Thanks so much for your continued feedback and bug reports! If you have any bug reports or suggestions to make - you can also visit this board to post them. For a list of the changes made in v1.31.0, see below:
- Added ability to select player dialogue options using keyboard - use arrow keys for selection and Enter/Space for confirmation
- General bug fixes and typo fixes
[ 2020-01-09 05:24:29 CET ] [ Original post ]
Thanks so much for your continued feedback and bug reports! If you have any bug reports or suggestions to make - you can also visit this board to post them. For a list of the changes made in v1.30.2, see below:
- Fixed issue with suspect dot display where cleared suspect dots could display red rather than green
- Fixed evidence issue in Siluriformes
- General bug fixes and typo fixes
[ 2019-09-24 04:45:58 CET ] [ Original post ]
Thanks so much for your continued feedback and bug reports! If you have any bug reports or suggestions to make - you can also visit this board to post them. This update is the same as v1.30.1b, but has been taken out of beta. This version was in beta due to a restructure of the save game system. We have tested this internally and externally, but we advise backing up your saved games before using this version as a precaution. For a list of the changes made in v1.30.1, see below:
- Fixed issue where previous save games could sometimes fail to be cleared when a new save was created, causing many unloadable save files to appear in the load menu
- Fixed issue with unloadable saves being displayed on load screen in some situations
- General bug fixes and typo fixes
[ 2019-08-13 04:40:09 CET ] [ Original post ]
Thanks so much for your continued feedback and bug reports! If you have any bug reports or suggestions to make - you can also visit this board to post them. This version is in beta due to a restructure of the save game system. We have tested this internally, but we advise backing up your saved games before using this version as a precaution. To access this update, right-click on the game in Steam and select 'Properties', then go to 'Betas', and select the 'beta - Dev testing' option. This beta version is also available for GOG Galaxy users. For a list of the changes made in v1.30.1b, see below:
- Fixed issue where previous save games could sometimes fail to be cleared when a new save was created, causing many unloadable save files to appear in the load menu
- Fixed issue with unloadable saves being displayed on load screen in some situations
- General bug fixes and typo fixes
[ 2019-08-02 05:42:51 CET ] [ Original post ]
Thanks so much for your continued feedback and bug reports! If you have any bug reports or suggestions to make - you can also visit this board to post them. For a list of the changes made in v1.30.0, see below:
- Fixed save game issue where starting a game with a custom character name could occasionally break save game loading in future sessions (all previous save games should now be accessible)
- Fixed evidence issue in Operation SpotlessComb
- Fixed some dialogue in conversation before Good Conversation mission
- General bug fixes and typo fixes
[ 2019-07-10 04:54:11 CET ] [ Original post ]
Thanks so much for your continued feedback and bug reports! If you have any bug reports or suggestions to make - you can also visit this board to post them. This update includes a number of fixes and performance improvements, to generally improve the stability of the game. Saving and loading is now faster, as is game startup, the progress of which is now shown by a loading bar on the splash screen. The installed size of the game has also been reduced, without compromising in-game visual and audio quality. For a list of the changes made in v1.29.1, see below:
- Added loading bar to splash screen, to show loading progress more clearly and prevent game from hanging
- Changed backend of database loading to prevent memory allocation crash which was occurring on game startup for some users
- Changed backend of save game system to reduce loading lag on game startup, and significantly improve performance when logging out of game
- Fixed issue where Skip to First Workday option on main menu was not working correctly
- Fixed possible game over loop in Skeleton Key missions directly after Operation SpotlessComb 2
- Fixed incorrect map in Skeleton Key missions directly after Operation SpotlessComb 2
- Fixed unclear rules in Operation SpotlessComb 1
- Reduced installed size of game by optimising internal compression for some assets
- General bug fixes and typo fixes
[ 2019-04-02 06:22:13 CET ] [ Original post ]
Thanks so much for your continued feedback and bug reports! If you have any bug reports or suggestions to make - you can also visit this board to post them. This version is in beta due to a restructure of the save game system in v1.28.0b, and a restructure of database loading in v1.29.0b. We have tested this internally, but we advise backing up your saved games before using this version as a precaution. To access this update, right-click on the game in Steam and select 'Properties', then go to 'Betas', and select the 'beta - Dev testing' option. This beta version is also available for GOG Galaxy users. For a list of the changes made in v1.29.1b, see below:
- Fixed possible game over loop in Skeleton Key missions directly after Operation SpotlessComb 2
- Fixed incorrect map in Skeleton Key missions directly after Operation SpotlessComb 2
- Added loading bar to splash screen, to show loading progress more clearly and prevent game from hanging
- Changed backend of database loading to prevent memory allocation crash which was occuring on game startup for some users
- Fixed unclear rules in Operation SpotlessComb 1
- General bug fixes and typo fixes
- Changed backend of save game system to reduce loading lag on game startup, and significantly improve performance when logging out of game
- Fixed issue where Skip to First Workday option on main menu was not working correctly
- General bug fixes and typo fixes
[ 2019-03-05 04:24:12 CET ] [ Original post ]
Thanks so much for your continued feedback and bug reports! If you have any bug reports or suggestions to make - you can also visit this board to post them. This version is in beta due to a restructure of the save game system in v1.28.0b, and a restructure of database loading in v1.29.0b. We have tested this internally, but we advise backing up your saved games before using this version as a precaution. To access this update, right-click on the game in Steam and select 'Properties', then go to 'Betas', and select the 'beta - Dev testing' option. This beta version is also available for GOG Galaxy users. For a list of the changes made in v1.29.0b, see below:
- Added loading bar to splash screen, to show loading progress more clearly and prevent game from hanging
- Changed backend of database loading to prevent memory allocation crash which was occuring on game startup for some users
- Fixed unclear rules in Operation SpotlessComb 1
- General bug fixes and typo fixes
- Changed backend of save game system to reduce loading lag on game startup, and significantly improve performance when logging out of game
- Fixed issue where Skip to First Workday option on main menu was not working correctly
- General bug fixes and typo fixes
[ 2019-02-28 06:31:57 CET ] [ Original post ]
Thanks so much for your continued feedback and bug reports! If you have any bug reports or suggestions to make - you can also visit this board to post them.
