We've recently updated the game. Here are the build notes. AI changes: AI perf improvement to build location updates. Reduce how often the AI updates planet army data while not training neural networks. Added some new inputs to the AI neural networks. -These new inputs represent a more strategic view of the game. This helps the AI take planet wide information into account when deciding where to attack and when to run away. More work on rally point placement. Altered the way the AI chooses rally points. Improved AI threat responses. AI will utilize boom bot platoons a bit better. Bugfix/polish: Added starting planet indicators to the system indicator in the new game, server browser, and load system scenes. Fix for case were the connect to game screen would hang indefinately due to getting a PollWaitTimeMS response. The screen will now only try a fixed number of times, then give up. Bug fix for case where client crashed while in a lobby. The server lobby now correctly handles the case where clients disconnect without sending a leave message. The AI landing zone policy widget will now appear when using a multiplanet system that was not created using the advanced system editor. Steam users can now choose to use a display name that is different than the default Steam display name. Reformat keybinds in action bar, display them within tooltips for idle fab/factories, ping, pip. Also added ability to access game stats from game menu. Fix for issue where players could not join a lobby where the creator was spectating and all other slots were empty. AI perf fix for when the AI has a number of fabbers that cannot find anything to build or assist with. Visual tweaks to the ai landing preferences control. Units will no longer move extremely slowly when in from of a group that has reached its goal. Fix for segHitPathablePos improperly returning a voxel when the check failed. -This is to fix a specific case in factory build task where the rolloff position would be unitialized, causing units to roll off at odd angles and move on invalid terrain and get stuck. Quick pass on armory tab that upsells titans. Now shows the following: - price - video trailer - description (pulled from steam) - min reqs (isn't set to display relevant platform yet. added work needed.) Adjusted the bounty mode economy modifier limits. The new limit is from 0.01 to 10.00 Removed the Artillery unit type from the Tesla bot.
Planetary Annihilation: TITANS
Uber Entertainment
Uber Entertainment
2015-08-18
Singleplayer Multiplayer Coop
Game News Posts 100
🎹🖱️Keyboard + Mouse
Very Positive
(10664 reviews)
https://planetaryannihilation.com/
https://store.steampowered.com/app/386070 
The Game includes VR Support
Planetary Annihilation: Titans - Linux [906.01 M]
TITANS is the huge stand-alone expansion to the already massive-scale RTS Planetary Annihilation, which includes the base game and adds tons of new features:
Devastate your enemies with 5 massive Titan-class super units like the earth-shaking Atlas bot and lightning-wielding Zeus airship!
Expand your strategic arsenal with 16 new units such as versatile Hover Tanks, indomitable Orbital Battleships, and voracious Nanobot Swarms!
Elevate your game with new planets that feature multi-level terrain available in both single and multiplayer. Get up to speed faster with a new, streamlined tutorial experience, then take your game to the next level with the new Bounty Mode option for AI skirmish and multiplayer,
Including everything you loved about Planetary Annihilation:
- Epic Scale - Command armies with numbers in the thousands across multiple planets on land, sea, air, and even in orbit.
- Epic Single-Player - Galactic War is a twist on traditional real-time strategy campaigns that has players battling across a dynamic galaxy filled with procedurally-generated content. Every playthrough is different.
- Epic Multiplayer - Play with up to ten friends (or enemies) in massive free-for-all and team-based matches. Or, compete in the 1v1 ranked play ladder.
- Smash Planets - End games by destroying entire planets with giant lasers, asteroid collisions, and the new planet-splitting Ragnarok Titan!
- Advanced Command And Control - Automate your armies with intuitive controls and features, allowing you to create and manage massive armies and production lines with ease across multiple fronts on multiple planets at once!
- Instant Replays - View in-match recordings in real-time while matches are in progress. See when a battle turned by rewinding the game to any point, and use Play From Here to turn it back in your favor.
*Must meet Minimum System Requirements for offline play
- OS: Any Linux distribution supported by Steam
- Processor: MODERN Quad Core ProcessorMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: OpenGL 3.2+. 1 GB GPU RAMNetwork: Broadband Internet connection
- Storage: 5 GB available spaceAdditional Notes: https://planetaryannihilation.com/support/linux/
- Processor: MODERN Quad Core ProcessorMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: Dedicated Graphics Chip (Not Integrated) / OpenGL 3.2+. 1 GB GPU RAMNetwork: Broadband Internet connection
- Storage: 7 GB available space
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