Welcome to our second update! We've been hard at work behind the scenes creating new designs and expanding our team.
Civilians
First of all, we'd like to give a warm welcome to our new Concept Artist, Becky Farr! She's been hard at work creating some fantastic concepts for our civilian populations.

These will be instrumental in our world building for believable people. From the rich to the poor, civilians provide questing opportunities, and work towards growing their homes.
Weapons and Armour
Howard has made some gorgeous blades for our ring swords. Here are a couple. Pattern welded weapons were incredibly popular in this period, creating stunning damascus-like patterning.
To create such a blade, the smith would need to fold layers of steel into rods. They would then twist this steel and shape it into a blade to create unique designs - no two pattern welded weapons were the same!
For the average soldier, a solid and reliable blade would do the job. Patterning of this type was mostly visual, so was more of a demonstration of status as opposed to effectiveness!

Howard and Toby have also been working incredibly hard on our upcoming helmets! Here's a sneak peek at one of our Vendel helmets. These detailed patterns would have taken a skilled armour weeks, if not months, of hard work.
You'll be able to attach different types of chainmail to protect your neck and face, select a variety of crests and change the patterns!
We're super excited to show you our textured version very soon!
Join the Discord so you don't miss out!
Animation
We want to spend the time to make believable characters. It's a big part of why we aren't rushing this game to an alpha state.
To ensure we create a believable experience, we're investing in full body motion capture, and facial motion capture. This will make your characters blink on incoming blows, see enemies contort in pain on successful attacks, and speak with accurate lip sync and expressions.
This will be mixed with hand animation to create balanced animations. We'll have more to show very soon, but until then check out this facial mocap test!
[previewyoutube=OHKtoJLdpDw;full][/previewyoutube]
That's all for now! Thank you for taking a look at some of our work - we'll be covering our teams environment work in the next blog post. You can get sneak peeks by joining our Discord!
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Jared Merritt
Project Lead[ 2021-09-08 10:27:57 CET ] [ Original post ]