v1.27.1
For a list of the changes made in v1.27.1, see below:
- Changed conversation with Serena/Max in Clearance Level 9 to allow more player dialogue choices and to avoid forcing a course of action
- General bug fixes and typo fixes
v1.28.0b
This version is in beta due to a restructure of the save game system. We have tested this internally, but we advise backing up your saved games before using this version as a precaution. To access this update, right-click on the game in Steam and select 'Properties', then go to 'Betas', and select the 'beta - Dev testing' option. This beta version is also available for GOG Galaxy users. For a list of the changes made in v1.28.0b, see below:
- Changed backend of save game system to reduce loading lag on game startup, and significantly improve performance when logging out of game
- Fixed issue where Skip to First Workday option on main menu was not working correctly
- General bug fixes and typo fixes
[ 2019-02-07 03:07:57 CET ] [ Original post ]
Thanks so much for your continued feedback and bug reports! If you have any bug reports or suggestions to make - you can also visit this board to post them. For a list of the changes made in v1.27.0, see below:
- Added the name of the current day to save game selection to make the in-game position of each save game clearer
- Changed display of media topic evidence to clarify meaning of fill percent at bottom of panel
- Fixed sorting of media evidence entries by frequency
- Fixed issue where suspect dots on the map would sometimes not correctly display their status (Requested, Helper or other)
- Fixed issue with relationship evidence where current relationship could be described as having Ended Badly
- Fixed issue where gradients on some icons and images would lag behind when moving
- Fixed unclear description in Operation ColdGrave 2
- General bug fixes and typo fixes
[ 2019-01-17 07:16:43 CET ] [ Original post ]
Thanks so much for your continued feedback and bug reports! If you have any bug reports or suggestions to make - you can also visit this board to post them. For a list of the changes made in v1.26.2, see below:
- Fixed issue where dating superlikes could appear in home missions more than once
- General bug fixes and typo fixes
[ 2019-01-09 05:33:18 CET ] [ Original post ]
Thanks so much for your continued feedback and bug reports! If you have any bug reports or suggestions to make - you can also visit this board to post them. For a list of the changes made in v1.26.1, see below:
- Fixed crash which could occur at end of first home mission
- General bug fixes and typo fixes
[ 2019-01-08 10:52:48 CET ] [ Original post ]
Hello again! After a brief break over Christmas, were right back to improvements and fixes on Need to Know! Thanks so much for your continued feedback and bug reports! If you have any bug reports or suggestions to make - you can also visit this board to post them. For a list of the changes made in v1.26.0, see below:
- Added indicator to suspects on map to show which suspects are requested before opening them
- Changed mission summary end screen so that money and compliance are now automatically collected, to save player from needing to click multiple times, and to prevent accidental non-collection of money or compliance
- Changed display of new day overlay screen
- Fixed issue where dating app superlikes could show up in home missions even when player declined to request them
- Fixed issue where Denys message at end of the day would sometimes be incorrect - positive without any data sold, or negative with data sold
- Fixed display issue with tooltip & text colour for home mission relationships on Daily Summary screen
- Fixed issue in The Bazaar where Daily Summary would display messages from previous day
- Fixed evidence issue in BorrowedSugar
- General bug fixes and typo fixes
[ 2019-01-07 12:27:45 CET ] [ Original post ]
Thanks so much for your continued feedback and bug reports! If you have any bug reports or suggestions to make - you can also visit this board to post them. This version is in beta as a precaution due to an update to Unity 2018.3, which has caused some display issues. Weve fixed a number of these issues but will continue to test in case there are others. To access this update, right-click on the game in Steam and select 'Properties', then go to 'Betas', and select the 'beta - Dev testing' option. This beta version is also available for GOG Galaxy users. For a list of the changes made in v1.26.0b, see below:
- Changed mission summary end screen so that money and compliance are now automatically collected, to save player from needing to click multiple times, and to prevent accidental non-collection of money or compliance
- Changed display of new day overlay screen
- General bug fixes and typo fixes
[ 2018-12-17 08:58:37 CET ] [ Original post ]
Thank you all for your continued feedback and bug reports! If you have any bug reports or suggestions to make - you can also visit this board to post them. For a list of the changes made in v1.25.3, see below:
- Fixed issue where some items purchased by the player would only appear in some house interiors - items are now visible in all houses
- General bug fixes and typo fixes
[ 2018-12-12 08:59:10 CET ] [ Original post ]
Thanks so much for your continued feedback and bug reports! If you have any bug reports or suggestions to make - you can also visit this board to post them. For a list of the changes made in v1.25.2, see below:
- Changed suspect outcome colour tint to be more visible
- Fixed unintended display of suspect outcomes for some suspects in evidence wave missions
- Fixed issue with live evidence waves in Operation BadHombres 2
- Fixed issue where Peepr could be covered by phone in specific scaling/aspect ratio combinations
- General bug fixes and typo fixes
[ 2018-12-07 07:10:42 CET ] [ Original post ]
Thanks so much for your continued feedback and bug reports! If you have any bug reports or suggestions to make - you can also visit this board to post them. For a list of the changes made in v1.25.1, see below:
- Added ability to enter a custom protagonist name during character creation
- Removed ability to send data to irrelevant buyers in endgame, clarifying the process
- Fixed infrequent doubling-up of Fyre outcomes
- General bug fixes and typo fixes
[ 2018-12-03 09:55:30 CET ] [ Original post ]
Hi everyone! Weve just released the Refresh Update for Need to Know, featuring a streamlined start to the game, dozens of usability updates, and all of the changes and fixes weve made since release. For this update, weve focused mainly on structural amendments, particularly in Clearance Level 10. Some story elements have been repositioned, including the opening prologue and some early scenes. Our goals are to get you into gameplay quickly, space out the early story development, and allow you to advance to a higher difficulty level earlier. However, no missions have been removed, simply relocated to different points in the story, or made optional. Home missions now have a lock-out deadline, so youll face a (forgiving) time pressure to make the experience a little more intense. We have also made several usability improvements, such as making it easier to skip the PeepR tutorials. Weve made an effort to ensure all existing save games will work with these changes, so please let us know if you experience any issues! As always, thanks so much for your continued feedback and bug reports. If you have any bug reports or suggestions to make - you can also visit this board to post them. For a list of the changes made in the Refresh Update (v1.25.0), see below:
- Added dialogue option to skip to end of Clearance Level 10 without needing to complete all side missions
- Changed Clearance Level 10 structure to get to gameplay quicker, by moving some scenes to later in the Clearance Level
- Removed some redundant dialogue from Clearance Level 10
- Fixed issue with inconsistent positioning of personal stats panel
- Fixed outcome issue in Operation EchoWell
- Fixed evidence issue in FreshScent
- General bug fixes and typo fixes
- Added time pressure to home missions, as CodeX system now has intrusion detection
- Changed automatic layout of evidence to place items higher-up by default
- Changed home mission rule panel to allow more information to be displayed at once
- Fixed issue with auto-layout of evidence that occurred when there was hidden evidence
- Fixed issue with Peepr sometimes incorrectly appearing on-screen during home missions
[ 2018-11-26 11:54:15 CET ] [ Original post ]
