Hello Commanders,
With the successful launch of 1v1 ranked season 2 with new leaderboards its back to toiling away in the update mines.
In the background, work continues on our tech upgrade and the prerequisites necessary to transition to the new PAnet infrastructure. While these 2019 long-term goals remain long-term, we still want to deliver some additional improvements to the game that is currently in your hands and ensure support for the widest playerbase possible.
You can try out our modern build branch, which will eventually replace the legacy branch, if youd like to enjoy some performance and stability enhancements right now including an update to Coherent UI, the framework for our moddable user interface.
See our Happy New Year update for a reminder of the modern build details.
Translations
Weve seen an increase in the number of non-English speaking players playing our game and we want to make sure were giving you our full support. We have engaged with a new translation team to update and improve the existing translations, replace community translations, and add support for Japanese. Were also updating Community Mods to allow for mod translations. As you can imagine this is a big job so well be doing it in a number of passes, focusing first on adding missing strings. In this patch weve included updates for:
- French
- German
- Russian
- Simplified Chinese
- Traditional Chinese
- Korean
- Japanese
- Italian
- Spanish
- Official translation support for mods
TITANS 1v1 Ranked Mid-Season 2 Winners
Were roughly halfway through season 2, which means its time for mid-season prizes. Congratulations to all those who fought the good fight, blew up a whole lot of robots, and are walking away with their well deserved spoils. Uber #1 (US$500): [TNC] [Nik] NikolaMX (whew, this guy is just too good) Most active players (US$100 each) Uber
- [TNC] [Nik] NikolaMX
- [BSE] Diskraip
- [ICARUS] nimzo
- [WAF] Viroo
- PAG_Clopse
- Sinoccence
- [BSE] Qivy
- [GPP] Isaac Arthur
- Alive In
- muhr
- go
- e1vis
- FrigoPorco
- TotalAnnihilator
AI
It wouldnt be PA if we didnt keep improving the AI. Some of you noticed it was seeming a little under the weather recently, but we found the cause and administered treatment. Now the AI should be face rolling you once more. This includes improved air and naval attacks. You may also notice its more prone to bombarding you from the coast too. Ooooo, nasty. As many of you will know, the AIs Commander often liked to plant both feet in the soil, hold the line, and then explode in combat against forces it should never have fought. These Commanders are expensive to replace, so weve taught it that discretion is the better form of valour, leading to less unnecessary deaths, and it surviving to deliver the late game awesomeness we know you want. Lastly, we did some work on enhancing the speed with which the AI processes all this information, making it more efficient than before.
TITANS Balance
Air has been a continuous thorn in the side of balance, often overwhelming the defences intended to stop it due to the ability for a player to commit their full strength to every engagement. In an effort to combat this we have boosted the strength of all land anti-air, including the Commander, with the intent to allow a greater diversity of play and hopefully reduce the massive fighter blobs. No longer will your Dox fight in the shade. The Locust has also seen a further nerf, with a reduction to health. This allows for units like the Laser Defense Tower to kill them with a single shot. Theyre still devastating if undetected, but easier to stop once spotted. The Icarus has had a minor change made to its attack behaviour so that it attacks like a gunship. Will this make it a powerful weapon of destruction? Nope. Will it make it look so much cooler before it explodes? You bet. It will also be slightly harder for Dox to hit.
Stability
We, and our community testers, have spent many hours hammering away, looking for any defects so that we could reap a bountiful harvest of logs and crash dumps. These have been used to squash a number of crash root causes, including the single largest cause of server crashes. In our modern build we have also updated Coherent UI to resolve a defect we identified which could cause client crashes. Stability remains a big focus going forward, and an area we will continues to work on. Thanks to everyone who helped us by running the PTE build.
tl;dr
This is an update about language and you skipped it? Are you aware of irony?
- First pass of new and improved translations
- South East Asia (SEA) servers planned
- 1v1 ranked mid season 2 prizes awarded
- Ranked maps updated
- Improved AI
- Balance changes
- Improved stability and modern Coherent UI update
Technical Notes
Aww yiss, this is the good stuff.
