Planetary Annihilation: TITANS
Uber Entertainment Developer
Uber Entertainment Publisher
2015-08-18 Release
🎹🖱️Keyboard + Mouse
Very Positive
(7193 reviews)
The Game includes VR Support
Public Linux Depots:- Planetary Annihilation: Titans - Linux [906.01 M]
New Maps, rebalancing, multiple fixes, local server and more!+ General:
Add 7 new WPMarshall maps.
Add Queller AI 5.23.1 - this is no longer a mod, but is now a full part of the game.
Add UPnP support on Windows builds, required so the local servers can see out into the world and get incoming connections from other clients.
Unit balancing tweaks.
Retrained AI values, so the AI will play more competitively with the new balancing tweaks.
Games are hosted by default locally (instead of remote servers) and limited to 6 slots. Use --local-server-max-players flag on the client to override this limit. Remote servers are still available for larger games, just the game defaults to local servers for smaller games.
+ Fixes:
== Hardcoded unit names:
Units usually get their behaviors from their classes (e.g. Orbital & Transport & Interplanetary) but the Astraeus unit had its behavior locked to its name instead.
That blocked derivative units of the same type (e.g. Chariot from Legion) from having the same behavior.
== First factory blocks metal spots:
Fix a bug where the code ignored the metal spots location when building new factories, the locations are now properly detected.
== AI doesnt play until the 20 second mark in certain conditions
Sometimes the AI fails to start playing the game (just idling instead) before the 20 second mark. We determined that initially the game handles strategic map locations (like metal spots and base locations) in batches. Those batches were too small, which caused the AI to wait until the next update cycle to start processing locations.
We increased the batch size a little so the AI handles more spots in one go but still keeps CPU usage low.
== AI crashes server with Legion Expansion Starcannon
Sometimes the game would crash when a game engine entity had a parent that was unreachable (like a temporary). This was the case sometimes with transporters that were used by the Starcannon to send units to a planet. We patched the engine to ignore those parents instead of doing a hard check.
== Fighters and Galata built to fight an air presence that doesn't exist
The AI builds fighters when the enemy has no air, leading it to use fighters in Galactic War against players who dont even have air tech, let alone an air presence.
We created a "GalacticWar" personality tag for the AI in the GW mode and gave units a way to check for the air presence as well as the tag, which fixed the issue.
== Doesn't recognise Unit Cannon as an orbital threat
Sometimes the game handles some units individually, because of their odd behavior. That's the case with the Unit Cannon, however it wasn't being consistently checked everywhere. We patched the AI brain to recognize the Unit Cannon individually and it fixed the issue.
== FocusTargetThreatRatio always returns true
The condition FocusTargetThreatRatio used to return true even when the target wasn't available. We fixed it to return false when there is no target.
== Presence booleans not set by radar or factories
The presence booleans were set according to the threat model used by the game, which failed in certain conditions (like evaluating buildings).
We added a new system internally that keeps track of enemy and friendly presences without using the threat model, which fixed the issues.
[ 2022-09-19 17:48:40 CET ] [ Original post ] RTS JUST GOT BIGGER
TITANS is the huge stand-alone expansion to the already massive-scale RTS Planetary Annihilation, which includes the base game and adds tons of new features:
Devastate your enemies with 5 massive Titan-class super units like the earth-shaking Atlas bot and lightning-wielding Zeus airship!
Expand your strategic arsenal with 16 new units such as versatile Hover Tanks, indomitable Orbital Battleships, and voracious Nanobot Swarms!
Elevate your game with new planets that feature multi-level terrain available in both single and multiplayer. Get up to speed faster with a new, streamlined tutorial experience, then take your game to the next level with the new Bounty Mode option for AI skirmish and multiplayer,
Including everything you loved about Planetary Annihilation:
- Epic Scale - Command armies with numbers in the thousands across multiple planets on land, sea, air, and even in orbit.
- Epic Single-Player - Galactic War is a twist on traditional real-time strategy campaigns that has players battling across a dynamic galaxy filled with procedurally-generated content. Every playthrough is different.
- Epic Multiplayer - Play with up to ten friends (or enemies) in massive free-for-all and team-based matches. Or, compete in the 1v1 ranked play ladder.
- Smash Planets - End games by destroying entire planets with giant lasers, asteroid collisions, and the new planet-splitting Ragnarok Titan!
- Advanced Command And Control - Automate your armies with intuitive controls and features, allowing you to create and manage massive armies and production lines with ease across multiple fronts on multiple planets at once!
- Instant Replays - View in-match recordings in real-time while matches are in progress. See when a battle turned by rewinding the game to any point, and use Play From Here to turn it back in your favor.
*Must meet Minimum System Requirements for offline play
MINIMAL SETUP- OS: Any Linux distribution supported by Steam
- Processor: MODERN Quad Core ProcessorMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: OpenGL 3.2+. 1 GB GPU RAMNetwork: Broadband Internet connection
- Storage: 5 GB available spaceAdditional Notes: https://planetaryannihilation.com/support/linux/
RECOMMENDED SETUP- Processor: MODERN Quad Core ProcessorMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: Dedicated Graphics Chip (Not Integrated) / OpenGL 3.2+. 1 GB GPU RAMNetwork: Broadband Internet connection
- Storage: 7 GB available space
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