Hi everyone! Weve been working on some structural changes for this update, particularly in Clearance Level 10. Some story elements have been repositioned, including the opening prologue and some early scenes. Our goals are to get you into gameplay quickly, space out the early story development, and allow you to advance to a higher difficulty level earlier. However, no missions have been removed, simply relocated to different points in the story, or made optional. Home missions now have a lock-out deadline, so that youll now face a (forgiving) time pressure to make the experience a little more intense. As usual, we have also made several usability improvements, such as making the PeepR tutorials more easily skippable. Weve made an effort to ensure all existing save games will work with these changes, and while we havent encountered any issues with this, its possible that some saves in CL10 might load in slightly the wrong place - this is why the update is currently in beta, so please let us know if this happens! Thanks so much for your continued feedback and bug reports! If you have any bug reports or suggestions to make - you can also visit this board to post them. To access this beta update, right-click on the game in Steam and select 'Properties', then go to 'Betas', and select the 'beta - Dev testing' option. This beta version is also available for GOG Galaxy users. For a list of the changes made in v1.25.0b, see below:
- Changed Clearance Level 10 structure to get to gameplay quicker, by moving some scenes to later in the Clearance Level and rearranging some other sections
- Added dialogue option to skip to end of Clearance Level 10 without needing to complete all side missions
- Removed some redundant dialogue from Clearance Level 10
- General bugfixes and typo fixes
- Added time pressure to home missions, as CodeX system now has intrusion detection
- Changed automatic layout of evidence to place items higher-up by default
- Changed home mission rule panel to allow more information to be displayed at once
- Fixed issue with auto-layout of evidence that occurred when there was hidden evidence
- Fixed issue with Peepr sometimes incorrectly appearing on-screen during home missions
- Fixed issue with Peepr sometimes incorrectly appearing on-screen during home missions
- General bugfixes and typo fixes
[ 2018-11-21 10:58:56 CET ] [ Original post ]
Thanks so much for your continued feedback and bug reports! If you have any bug reports or suggestions to make - you can also visit this board to post them. To access this update, right-click on the game in Steam and select 'Properties', then go to 'Betas', and select the 'beta - Dev testing' option. This beta version is also available for GOG Galaxy users. For a list of the changes made in v1.24.0b, see below:
- Added time pressure to home missions, as CodeX system now has intrusion detection
- Changed automatic layout of evidence to place items higher-up by default
- Changed home mission rule panel to allow more information to be displayed at once
- Fixed issue with auto-layout of evidence that occurred when there was hidden evidence
- Fixed issue with Peepr sometimes incorrectly appearing on-screen during home missions
- General bugfixes and typo fixes
[ 2018-11-19 08:58:07 CET ] [ Original post ]
Thanks so much for your continued feedback and bug reports! If you have any bug reports or suggestions to make - you can also visit this board to post them. Apologies for the usability issue in v1.23.2, this has now been fixed in v1.23.3. For a list of the changes made in v1.23.3, see below:
- Fixed issue where some parts of the UI were unresponsive to player interaction
- Added clearer indicator that suspects can be closed (using button on suspect card)
- Added later-stage protagonist character faces in player face selection, so player can see what the character will look like later in the game immediately
- Changed display of player selection UI
- Changed early tutorials to allow dialogue to be skipped, to reduce/remove waiting time
- General bugfixes and typo fixes
[ 2018-11-17 08:46:46 CET ] [ Original post ]
Thanks so much for your continued feedback and bug reports! If you have any bug reports or suggestions to make - you can also visit this board to post them. For a list of the changes made in v1.23.2, see below:
- Added clearer indicator that suspects can be closed (using button on suspect card)
- Added later-stage protagonist character faces in player face selection, so player can see what the character will look like later in the game immediately
- Changed display of player selection UI
- Changed early tutorials to allow dialogue to be skipped, to reduce/remove waiting time
- General bugfixes and typo fixes
[ 2018-11-16 10:42:18 CET ] [ Original post ]
Thanks so much for your continued feedback and bug reports! If you have any bug reports or suggestions to make - you can also visit this board to post them. For a list of the changes made in v1.23.1, see below:
- Added additional welcome emails for player loyalty cards later in the game
- Added suspect outcome display to mission summary, allowing player to review outcomes at leisure
- Changed how suspect outcomes work, so that when a power is used, the outcome is immediately displayed, and reviewable by hovering over suspect dot
- Changed appearance of suspect details on map for more neatness and clarity
- Removed post-mission suspect outcome display, to reduce waiting time between missions (outcomes moved to other places as mentioned above)
- Moved Peepr to the side of the screen during missions, to prevent him from getting in the way
- Fixed issue with repeated dialogue in first Skeleton Key mission
- General bugfixes and typo fixes
[ 2018-11-13 02:20:52 CET ] [ Original post ]
Thanks so much for your continued feedback and bug reports! If you have any bug reports or suggestions to make - you can also visit this board to post them. To access this update, right-click on the game in Steam and select 'Properties', then go to 'Betas', and select the 'beta - Dev testing' option. This beta version is also available for GOG Galaxy users. For a list of the changes made in v1.23.0b, see below:
- Added additional welcome emails for player loyalty cards later in the game
- Added suspect outcome display to mission summary, allowing player to review outcomes at leisure
- Changed how suspect outcomes work, so that when a power is used, the outcome is immediately displayed, and reviewable by hovering over suspect dot
- Changed appearance of suspect details on map for more neatness and clarity
- Removed post-mission suspect outcome display, to reduce waiting time between missions (outcomes moved to other places as mentioned above)
- General bugfixes and typo fixes
[ 2018-11-09 10:20:42 CET ] [ Original post ]
Thanks so much for your continued feedback and bug reports! If you have any bug reports or suggestions to make - you can also visit this board to post them. For a list of the changes made in v1.22.3, see below:
- Added Cancel button to rule selection, to more clearly allow rule selection to be canceled without clicking on evidence again
- Fixed issue where rules panel would prevent lower Power from being selected
- Fixed issue where Peeprs clickable region would reach below him and partly cover the assignment panel open tab, causing accidental opening of tutorial panel
- Fixed unclear rule in Operation Hilltopper 3 which suggested a non-existent suspect could be found
- General bugfixes and typo fixes
[ 2018-11-05 05:58:54 CET ] [ Original post ]
To celebrate Halloween, along with all the updates and improvements weve made to Need to Know since release, Need to Know is currently available at a special sale price until Thursday November 1 at 10am PST - if you've been waiting for some updates or a sale to try it out, now's your chance! Check out the store page for more.
v1.22.2 changelog
Thanks so much for your continued feedback and bug reports! If you have any bug reports or suggestions to make - you can also visit this board to post them. For a list of the changes made in v1.22.2, see below:
- Added icon next to previously-purchased items in phone for quicker reference
- Disabled home mission briefing overlay during dating conversations for ease of use
- Fixed display issue on logout
- General bugfixes and typo fixes
[ 2018-10-30 05:26:46 CET ] [ Original post ]
Thanks so much for your continued feedback and bug reports! If you have any bug reports or suggestions to make - you can also visit this board to post them. For a list of the changes made in v1.22.1, see below:
- Changed assignment panel so that it no longer automatically drops down after making rule selection
- Changed percentage of foreign-born suspects within USA
- Fixed issue with suspect name generator, where an unrealistic percentage of suspects would have first-names as surnames, like John or Scott
- Fixed issue in end-game missions where player could sometimes proceed without finding any data
- Fixed issue where game could save on conversation with Geeb Wellfleet, and if player did not have enough money, they would be unable to progress and save game would be stuck (also retroactively fixes save games affected by this issue)
- General bugfixes and typo fixes
[ 2018-10-26 06:39:13 CET ] [ Original post ]
Need to Knows soundtrack is now available!
Byron has done an incredible job in capturing the scope of the world, using an exciting range of tones and instruments. For this release, hes curated a large list of tracks from the game, before condensing and streamlining them for the album.
We're so happy with the work Byron has done on the soundtrack, and if you want to get your hands on it:
- Backers from Clearance Level 8 to 0 can find a download and Steam key on their Humble page for Need to Know (where you downloaded the game)
- Everyone else can visit the Steam page or our website. If you already have Need to Know in your Steam account, you can purchase the soundtrack at a discount!
Need to Know v1.22.0 Changelog
Thanks so much for your continued feedback and bug reports! If you have any bug reports or suggestions to make - you can also visit this board to post them. For a list of the changes made in v1.22.0, see below:
- Added daily summary at end of day which shows players daily compliance change, financial situation and home mission status
- Added outcomes to home missions for each darknet trader, depending on whether the player sold data to that buyer or not
- Added clearer visual indicator to show how to proceed when receiving email when on the bus at start of the game
- Fixed unclear evidence in WeakSpot
- Fixed hidden helper suspects in Operation PeacefulTransition 2
- Fixed issue where live evidence raycasts would be blocked by evidence displayed behind it, preventing it from being selected until the evidence was moved
- Fixed a couple of suspect names in endgame missions
- General bugfixes and typo fixes
[ 2018-10-23 12:29:29 CET ] [ Original post ]
Thanks so much for your continued feedback and bug reports! If you have any bug reports or suggestions to make - you can also visit this board to post them. To access v1.22.0b2, right-click on the game in Steam and select 'Properties', then go to 'Betas', and select the 'beta - Dev testing' option. For a list of the changes made in v1.22.0b2, see below:
- Added clearer visual indicator to show how to proceed when receiving email when on the bus at start of the game
- Fixed issue where daily summary would sometimes not disappear when moving to next day
- General bugfixes and typo fixes
[ 2018-10-19 04:56:30 CET ] [ Original post ]
Thanks so much for your continued feedback and bug reports! If you have any bug reports or suggestions to make - you can also visit this board to post them. For a list of the changes made in v1.21.4, see below:
- Added Crossmatch tutorial to Peepr tutorial list
- Added more guided explanation of Crossmatch mission type to Operation ColdGrave
- Fixed issue with Fyre app that could prevent game from progressing
- General bugfixes and typo fixes
- Added daily summary at end of day which shows players daily compliance change, financial situation and home mission status
- Added outcomes to home missions for each darknet trader, depending on whether the player sold data to that buyer or not
- General bugfixes and typo fixes
[ 2018-10-18 13:23:01 CET ] [ Original post ]
Thanks so much for your continued feedback and bug reports! If you have any bug reports or suggestions to make - you can also visit this board to post them. For a list of the changes made in v1.21.3, see below:
- Added ability to select gender preference in Fyre app
- Changed conversation where high-school crush character is selected to make it clearer that the selection is a male/female gender selection
- Fixed some gender-inconsistent dating profiles in Fyre app
- Fixed evidence issue in Lightswitch
- General bugfixes and typo fixes
[ 2018-10-16 08:17:35 CET ] [ Original post ]
Thanks so much for your continued feedback and bug reports! If you have any bug reports or suggestions to make - you can also visit this board to post them. For a list of the changes made in v1.21.2, see below:
- Added assorted icons to news stories on phone for more visual variety
- Changed text display of news headlines on phone
- Fixed display issue with tooltip where message could sometimes be cut off before fully typing out if another action was taken quickly
- Fixed minor display issue with Skeleton Key panel
- General bugfixes and typo fixes
- Added auto-opening of all evidence when opening a suspect profile (this can be disabled in settings)
- Moved mission start overlay to CodeX login, to reduce waiting time, and allow players to get into the mission more quickly
- Simplified rules in Operation HelpingHands 2
- Disabled some Peepr tutorials until theyre first needed
- Fixed power missing from timeline in CL1
- Fixed some inconsistent suspect outcomes in CL9
- Fixed issue with hidden suspect in Scramble
- Fixed evidence issue in Operation HelpingHands
- General bugfixes and typo fixes
- Added usage limit to MidStream tool in home mode, to prevent a trial-and-error approach
- Fixed issue where Spacebar was not correctly opening/closing the Powers interface
- Fixed evidence issue in Operation PaperCrown 3
- General bugfixes and typo fixes
[ 2018-10-11 06:52:55 CET ] [ Original post ]
Thanks so much for your continued feedback and bug reports! If you have any bug reports or suggestions to make - you can also visit this board to post them. To access this update, right-click on the game in Steam and select 'Properties', then go to 'Betas', and select the 'beta - Dev testing' option. For a list of the changes made in v1.21.1b, see below:
- Added auto-opening of all evidence when opening a suspect profile (this can be disabled in settings)
- Moved mission start overlay to CodeX login, to reduce waiting time, and allow players to get into the mission more quickly
- Simplified rules in Operation HelpingHands 2
- Disabled some Peepr tutorials until theyre first needed
- Fixed power missing from timeline in CL1
- Fixed some inconsistent suspect outcomes in CL9
- Fixed issue with hidden suspect in Scramble
- Fixed evidence issue in Operation HelpingHands
- General bugfixes and typo fixes
- Added usage limit to MidStream tool in home mode, to prevent a trial-and-error approach
- Fixed issue where Spacebar was not correctly opening/closing the Powers interface
- Fixed evidence issue in Operation PaperCrown 3
- General bugfixes and typo fixes
[ 2018-10-09 10:24:58 CET ] [ Original post ]
As part of our efforts to improve home missions, this beta update changes gameplay pressures in these missions by limiting how many times MidStream can be used each evening. This feature has not been fully tested, so is currently only available in beta. The update also includes several general bugfixes. To access this update, right-click on the game in Steam and select 'Properties', then go to 'Betas', and select the 'beta - Dev testing' option. Once again, thank you for your bug reports and feedback so far! If you have any bug reports or suggestions to make - you can also visit this board to post them. For a list of the changes made in v1.21.0b, see below:
- Added usage limit to MidStream tool in home mode, to prevent a trial-and-error approach
- Fixed issue where Spacebar was not correctly opening/closing the Powers interface
- Fixed evidence issue in Operation PaperCrown 3
- General bugfixes and typo fixes
[ 2018-10-07 12:06:05 CET ] [ Original post ]
This update is the next in a series of updates to improve clarity and usability of the game, particularly in the early stages, in response to feedback and reports. Once again, thank you for your bug reports and feedback so far! If you have any bug reports or suggestions to make - you can also visit this board to post them. For a list of the changes made in v1.20.1, see below:
- Added ‘Magnifying Glass’ feature, to zoom in on suspect evidence, which can be enabled during missions by holding down Left-Control
- Fixed issue where evidence would sometimes need to be clicked twice when using BlackSheep or DeepLink if a different tool had previously been used on the same evidence
- Fixed issue where evidence added to Strongbox could be double-counted as either correct or missed in some situations
- Fixed issue with DeepLink tool where evidence could be marked as ‘Missed’ if it was DeepLinked on a ‘helper suspect’ profile, rather than the decision suspect profile
- General bugfixes and typo fixes
[ 2018-10-05 11:55:39 CET ] [ Original post ]
This update includes some bigger changes to Clearance Levels 10 & 9 to add some more complexity to gameplay, by introducing new powers earlier and using a wider variety of tools, along with other changes. This should serve both to increase the enjoyability of these parts of the game and to reduce the learning curve in Clearance Level 8. Once again, thank you for your bug reports and feedback so far! If you have any bug reports or suggestions to make - you can also visit this board to post them. For a list of the changes made in v1.20.0, see below:
- Added new powers to Clearance Levels 10 & 9, to introduce power unlocking and choice earlier in the game
- Added use of Assay tool to reveal hidden profiles in Clearance Level 9, to introduce mechanic earlier and increase complexity of gameplay
- Added rule numberings to evidence wave missions, to show more clearly which rule is applicable in each evidence wave
- Changed some dialogue in Clearance Levels 10 & 9, to better introduce Grey Day Attack investigation
- Fixed issue with DeepLinking between suspects in Operation NewFriends Phase 2
- Fixed issue where tutorial on first workday would break if the player logged in too quickly
- Fixed display issue with Clearance Level in mission summary
- General bugfixes and typo fixes
[ 2018-10-03 11:32:03 CET ] [ Original post ]
We've just released two different updates to the game - one is a normal update (v1.19.3), and the other is a beta update, which includes some bigger changes to early parts of the game that haven't yet been fully-tested (v1.20.0b). If you'd like to try these beta features out, see below for more information. As always, thank you for your bug reports and feedback! If you have any bug reports or suggestions to make - you can also visit this board to post them.
