Hey, Dev here! A lot of you have been asking "Is there more?" yes! In fact, we do have a mountain of content underway and in the pipeline (And should have been more open about it sooner). Generally speaking the game currently has around 20% of the content we have lined up for it, I'll be going over some of our planned features and those that will be coming in soon. It is hard to estimate these kinds of features, and some will take priority over others depending on what people are voicing to us. For example, we planned to have Cooperative done by launch, and Modding introduced afterwards, however we've done the exact opposite, because of our very ambitious modders (Seriously, we already have a dozen mods)
Cooperative Gameplay
Yes, this has been announced and we already have a lot of the ground work complete. We have internal testing lined up for February, and players should be seeing it in the ALPHA around march, (If everything goes to plan). How will it work? The premise for coop is to allow two players (or more) to work on the same station simultaneously. You can both give your own orders around the station and micromanage together. Alex and I have played several other games that have done this, and personally we find it incredibly fun.
Modding Capabilities
But modding is already in the game right? Yes, but this is only a fraction of the capabilities we have planned. Currently you can rework tiles and furniture, create new modules and structure types for your station, you can rewrite existing ones and even change recipes. But this is only the start of what we have planned. This will likely come in stages throughout the year, piece by piece, as our modding community (looking at you) get more and more ambitious.
Tutorial and Campaigns
We did have a tutorial a few months ago, but during the enormous changes we had undergone it became obsolete. In the span of a month we changed all of the Meeple's personalities, Research Tree, Officer behaviours, trade ships and even added a galactic map, so the tutorial fell utterly short. What's the solution? For now we've implemented tips that pop up during gameplay to help fill in the gaps. There is also a wiki with descriptions for most of the game's content (top right ? button). But this is only temporary, we plan to introduce tutorials through a series short campaigns to help you get acquainted with the game's mechanics and features. There are quite a few features which are not immediately obvious to most people, we really want to point those out early.
Galactic Map
The map currently feels a bit lifeless, doesn't it? Don't worry, that's a fairly major feature we are also going to be bringing to life. At the moment it only really serves to move around and find new resources. So what will be changing? Docking Bays You can currently accomodate numerous trade vessels, but why not build your own trade ships? Well that's exactly what we'll be doing. We are introducing a docking bay construction that will allow players to construct their own ships to send out for trading and/or exploration. See those little (?) markers on the map? ever wonder what those were for? You'll soon find out! ;D
Invasions! Bombers! Tired of being attacked by pirates? The good news is that you'll be able to bring the fight to them! You will be able to send crew off to board and invade pirate stations, or better yet, build your own bombers and wipe them out, without mercy. This is something we've wanted to introduce for quite some time but didn't want to rush.
Meeple, Drones and Visitors (Squids?)
We also have quite a few additions to your crew and those funny little aliens that continue to board your station. They're mostly harmless, however, Meeple can be quite fond of them. Meeple will soon have an extended menu to view their relations with one another, and we'll also be adding in a small affinities menu so you can see how good they are at certain jobs (eg, "good at engineering" and "Terrible at being a janitor"). Some Meeple may also like certain squids and perhaps they'll form a natural bond, you'll be able to view pets around the station as well. Drones? Squids? Huh? Most of you have noticed the trade ships have a blank window with soon to come content. This is where we are putting together a unique trading menu, traders will bring exotic pets, drones and workers who can help you around the station. What about a giant squid that cleans mess wherever it drags it's jelly-blue tentacles around? On top of this we will also be introducing visitors who will occasionally hop off a trade ship to look around, maybe chat with some Meeple eat some of your food and run off again (Honk).
Aren't you being a little bit over ambitious?
Some people may not realise this, but Meeple Station was first conceived a little under 11 months ago. In February we started toying with some ideas, but in March we begun development. What you see now is the result of 10 months of development. Most of that time was setting up the base engine, which is now highly moddable. We want to spend another 10 months in Early Access, What do you think? Our last game was Regions of Ruin and we did the same. We released with 20% of the game's content and finished the remaining 80% over 6 months in Early Access. I'm the sole programmer and I'm very passionate about making games. We happily take feedback and encourage people to do so. Please jump on our discord, we are all there daily! Want to create a mod? come join us! We're fun people! ;) https://discord.gg/ZJdVu7z
[ 2019-01-19 03:25:16 CET ] [ Original post ]
- Meeple Station LINUX [1.19 G]
Meeple are simple creatures. They're not human, nor are they incredibly intelligent. They're a race of space fairing creatures who enjoy industry, work, and exploration. But they need a lot of guidance, YOUR guidance, in fact.
Unique Meeple Roles
They come in various shapes, sizes and colours. And each Meeple has their own role, so you'll need to recruit the ones best suited for the jobs you need. Miners, engineers, refiners, janitors, guards or lab workers, there are plenty of jobs to be done.Meeple are very fragile creatures, and if not taken care of properly, can be prone to any number of possible fatalities. If you're not careful, they could easily fall victim to starvation, suffocation, implosion, explosion, decapitation, electrification, incineration or just unlucky enough to get sucked out of an airlock or gobbled up by an alien.
Build it your way!
There is a wide range of paraphernalia for a space station. From simple furniture, like bedding and seating, to complex machinery, life support and power grids. You choose where and how to build it all, and your Meeple will have to adjust to your changes.You will also be responsible for rigging up the main power grid, making sure everything is plugged in, and that you are creating enough power to keep everything alive!
You don't control individual Meeple, your job is to give them orders and create designations. They will always do their best to follow through on the jobs you create, unless of course they're being pursued by a giant electric man-eating space squid... although they may still attempt it.
Space is a dangerous place, putting aside natural disasters, solar flares and stray meteors, you also need to worry about pirates!
Meeple pirates are bent on destruction, they simply want nothing more than annihilation of everything non-pirate. That includes you and your Meeple!
If there are pirates near your station, they wont be able to resist the chance to create havoc. Defend yourself with trained Meeple, and combat turrets, otherwise your station will soon be a floating assortment of scrap.
A bustling station will bring in a lot of trade and commerce, traders will fly in from all over the quadrant to dock at your station. Which is fortunately very lucrative for you!
There are also plenty of resources just floating around. You can order your mining crew to get out there and salvage it. You can then refine the minerals you collect to construct and develop new components for your station.
Undertake a campaign, building difficult stations and meet pressing deadlines. Or sit back, relax and run your own little station, at your own pace, moving around the quadrant, exploring nearby planets and being a centre for trade and commerce.
- Processor: 1.2 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: Minimal
- Storage: 500 MB available space
- OS: Ubuntu 12.04/SteamOS
- Processor: Quad CoreMemory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: OpenGL 2.1+. GLSL 1.2+. 256 MB VRAM
- Storage: 100 MB available space
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