Translations
New translation handling:
- New prefix in literal strings that support knockout bindable HTML:
!LOCID:locId:locText
- New data-loc-id and data-loc-no-style attributes that support knockout bindable HTML without styling:
locText
TITANS 1v1 Ranked Map Pool Updates
Aquilaris
- Platforms opened to amphibious and hover units
- Removed spawn platforms Added 2 metal near the base
- Reduced the amount of water metal
- Increased the starting platform size
- Moved metal closer to the base and into tighter clusters for defense
- Increased base space by shrinking lava crevasse
- Moved some metal points at the equator
- Lowered the CSG around the air only metal Reduced crater metal from 6 to 4
TITANS Balance Changes
Commander
- AA rate of fire increased from 1 to 2 shots per second (reducing early game air snipes)
- Target priorities changed to equal priority for main threats:
Air & ( Transport | Bomber | Gunship | Titan) Mobile & Air
- Rate of fire increased from 2 to 3 shots per second (open up ground pushes against heavy air)
- Target priorities changed to equal priority for main threats:
Air & ( Transport | Bomber | Gunship | Titan) Mobile & Air
- Health decreased from 80 to 60 (easier to kill and will require more micro if rushed)
- Attack behaviour changed to aggressive circle-strafe (similar to Kestrel gunship)
- Target priorities changed to:
AirDefense | ( Land & Mobile ) | ( Naval & Mobile ) Air Fabber | EnergyStorage | MetalProduction Land & Naval
- Target priorities changed to equal priority for main threats:
Air & ( Transport | Bomber | Gunship | Titan ) Mobile & Air
- Cost increased from 4,500 to 4,800 (slowing the T2 rush)
Client Improvements
- Improved sandbox mode no longer requires a mod to show user interface for units, vision and control (will also be obvious if you join a sandbox game)
- Improved stability when marshalling data between Coherent UI and engine
- Improved performance and stability of pushing unit specs when starting live game
- Modern: updated to Coherent UI 2.5.9.3 which may improve rendering on Linux
- Fixed missing languages in Steam client
- Fixed initial language not being set based on Steam client language setting
- Fixed commander selection in 1v1 ranked new game lobby
- Fixed a material library threading crash
- Fixed windows crash handler failing triggering a Window Error Report (WER) which was also masking the material library crash
- Modern: updated to Coherent UI 2.5.9.3 with fix for memory allocation crash
- Modern: updated libcurl for possible fix for login failures on Windows 7
Server Fixes
- Fixed our #1 server crash. We now know this was caused by creative use of multiple anti-entity target weapons in the Legion Expansion Rampart shield generator when encoding deltas for the ammo capacity history curve
- Fixed a crash if a seeking projectile was fired at a unit that as it leaves the planet
- Fixed a navigation cost cell integrator crash in pathing
AI Improvements
- AI performance improvement pass focusing on AI data updates, build location updates and attack location selection
- Improved the AIs ability to use naval against land targets
- Improved the AI's use of space near it's starting base on some planets
- Improved the AI's economy management
- Improved the AI's handling of slow air platoons e.g. zeus + angel
- Small improvements to the AIs nuke and Unit Cannon targeting
- AI Commander should no longer charge the front lines to its death
- AI platoons should spend less time stuck against terrain trying to attack something
AI Fixes
- Fixed a math error causing the AI to only evaluate half the planet for military targets
- Fixed an error causing the AI to underutilize its air force
- Fixed AI not attacking on gas giants
- Fixed AI incorrectly marking bases as unable to deploy vehicle/naval units
- Fix for crash if a mod enables an AI controlled Unit Cannon to build fabbers
- Hardened the Fabber and Factory manager system to prevent a crash
Crash Reporting
- Added
--enable-full-memory-minidump
Windows only to be used when requested by support
Modding
- Work in progress: new unit specs API to replace Blueprint Info Framework
Other Modern Updates
- libcurl 7.64
- libsdl 2.0.9 for Windows (macOS was already 2.0.9 and Linux is system version)
- lz4 1.8.3
- miniz 2.0.8
- zlib 1.2.11
- libpng 1.6.36
- libsquish 1.15
- stb_truetype 1.21
- stb_image 2.21
- breakpad
Planetary Annihilation: TITANS
Uber Entertainment
Uber Entertainment
2015-08-18
Singleplayer Multiplayer Coop
Game News Posts 100
🎹🖱️Keyboard + Mouse
Very Positive
(10664 reviews)
https://planetaryannihilation.com/
https://store.steampowered.com/app/386070 
The Game includes VR Support
Planetary Annihilation: Titans - Linux [906.01 M]
TITANS is the huge stand-alone expansion to the already massive-scale RTS Planetary Annihilation, which includes the base game and adds tons of new features:
Devastate your enemies with 5 massive Titan-class super units like the earth-shaking Atlas bot and lightning-wielding Zeus airship!
Expand your strategic arsenal with 16 new units such as versatile Hover Tanks, indomitable Orbital Battleships, and voracious Nanobot Swarms!
Elevate your game with new planets that feature multi-level terrain available in both single and multiplayer. Get up to speed faster with a new, streamlined tutorial experience, then take your game to the next level with the new Bounty Mode option for AI skirmish and multiplayer,
Including everything you loved about Planetary Annihilation:
- Epic Scale - Command armies with numbers in the thousands across multiple planets on land, sea, air, and even in orbit.
- Epic Single-Player - Galactic War is a twist on traditional real-time strategy campaigns that has players battling across a dynamic galaxy filled with procedurally-generated content. Every playthrough is different.
- Epic Multiplayer - Play with up to ten friends (or enemies) in massive free-for-all and team-based matches. Or, compete in the 1v1 ranked play ladder.
- Smash Planets - End games by destroying entire planets with giant lasers, asteroid collisions, and the new planet-splitting Ragnarok Titan!
- Advanced Command And Control - Automate your armies with intuitive controls and features, allowing you to create and manage massive armies and production lines with ease across multiple fronts on multiple planets at once!
- Instant Replays - View in-match recordings in real-time while matches are in progress. See when a battle turned by rewinding the game to any point, and use Play From Here to turn it back in your favor.
*Must meet Minimum System Requirements for offline play
- OS: Any Linux distribution supported by Steam
- Processor: MODERN Quad Core ProcessorMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: OpenGL 3.2+. 1 GB GPU RAMNetwork: Broadband Internet connection
- Storage: 5 GB available spaceAdditional Notes: https://planetaryannihilation.com/support/linux/
- Processor: MODERN Quad Core ProcessorMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: Dedicated Graphics Chip (Not Integrated) / OpenGL 3.2+. 1 GB GPU RAMNetwork: Broadband Internet connection
- Storage: 7 GB available space
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