v1.19.3
This update is the next in a series of updates to improve clarity and usability of the game, particularly in the early stages, in response to feedback and reports. For a list of the changes made in v1.19.3, see below:
- Added ability to skip to first workday at the Department when starting a new game
- Fixed crash which could occur during end credits
- Fixed inconsistent description on first Grey Day chart entry
- General bugfixes and typo fixes
v1.20.0b
This optional update includes some bigger changes to Clearance Levels 10 & 9 to add some more complexity to gameplay, by introducing new powers earlier and using a wider variety of tools, along with other changes. This should serve both to increase the enjoyability of these parts of the game and to reduce the learning curve in Clearance Level 8. To access this update, right-click on the game in Steam and select 'Properties', then go to 'Betas', and select the 'beta - Dev testing' option. For a list of the changes made in v1.20.0b, see below:
- Added new powers to Clearance Levels 10 & 9, to introduce power unlocking and choice earlier in the game
- Added use of Assay tool to reveal hidden profiles in Clearance Level 9, to introduce mechanic earlier and increase complexity of gameplay
- Added rule numberings to evidence wave missions, to show more clearly which rule is applicable in each evidence wave
- Changed some dialogue in Clearance Levels 10 & 9, to better introduce Grey Day Attack investigation
- Fixed issue with DeepLinking between suspects in Operation NewFriends Phase 2
- General bugfixes and typo fixes
[ 2018-10-01 10:06:41 CET ] [ Original post ]
Thank you for your bug reports and feedback so far! If you have any bug reports or suggestions to make - you can also visit this board to post them. For a list of the changes made in v1.19.2, see below:
- Added new icons to Purchase evidence, for more visual variety
- Added new icons to Geolocation & Package Tracking evidence, for more visual variety
- Added new icons to Psychological Report evidence, for more visual variety
- Added new icons to DNA evidence, for more visual variety
- Fixed issue with some pieces of Message evidence, where call conversant would be displayed as ‘Suspect Name’, rather than an actual name
- General bugfixes and typo fixes
[ 2018-09-28 11:57:08 CET ] [ Original post ]
This update is the next in a series of updates to improve clarity and usability of the game, particularly in the early stages, in response to feedback and reports. Once again, thank you for your bug reports and feedback so far! If you have any bug reports or suggestions to make - you can also visit this board to post them. For a list of the changes made in v1.19.1, see below:
- Added more intelligent auto-layout of evidence panels, to prevent the need to drag every piece of evidence away from the centre
- Fixed issue with display of Metadata, Social, Bank and Travel evidence so that entries are now displayed chronologically
- Fixed issue with some Geolocation and Package Tracking evidence entries being partly overlapped by date/information panel
- Fixed issue with some pieces of Message evidence, where call conversant would be displayed as ‘A Conversant’, rather than an actual name
- Fixed issue with new power & evidence notifications not being cleared correctly in specific circumstances, which could prevent progressing when logging out and starting prologue
- Fixed issue with CodeX login in prologue, where a tutorial step could be bypassed which would prevent tutorial from progressing
- General bugfixes and typo fixes
[ 2018-09-27 10:53:34 CET ] [ Original post ]
This update is the next in a series of updates to improve clarity and usability of the game, particularly in the early stages, in response to feedback and reports. Once again, thank you for your bug reports and feedback so far! If you have any bug reports or suggestions to make - you can also visit this board to post them. For a list of the changes made in v1.19, see below:
- Added borderless fullscreen support, for more convenient screen switching on multi-display setups
- Added ability to open/close Powers panel with ‘Space’ key
- Added ability to open/closer evidence types by using number keys (1, 2, 3, …) in the respective order of evidence types
- Added popup label to Power and evidence type buttons to show which shortcut key can be used to open that type of evidence
- Added new icons to Web History evidence, for more visual variety
- Fixed issue where game could sometimes fail to resume properly after Alt+Tabbing away
- General bugfixes and typo fixes
[ 2018-09-25 10:22:11 CET ] [ Original post ]
This is the next in a series of updates to improve clarity and usability of the game, particularly in the early stages, in response to feedback and reports. Once again, thank you for your bug reports and feedback so far! If you have any bug reports or suggestions to make - you can also visit this board to post them. For a list of the changes made in v1.18.2, see below:
- Added current in-game date to top of phone screen, to help with missions where current date is relevant to evidence
- Sped up CodeX login transition to reduce waiting time
- Fixed issue with double-counting of some DeepLinked evidence when added to STRONGBOX
- Fixed issue where Rialto was sometimes unavailable at home until home mission was started
- Fixed issue where female protagonist was not being shown properly in cell interior scene
- Fixed issue where company valuation was missing from Financial Report evidence
- Fixed display issue with Media evidence, where frequency bars weren’t displaying properly
- Fixed evidence issue in Operation HelpingHands
- Fixed evidence issue in Operation SpotlessComb 3
- Fixed evidence issues in a couple of late-game missions
- Fixed issue with new CODEX login at the end of CL9
- General bugfixes and typo fixes
[ 2018-09-23 10:32:41 CET ] [ Original post ]
This update is the next in a series of updates to improve clarity and usability of the game, particularly in the early stages, in response to feedback and reports. Once again, thank you for your bug reports and feedback so far! If you have any bug reports or suggestions to make - you can also visit this board to post them. For a list of the changes made in v1.18.1, see below:
- Fixed issue in opening sequence where signing out and loading save would sometimes not exit opening sequence properly
- Fixed issue with UI scaling slider, where changing scale while sliding could cause the screen to rapidly flicker between scales
- Fixed display issue with suspect target animation
- Fixed issue with correct decisions for earlier wave suspects being marked incorrect in Operation AwayBase 3
- Fixed evidence issue in DeadPoets
- Fixed evidence issue in Operation AwayBase 2
- Fixed evidence issue in Operation SpotlessComb 2
- General bugfixes and typo fixes
[ 2018-09-21 10:29:11 CET ] [ Original post ]
This update is the next in a series of updates to improve clarity and usability of the game, particularly in the early stages, in response to feedback and reports. Once again, thank you for your bug reports and feedback so far! If you have any bug reports or suggestions to make - you can also visit this board to post them. For a list of the changes made in v1.18, see below:
- Added safer save gave deletion button - to prevent accidental deletion of save game, offset confirmation click is now required
- Changed evidence rule in Operation StarLasso 2 for clarity
- Changed some labels on Asset Record evidence for clarity
- Fixed live evidence misalignment on some UI scales
- Fixed Grey Day chart details which hasn’t correctly updated in v1.17
- Fixed evidence issue in Operation EchoWell where biometric panel needed to be linked to two different pieces of evidence for mission to be completed with full accuracy
- Fixed issue with Department budget rank up/down array displayers
- Fixed evidence issue in OperationAwayBase 2
- General bugfixes and typo fixes
[ 2018-09-20 10:13:40 CET ] [ Original post ]
This update is the next in a series of updates to improve clarity and usability of the game, particularly in the early stages, in response to feedback and reports. Once again, thank you for your bug reports and feedback so far! If you have any bug reports or suggestions to make - you can also visit this board to post them. For a list of the changes made in v1.17, see below:
- Sped up fade-out animation of suspect page when a decision has been made, to reduce waiting time
- Expanded evidence workspace to allow evidence to be moved around in a larger space
- Fixed evidence workspace misalignment for smaller UI scales, which was preventing evidence from being moved to the edge of the area
- Fixed issue where Department budget rank stats would not unlock, even when relevant Clearance Level had been reached
- Fixed issue where using ASSAY tool on evidence would cause it to display as ASSAYed when re-opened, even if no relevant data had been found
- Fixed issue with unredacted classified evidence not staying unredacted when re-opened
- Fixed issue with unavailable classified evidence in Operation StarLasso 3
- Fixed evidence display issue in Operation EchoWell
- Fixed evidence issue in home mission Sleeping
- Fixed issue with some Gray Day Chart events showing up before the relevant event happens in the world
- Fixed issue with some news headlines showing up before the relevant event happens
- General bugfixes and typo fixes
[ 2018-09-19 10:05:28 CET ] [ Original post ]
This update is the next in a series of updates to improve clarity and usability of the game, particularly in the early stages, in response to feedback and reports. Once again, thank you for your bug reports and feedback so far! If you have any bug reports or suggestions to make - you can also visit this board to post them. For a list of the changes made in v1.16.1, see below:
- Changed side event conversations (e.g. with landlord) so that certain options are only available if the person’s profile has been requested and opened
