▶





Update #2
First of all, we'd like to give a warm welcome to our new Concept Artist, Becky Farr! She's been hard at work creating some fantastic concepts for our civilian populations.

These will be instrumental in our world building for believable people. From the rich to the poor, civilians provide questing opportunities, and work towards growing their homes.
Howard has made some gorgeous blades for our ring swords. Here are a couple. Pattern welded weapons were incredibly popular in this period, creating stunning damascus-like patterning. To create such a blade, the smith would need to fold layers of steel into rods. They would then twist this steel and shape it into a blade to create unique designs - no two pattern welded weapons were the same! For the average soldier, a solid and reliable blade would do the job. Patterning of this type was mostly visual, so was more of a demonstration of status as opposed to effectiveness!

Howard and Toby have also been working incredibly hard on our upcoming helmets! Here's a sneak peek at one of our Vendel helmets. These detailed patterns would have taken a skilled armour weeks, if not months, of hard work. You'll be able to attach different types of chainmail to protect your neck and face, select a variety of crests and change the patterns! We're super excited to show you our textured version very soon! Join the Discord so you don't miss out!

We want to spend the time to make believable characters. It's a big part of why we aren't rushing this game to an alpha state. To ensure we create a believable experience, we're investing in full body motion capture, and facial motion capture. This will make your characters blink on incoming blows, see enemies contort in pain on successful attacks, and speak with accurate lip sync and expressions. This will be mixed with hand animation to create balanced animations. We'll have more to show very soon, but until then check out this facial mocap test! [previewyoutube=OHKtoJLdpDw;full][/previewyoutube] That's all for now! Thank you for taking a look at some of our work - we'll be covering our teams environment work in the next blog post. You can get sneak peeks by joining our Discord! - Jared Merritt Project Lead
[ 2021-09-08 10:27:57 CET ] [ Original post ]
Welcome to our second update! We've been hard at work behind the scenes creating new designs and expanding our team.
Civilians
First of all, we'd like to give a warm welcome to our new Concept Artist, Becky Farr! She's been hard at work creating some fantastic concepts for our civilian populations.


These will be instrumental in our world building for believable people. From the rich to the poor, civilians provide questing opportunities, and work towards growing their homes.
Weapons and Armour
Howard has made some gorgeous blades for our ring swords. Here are a couple. Pattern welded weapons were incredibly popular in this period, creating stunning damascus-like patterning. To create such a blade, the smith would need to fold layers of steel into rods. They would then twist this steel and shape it into a blade to create unique designs - no two pattern welded weapons were the same! For the average soldier, a solid and reliable blade would do the job. Patterning of this type was mostly visual, so was more of a demonstration of status as opposed to effectiveness!


Howard and Toby have also been working incredibly hard on our upcoming helmets! Here's a sneak peek at one of our Vendel helmets. These detailed patterns would have taken a skilled armour weeks, if not months, of hard work. You'll be able to attach different types of chainmail to protect your neck and face, select a variety of crests and change the patterns! We're super excited to show you our textured version very soon! Join the Discord so you don't miss out!


Animation
We want to spend the time to make believable characters. It's a big part of why we aren't rushing this game to an alpha state. To ensure we create a believable experience, we're investing in full body motion capture, and facial motion capture. This will make your characters blink on incoming blows, see enemies contort in pain on successful attacks, and speak with accurate lip sync and expressions. This will be mixed with hand animation to create balanced animations. We'll have more to show very soon, but until then check out this facial mocap test! [previewyoutube=OHKtoJLdpDw;full][/previewyoutube] That's all for now! Thank you for taking a look at some of our work - we'll be covering our teams environment work in the next blog post. You can get sneak peeks by joining our Discord! - Jared Merritt Project Lead
[ 2021-09-08 10:27:57 CET ] [ Original post ]
Contingent
Dark Age Studios
Developer
Dark Age Studios
Publisher
To Be Announced
Release
Game News Posts:
2
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
No user reviews
(0 reviews)
The Game includes VR Support
An action RPG set in late Roman Britannia, Contingent focuses on gritty skill based combat combined with mass AI warfare. Lay siege to fortifications, capture settlements and villages, and pillage supply lines in intense strategical combat.
As the Roman empire crumbles, so does it's infrastructure and control over the isles of Britannia. Pockets of British born Romans' cling to the remnants of a once glorious rule; Saxons, Picts and Jutes battle over the scraps of what remains. Use your martial prowess to defeat your foes in skill-based combat, command your forces to raid villages, seize strongholds and ambush your opposition.
COMBAT
Contingent relies on a tried and tested combat system. By utilising a directional attack system mixed with advanced combat techniques such as shield bashes alongside a dynamic wounds system, you can defeat your foes in a variety of ways.
Use a variety of weapons to defeat your enemies. Wield a wide variety of weapons, including warhammers, spears, sword, bow, throwing axes and more. Gold can be spent to upgrade your character in each match, from simple tunics and shoddy swords to great swords and rare, expensive Roman lorica segmentata.
STRATEGY
A simple but powerful order system allows you to maneuver your troops into ambushes, mount attacks against enemy walls and gates with siege engines ranging from battering rams and catapults to ladders and hooked ropes.
Your units think and act with intelligence - they will fight as an intelligent squad, communicating with one another to defeat your opponent. The more skill a squad gains, the more intelligent their behaviour will be, but be careful, even the most experienced units will fall to cowardice if pitted against impossible odds. Your presence will bolster their resolve beyond any other.
MINIMAL SETUP
- OS: TBC
- Processor: TBC
- Graphics: TBCAdditional Notes: We're working on minimum specs for Contingent. it's our priority to get as many people as possible enjoying the game! We'll do our best to make it functional on all of our players PC's.
- OS: TBC
- Processor: TBC
- Graphics: TBCAdditional Notes: We're working on recommended specs for Contingent. it's our priority to get as many people as possible enjoying the game! We'll do our best to make it functional on all of our players PC's.
GAMEBILLET
[ 6043 ]
GAMERSGATE
[ 687 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB