks when aiming drill beam In single player campaign the number of initial spell/artifact slots has beein increased: 1->2 Spells got cheaper in the campaign's spell shop between levels ...and some other minor bug fixes and little technical improvements
[ 2023-04-18 09:07:29 CET ] [ Original post ]
- Mines and Magic Linux [167.38 M]
The units fight automatically, use their numerous abilities and decide which monster to attack. They are smart, you can rely on them.
The success of the defense depends on the army’s formation and composition. If done right, an army would be able to counter any kind of enemy attack.
The player can also help their army fight the toughest waves by casting spells, which can damage and weaken the enemy, or buff and heal the allied units.
Spells can be purchased between the levels, as well as artifacts, that provide combat and economical bonuses.
Enemies are not simply tough soldiers, they have different magical abilities, they use different tactics, they unite in formations of different units to combine their complementary strengths.
There are more than 100 different units currently in the game, every one of which has a unique ability and fights differently.
The army costs resources, and the player's responsibility is to build mines and farms to gather different resources randomly scattered around the map.
Mines can only be built within the player's territory, but every mine built can push the borders wider, so some rare resources will have to be reached in a tricky way.
Mines can be upgraded with resources to provide more income, so the player will have to think of the best ways to invest their resources to make more money. Resource management, strategic thinking and planning ahead will be required a lot in this game.
But defending the castle is still the main priority. Enemies get stronger and stronger with every wave. Investing too much resources into economics might lead to a breach.
The castle might survive the breach. The castle can be upgraded to gain more damage, fire rate, HP and improve some other magical properties, to help it to survive any unexpected breach.
If all waves are successfully destroyed, the player gets the reward (resources and artifacts) and gains one more area under their control. Then they proceed to the global map, where they can improve the territories they control, to get more global map resources, which can be spent to research more units, purchase spells and artifacts, upgrade their units and open new builders. After everything is done on the global map, the player will pick the new area to attack and start the next battle.
There are 20 levels in the game.
- OS: any
- Processor: 1200 mhzMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: Integrated. HD Graphics 2000
- Storage: 150 MB available space
- OS: any
- Processor: 1800 mhzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: Nvidia GFX 650 or higher. AMD RX 200 or higher
- Storage: 200 MB available space
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