- Changed speed of ASSAY tool to make it slightly faster
- Fixed save game issue where one faulty save game could cause valid save files to fail to load, preventing progress
- Fixed evidence issue in EyesOnPrize
- Fixed issue with ‘Great job today, Agent’ interface displaying in wrong location
- General bugfixes and typo fixes
[ 2018-09-18 12:09:12 CET ] [ Original post ]
This update is the next in a series of updates to improve clarity and usability of the game, particularly in the early stages, in response to feedback and reports. Once again, thank you for your bug reports and feedback so far! If you have any bug reports or suggestions to make - you can also visit this board to post them. For a list of the changes made in v1.16, see below:
- Added more post-mission dialogue paths to make NPCs react properly to the player’s performance in missions
- Added ‘Target suspects’ animation and information for evidence wave missions, to show how many suspects need to be found, and how many are remaining
- Changed Evidence Wave missions (like RushHour) so that Match/No Match powers are now used more intuitively - Match is now used only if suspect has suspicious evidence in the current wave of evidence
- Changed RushHour evidence waves for better mission flow
- Changed ‘%’ to compliance icon in mission summary for clarity
- UI scaling setting is now stored between sessions, preventing need to set it every start-up
- Fixed issue with NPCs in post-mission conversations congratulating you on your performance, even if you performed very poorly
- Fixed issue with post-mission suspect outcomes displaying as blank for some suspects - these are now skipped
- Fixed evidence issue in Operation StarLasso 2
- Fixed annoying delay after mission overlay when displaying ‘1st Evidence Wave’ for evidence wave missions
- Fixed incorrect formatting of power name in mission summary tooltip
- General bugfixes and typo fixes
[ 2018-09-17 10:07:44 CET ] [ Original post ]
This update is the next in a series of updates to improve clarity and usability of the game, particularly in the early stages, in response to feedback and reports. Once again, thank you for your bug reports and feedback so far! If you have any bug reports or suggestions to make - you can also visit this board to post them. For a list of the changes made in v1.15, see below:
- Removed ‘Ignore’ power from DeathWish to simplify/clarify mission
- Changed speed of suspect close animation to reduce waiting time
- Changed speed of mission evidence wave overlay to reduce waiting time
- Changed speed of mission end ‘Submit’ button to reduce waiting time
- Changed speed of mission end compliance and money animations to reduce waiting time
- Fixed issue where evidence would occasionally be incorrectly classified as missed, despite having been correctly linked with DeepLink
- Fixed evidence issue in DeathWish
- Fixed unclear evidence rules in VIP Access
- General bugfixes and typo fixes
[ 2018-09-16 06:20:58 CET ] [ Original post ]
This update is the next in a series of updates to improve clarity and usability of the game, particularly in the early stages, in response to feedback and reports. Once again, thank you for your bug reports and feedback so far! If you have any bug reports or suggestions to make - you can also visit this board to post them. For a list of the changes made in v1.14, see below:
- Added colour differentiation to suspects on map to show which suspects are helper suspects, to clarify crossmatch missions
- Added colour differentiation to suspects on map to show which suspects have previously been opened
- Added mission-specific icons to every work mission, to add more visual context to each mission
- Added UI scaling option to allow UI to be scaled down (now available for 16:9 & 16:10 aspect ratios)
- Changed UI scaling to allow for smaller minimum size
- Changed scaling of mission start overlay to reduce clutter
- Changed conversation(s) with Frank after GoodConversation to better respond to your performance in the mission
- Simplified mission alert level displayer to only show the colour of the current alert level, as other level colours were cluttering the screen
- Fixed issue with DeepLink trail animation showing the wrong endpoints for some main panel evidence (like Message contacts)
- Fixed evidence issue in MailingIn
- Fixed display issue with mission start overlay elements popping into view too early
- General bugfixes and typo fixes
[ 2018-09-14 10:47:32 CET ] [ Original post ]
This update is the next in a series of updates to improve clarity and usability of the game, particularly in the early stages, in response to feedback and reports. Once again, thank you for your bug reports and feedback so far! If you have any bug reports or suggestions to make - you can also visit this board to post them. For a list of the changes made in v1.13, see below:
- Added UI scaling option to allow UI to be scaled down (currently 16:9 aspect ratio only)
- Changed default UI scaling for 16:9 displays to scale down UI
- Changed default FPS from unlimited to 60fps
- Changed evidence opening animation to reduce delay
- Clarified mission rules in Operation SpotlessComb 2
- Fixed evidence issue in Operation PeacefulTransition
- Fixed evidence issue in Operation SpotlessComb 3
- Fixed off-centre tool selection overlay on media evidence entry
- Fixed some blank suspect outcomes in Operation BadHombres 2
- Enabled resolution selector in Linux build temporarily to resolve issue with incorrect resolution on startup
- General bugfixes and typo fixes
[ 2018-09-13 11:06:21 CET ] [ Original post ]
This update is the next in a series of updates to improve clarity and usability of the game, particularly in the early stages, in response to feedback and reports. Once again, thank you for your bug reports and feedback so far! If you have any bug reports or suggestions to make - you can also visit this board to post them. For a list of the changes made in v1.12, see below:
- Changed live evidence in evidence wave missions to show in waves of live evidence, rather than all at once
- Fixed issue with call evidence conversant occasionally showing wrong contact name
- Fixed issue with call evidence conversant initials changing on every line for some evidence
- Fixed issue with blank dialogue on some dating hyperlike conversations
- Fixed issue with evidence SFX playing every time a suspect was closed, which could get repetitive
- Fixed issue with SFX volumes not matching SFX volume slider setting
- Fixed incorrect suspect names in Operation SpotlessComb 2 & Operation AwayBase
- Fixed evidence issue in Operation BadHombres 2
- Updated Unity version to attempt to fix unreplicated startup crash on Linux
- General bugfixes and typo fixes
[ 2018-09-11 10:45:03 CET ] [ Original post ]
This update is the next in a series of updates to improve clarity and usability of the game, particularly in the early stages, in response to feedback and reports. Thanks so much for your continued bug reports and feedback! If you have any bug reports or suggestions to make - you can also visit this board to post them. For a list of the changes made in v1.11, see below:
- Increased height of travel data panel to prevent player from missing entries that require scrolling
- Increased height of bank records panel to prevent player from missing entries that require scrolling
- Changed TripWire failstate description to more clearly explain why it’s a failstate
- Changed mission music in Operation AwayBase 1 & 3 to better match mission tone
- Changed mission music in GoodConversation to better match mission tone
- Fixed issue with multiple relationships showing as current far too often
- Fixed issue with relationship durations not displaying correctly
- Fixed issue with unrealistic frequency of same-sex relationships
- Fixed missing mission music in RushHour, DamageControl, Operation EchoWell 2
- Fixed issue where mission briefing panel could occasionally get stuck open when starting a mission, preventing the player from continuing
- Fixed issue with a mission rule in Operation BadHombres
- Fixed evidence issue in Operation BadHombres
- Fixed conversation typo after Operation ColdGrave
- Fixed ‘SURNAME’ heading over first names in female player creation
- General bugfixes and typo fixes
[ 2018-09-10 12:05:52 CET ] [ Original post ]
This update is the next in a series of updates to improve clarity and usability of the game, particularly in the early stages, in response to feedback and reports. Once again, thank you for your bug reports and feedback so far! If you have any bug reports or suggestions to make - you can also visit this board to post them. For a list of the changes made in v1.10, see below:
- Improved some unclear evidence rules in InsideIntel
- Fixed issue in Unlimited Power where suspect evidence would not all be shown, making it impossible to know which information is relevant
- Fixed repeated dialogue before Operation ColdGrave
- Fixed issue in RushHour where suspects would appear in the same order each time
- Fixed issue where dating app would start part-way through available dates, preventing ability to respond to some available people
- Fixed evidence issue in Operation BadHombres
- Fixed evidence issue in The Bazaar
- Fixed evidence issue with Maracaibo evidence in Operation ColdGrave
- General bugfixes and typo fixes
[ 2018-09-09 09:34:43 CET ] [ Original post ]
This update is the next in a series of updates to improve clarity and usability of the game, particularly in the early stages, in response to feedback and reports. Once again, thank you for your bug reports and feedback so far! If you have any bug reports or suggestions to make - you can visit this board to post them. For a list of the changes made in v1.09, see below:
- Improved game saving to prevent possibility of old save game being deleted if new save failed
- Simplified Rialto app evidence page to make actions clearer
- Removed unnecessary buttons from Rialto app evidence page
