New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )
Name | EXAPUNKS | |
Developer | Zachtronics | |
Publisher | Zachtronics | | |
Tags | Simulation Singleplayer | | |
Release | 2018-10-22 | |
Steam | € £ $ / % |
News | 30 |
Controls | Keyboard Mouse |
Players online |  10  |
Steam Rating | n/a |
Steam store |  https://store.steampowered.com/app/716490  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  20,000 .. 50,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 43 |
Average playtime (last 2 weeks) | 0 |
Median playtime (forever) | 43 |
Median playtime (last 2 weeks) | 0 |
Public Linux depots | EXAPUNKS (Linux) [644.37 M]
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LINUX STREAMERS (5)
teuprimedirtyflux_itemzerocidermcdread
zerostatemachine
UPDATE: More Early Access bug fixes |
Today's update includes the following changes:
- Fixed a bug where you could use M in global mode to communicate across non-existent links, like in the "modem" puzzles. This will invalidate some players' solutions to these puzzles, so the completion flags, leaderboards, and histograms for them have been reset.
- Fixed a bug where you could freeze the game in the last "modem" puzzle.
- Added support for directly entering the test run number into the test run field.
- Fixed a crash when deleting the files for custom puzzles outside of the game.
- Fixed a bug where puzzles uploaded to Steam Workshop would use a different random seed than when they were created. You will need to re-upload your existing puzzles to Steam Workshop to get this fix.
- Improved the rendering of diagonal text.
- Added the ability to turn on top and tenth percentiles at the same time, and made it so that they sort with the rest of the leaderboard scores.
- Added an error to the Redshift when reading from GP or writing to CI.
- Fixed a bug where the Redshift's noise channel would sometimes cut out.
- Fixed a bug where the game's resolution in windowed mode would be reset every time the game was restarted.
- Fixed a bug where you could create more EXAs than there was room for in the player's host.
- Fixed a bug where ADDI M F X and ADDI F M X had different behaviors when holding a file with the file cursor at the end of the file.
- Fixed a bug on Mac and Linux where the framerate would sometimes go far beyond 60 FPS when the window was minimized or unfocused.
- Fixed a small usability issue where held files and unheld files wrapped at different widths, making it difficult to compare the two states.
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[ 2018-08-15 05:08:42 CET ] [ Original post ] |