- Changed briefing of MailingIn mission to more clearly explain use of Assay tool in the mission
- Fixed display issue with travel evidence where it would be displayed illegibly when added to STRONGBOX
- Fixed issue where phone call with crush character on November 11, 2019 would not display with any dialogue options
- General bugfixes and typo fixes
[ 2018-09-08 09:32:01 CET ] [ Original post ]
This update is the next in a series of updates to improve clarity and usability of the game, particularly in the early stages, in response to feedback and reports. Once again, thank you for your bug reports and feedback so far! If you have any bug reports or suggestions to make - you can visit this board to post them. For a list of the changes made in v1.08, see below:
- Added guided tutorial to first home mission, to explain home missions overall, including Rialto app and Midstream tool
- Added extra description to briefing of Operation BadHombres 2, to remind player about how this mission mechanic works
- Changed Operation AwayBase 3 briefing to better explain powers in the mission
- Fixed issue where some notifications like ‘Game Saved’ were not showing up due to change made in v1.07
- Fixed issue where Peepr tutorial lines could be skipped by clicking ‘Escape’, which would prevent the tutorial from finihsing properly
- Fixed issue with repeated characters where there birthdate would appear as (01-01-0001)
- Fixed a couple of evidence rule issues in Operation ColdGrave
- General bugfixes and typo fixes
[ 2018-09-06 10:10:41 CET ] [ Original post ]
This update is the next in a series of updates to improve clarity and usability of the game, particularly in the early stages, in response to feedback and reports. Once again, thank you for your bug reports and feedback so far! If you have any bug reports or suggestions to make - you can visit this board to post them. For a list of the changes made in v1.07, see below:
- Changed day start transition to be faster to reduce waiting time
- Changed suspect open animation to be faster to reduce waiting time
- Changed suspect open animation to show evidence buttons faster to reduce waiting time
- Changed suspect close animation to be faster to reduce waiting time
- Fixed (tentatively) issue with game preventing proceed when unlocking some new evidence or powers
- Fixed issue with phone notifications appearing then disappearing suddenly
- Fixed jerky animation of suspect dots when fading in
- Fixed issue with some evidence losing track of previous BlackSheep and DeepLink usage when reloading a suspect, causing problems in Operation AwayBase 3
- Fixed positions of some locations in Alaska, which were appearing outside of the map
- Fixed issue with an unallocated message timestamp, which was causing some message times to be wrong
- Fixed issue with some Fyre profiles & conversations repeating in next home mission
- Fixed a sound bug introduced in v1.06, where a ‘ding’ was playing on every scene transition
- Fixed small lag between mission start overlay and mission wave overlay which suggested player could start the mission, but then annoyingly interrupted any action
- Fixed evidence rule issue in Operation HelpingHands
- General bugfixes and typo fixes
[ 2018-09-05 11:30:34 CET ] [ Original post ]
This update is the next in a series of updates to improve clarity and usability of the game, particularly in the early stages, in response to feedback and reports. Once again, thank you for your bug reports and feedback so far! If you have any bug reports or suggestions to make - you can post them in the discussions here or visit this board to post them. For a list of the changes made in v1.06, see below:
- Added significantly more generatable CodeX notes for suspects for more detail and immersion, and to prevent repetition
- Reduced waiting time before messaging conversations
- Fixed missing Frank Talby in some interior scenes in CL3 & CL2
- Fixed issue with new tutorial in first work mission where it was possible to start mission before Peepr tells you to, which would cause the tutorial to get stuck and not advance
- Fixed issue with new tutorial in first work mission where selecting BlackSheep through the bottom selector would not advance the tutorial
- Fixed issue with rank Clearance Level not immediately changing between Clearance Levels
- Fixed issue with incorrect name generation in Messaging/Call Transcript evidence types, causing evidence to be marked as missed despite not visibly matching any rule
- Fixed problem with evidence generation what would occasionally give suspects multiples of evidence types that should only have 1 set, like Personal Network
- Fixed ambiguity with an evidence rule in BorrowedSugar
- Fixed issue with an evidence rule in Operation HealthyGlow
- Fixed issue with an evidence rule in Under the Rock
- Fixed issue with an evidence rule in Sleeping
- Fixed issue with music volume slider only changing volume temporarily
- General bugfixes and typo fixes
[ 2018-09-04 08:58:37 CET ] [ Original post ]
This update is the next in a series of updates to improve clarity and usability of the game, particularly in the early stages, in response to feedback and reports. Thanks once again for your bug reports and feedback! If you have any bug reports or suggestions to make - you can visit this board to post them. For a list of the changes made in v1.05, see below:
- Added extended tutorial to first work mission, which is more guided and explains various elements of gameplay
- Improved clarity of some evidence in Scramble mission
- Removed immediate display on unlocked evidence types on first mission, which could be confusing/jarring
- Changed some suspects in EyesOnPrize mission to not require a power, to make evidence crossmatching easier to complete properly
- Fixed issue with Operation AwayBase 2 being skipped in some cases
- Fixed issue with an evidence rule in Operation HillTopper
- Fixed issue with an evidence rule in DamageControl
- Fixed issue with an evidence rule in BadHombres
- Fixed issue with an evidence rule in MailingIn
- Fixed issue with GoodConversation mission where opening ‘Interrogation Mission’ tutorial would end the mission immediately
- Fixed incorrect mission type classification of EyesOnPrize
- Fixed issue where Fyre suspects would sometimes appear as different people inside home missions
- Fixed issue where gender of Fyre profiles would not match gender of player’s crush
- Fixed unclear Clearance Level access display on mission summary
- Fixed occasional blank display of contact names in message and email data
- Fixed evidence overflow/inaccessibility for some dating evidence
- Fixed text overflow on Program Name for ‘Open Fire’ power information
- Fixed text overflow on dater rating in Fyre app
- General bugfixes and typo fixes
[ 2018-09-03 11:22:07 CET ] [ Original post ]
This update is the third in a series of updates to improve clarity and usability of the game, particularly in the early stages, in response to feedback and reports. Once again, thank you for your bug reports and feedback so far! If you have any bug reports or suggestions to make - you can visit this board to post them. For a list of the changes made in v1.04, see below:
- Added Seb Goff face to phone call dialogue
- Added rule to Operation PaperCrown 3 to make it clearer that you can find Roger Morkam
- Changed random generation seeding to prevent some suspect locations from repeating
- Changed speed of Skeleton Key login to speed up the process and reduce waiting time
- Changed some bank transaction details in Operation HillTopper 2 to make it clearer that some transactions are definitely the same as each other
- Reduced punishment for not selling data each day in home missions
- Disabled blurring of suspect faces in introduction mission
- Fixed issue with Deeplink tool where correct STRONGBOX links would be wrongly marked as ‘Missed’ if specific pieces of evidence were in the STRONGBOX at the same time
- Fixed incorrect username for Seb Goff in home misison briefing
- Fixed display issue where some website names were being truncated, causing missed evidence
- Fixed issue where part of a website name could be truncated in the mission summary, making it unclear to the player why they were wrong
- Fixed unavailability of ASSAY tool in Operation PaperCrown 3
- Fixed issue with an evidence rule in Operation HelpingHands 2
- Fixed issue with an evidence rule in Operation NewFriends
- Fixed issue with an evidence rule in VIP Access
- Fixed issue with Frank Talby referring to suspects by number after interview mission, despite forced order being removed in v1.03
- Fixed issue where Speedrun mission race would continue after logging out and loading different mission
- General bugfixes and typo fixes
[ 2018-09-01 11:25:40 CET ] [ Original post ]
This update is the second in a series of updates to improve clarity and usability of the game, particularly in the early stages, in response to feedback and reports. Our current priority is working on a clearer and expanded tutorials which will show the player what they need to do much more clearly, and should clear up a lot of the confusion that some players are experiencing. Once again, thank you for your bug reports and feedback so far! If you have any bug reports or suggestions to make - you can visit this board to post them. For a list of the changes made in v1.03, see below:
- Added directed tutorial to prologue scene
- Added directed tutorial to interview mission
- Improved briefings in Operation HillTopper 2, Operation HillTopper 3 and Rush Hour missions to better explain the new tools and mission types being introduced
- Improved visual indication that ID card needs to be clicked on to close the personal timeline
- Reinstated missing conversation with Sister in CL9
- Disabled unnecessary/confusing ‘Safe’ power in Rush Hour mission
- Disabled all mission tools until they are first needed
- Fixed evidence error in WeakSpot mission
- Fixed issue with existing save games where Renege would not make offers for data in home missions
- Fixed issue where ‘Rank in Clearance Level’ would sometimes still show previous Clearance Level
- Fixed issue where mission summary rule would say “Use Blacksheep” even if the rule was a Deeplink rule
- Fixed issue in RushHour where Deeplink could not be due to incorrect identification of max evidence
- Fixed issue where cents value of two linked transactions would not match
- Fixed issue where some text overlapped itself
- Fixed issue in game start montage where pressing Esc would open menu and pause, but menu was hidden out of view
- Fixed issue in game start montage where right click would open the tool selector
- Fixed issue where one date in game start montage was out of order
- Fixed issue where later missions would be shown in timeline after loading an earlier save game
- Fixed issue when loading game where phone messages would be duplicated
- Fixed issue when loading game where some scenes would be skipped
- Phone wallpaper selection now works properly
- Slowed in-game clock during missions
- General bugfixes and typo fixes
[ 2018-08-31 15:12:41 CET ] [ Original post ]
This update is the first in a series of updates to improve clarity and usability of the game, particularly in the early stages, in response to various feedback and reports. Our current priority is working on a clearer and expanded tutorial which will show the player what they need to do much more clearly, and should clear up a lot of the confusion that some players are experiencing. Thank you for your bug reports and feedback so far! If you have any bug reports or suggestions to make - you can visit this board to post them. For a list of the changes made in v1.02, see below:
- Removed failstate from interview mission
- Added instruction “Use X tool” to rules explain verbally which tool should be used (For example, “Use Blacksheep tool”), in addition to the existing tool icon
- Disabled DEEPLINK tool is until it is actually first required
- Disabled selection of second list of rules for DEEPLINK rules - this makes it clearer which rule the player should select when using the tool
- Increased STRONGBOX data cap to 9, to allow more data to be stored in STRONGBOX at once
- Moved STRONGBOX further to side of the screen so it no longer covers over evidence
- Added tooltip explanation to explain when data cannot be added to STRONGBOX
- Improved usability of Rialto app by auto-offering data to buyers - the player no longer needs to click ‘Offer Data’
- Fixed issue with Renege in Rialto marketplace, where Reneger would erroneously appear in briefing, but would not offer for data or have her relationship rating change
- Fixed issue where aspect ratios other than 16:9 could cause parts of the screen to be cut off until the aspect ratio was changed manually
- Fixed issue where for aspect ratios other than 16:9, vertical lines from player card and exterior scene were not meeting exactly behind the seal
- Fixed an evidence issue in Operation HealthyGlow where evidence was marked as missed when it was actually not suspicious
- Fixed issue where some dates for employment evidence were not displaying correctly
- General bugfixes and typo fixes
[ 2018-08-30 09:57:58 CET ] [ Original post ]
Hi there, Thank you all for your constructive feedback and bug reports on the game so far - our first priority right now is to fix issues as soon as possible to minimise any confusion and bugs you're experiencing. To that end, we've created a public Trello board, so that bugs and feature requests are in one centralised location - allowing you to submit new reports and vote for existing ones. You can find the Need to Know bug & feature request board over here: https://trello.com/b/ABG1gSZb/need-to-know-bugs-feature-requests Thank you again for all your help in improving Need to Know! Cheers, Monomyth Games
[ 2018-08-30 04:17:47 CET ] [ Original post ]
Hi everyone, just a quick post because we’re so swamped right now. Thank you for your feedback on the game so far! We’ve seen that many of you feel that aspects of the game are not clear enough. There have also been issues with bugs. We’re really sorry for problems we’ve missed that have affected the experience so far. It’s certainly not due to lack of effort, as we’ve all been working extremely hard for some time now. However, we’re now working on bug fixes and clearer explanations, so that you can enjoy the gameplay and story without interruptions or confusion. We will have improvements and bugfixes for Need to Know online ASAP. Once again, thanks so much for the feedback - we’ll be in touch again soon!
[ 2018-08-29 11:03:06 CET ] [ Original post ]
Hello! It’s been quite a journey, but Need to Know is finally here! The game is available now on Steam, and the soundtrack will be coming later this week. We’ll be posting more in the days ahead, but we’ve been completely immersed in preparing the game for launch. For now, we want to thank everyone for their enduring support and kindness throughout the entire process. We hope you have an exciting, immersive experience as you ascend the ranks of the Department of Liberty! We’ll be back again soon with more updates, but in the meantime, keep your eyes peeled and watch the world! Thanks so much to you all, Monomyth Games
[ 2018-08-28 18:50:36 CET ] [ Original post ]
- Need to Know Content - Linux [2.11 G]
Watch the World.
Welcome to Need to Know, the surveillance thriller sim that tests your ability and integrity within the shadowy, cutthroat world of a modern intelligence agency - the Department of Liberty. You must spy on people’s deepest secrets, pick apart their private lives, and determine how dangerous they are. You can also resist these suffocating privacy invasions by aiding underground groups in leaking data to the media. Or, you can just use all of that juicy classified information for your own personal gain. Your call.
Need to Know emphasises story, and will sculpt the crushing growth of our real-world surveillance society into a meaningful, gripping journey. It critiques the system by passing the uncomfortable (or too comfortable?) mantle of power onto your shoulders, and testing which choices you’ll make. You’ll laugh, you’ll cry, you’ll sweat bullets under the searing blaze of an interrogation lamp.
Features
Assignments - To move through the game - and upwards in the Department - you must complete assignments, which require detecting or solving crimes. In each assignment, you spy on people, determine their guilt, and decide how best to deal with them. Missions are investigative puzzles, founded upon story, character and moral choices.
Evidence - Each profile will contain a person’s digital footprints, from private emails to even more private text messages. Early Clearance Levels only allow you to access a target’s metadata or browsing history. As you progress, you bore deeper into their lives, with geo-tracking, shopping purchases, and even psychological analysis.
Profiles - The Department doesn’t discriminate in its abuse of privacy, so you’ll encounter people from all economic backgrounds, locations, ages, and cultures. The DoL database, CodeX, is packed with citizens’ profiles, with colourful biographies, human flaws, and realistic dilemmas.
Powers - Profile investigations will almost inevitably result in dual-choice decisions. Is the person suspicious or a model citizen? Guilty or innocent? As your Clearance Level increases, so does your authority and the breadth of your powers. Will you fuel your rise to power with searches, wiretaps, smear campaigns and abductions? Exonerate people you want to help? Or covertly undermine the Department from the inside?
Outcomes – Your actions lead to in-game consequences, and at the end of every mission you’ll discover how your decisions affected each suspect.
Clearance Levels – Everything hinges upon your Clearance Level. Impress your superiors, and they will promote you to a higher level, unlocking cooler (and creepier) powers, classified information, a higher salary and prestige.
Personal life – Using a software backdoor, you can also access the CodeX database at home. Steal a corporation’s financial data to make a stock market killing, impress matches in online dating, or help underground groups subvert the Department of Liberty. Be as altruistic or as selfish as you want.
Chapter-based storytelling –Gameplay intertwines with plots and subplots that extend throughout the game.
Main plot - Above all else, your primary goal at the Department of Liberty is to find the mysterious figures responsible for the initial terrorist attack. Clues for this central case are buried throughout the story, and are mapped out in your Gray Day chart.
Assets & Prestige – As your salary grows, impress and intimidate peers with new homes, cars, and more.
Design – A more clinical, traditional surveillance design is eschewed for colour and imagery. You should feel the fun and temptation associated with absolute power.
A catastrophic terrorist infiltration of nuclear power plants leads to the formation of a new and immense intelligence agency – the Department of Liberty. Its primary goals are to hunt down those responsible, and prevent further attacks. It will carry these out with unprecedented access to people’s daily lives.
In Washington, the DoL grapples with rival agencies for political supremacy, combats domestic threats, and ruthlessly silences its opponents.
Join the DoL as a broke, directionless graduate. Every day you spy on people, collect their data, and determine their threat level. You have no intention of being sucked into the vortex of surveillance culture, but the deeper you go, the harder it is to escape…
- OS: Ubuntu 12.04+
- Processor: Intel Core i3Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD 520 or equivalent
- Storage: 3 GB available space
- OS: Ubuntu 12.04+
- Processor: Intel Core i5Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GeForce GTX 460+
- Storage: 3 GB available space
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