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Weekly Patch #3 (Doctors and Docking bays)
We've added in a new meeple job, Doctors! So long as they have basic medical supplies on hand, they'll search out wounded meeple and treat them. Wounds can be acquired from clumsily putting together equipment, getting into fights with other meeple, or the all time favourite... getting shot.
Once treated, wounds will require some time to heal and frequent redressing by doctors. We've also added in a feature for meeple to faint and collapse under too much pain if their wounds get the better of them. Not to mention, untreated injuries, like lacerations and cuts, can become infected, which can further injure your wounded meeple. For now injuries are quite simple, a metric for viewing a Meeple's physical state, but we've left room for growth, and plan to extend it further by adding diseases and the possibility for prosthetic limbs or organ transplants (Borg!)
Another large change is the addition of Docking Gantries. Airlocks will no longer serve the purposes of trade, now you'll need to build a slightly larger and more costly docking structure to accomodate trade ships. You'll also notice that when clicking on the docking structure, there is a menu with some (currently) locked features we are working on, which will allow you to swap your trade dock into your own shipping dock, to construct and manage vessels of your own!
The last major addition you'll see this week is the affinities tab. Above the meeple menu you'll notice two extra tabs, one for health and another for affinities. You'll now be able to view which meeple are good at what jobs. You can figure these things out on your own of course, but this quality of life feature should help fill in the gaps and get you micro managing your crew more efficiently.
We are constantly bringing in new changes, and are very excited for the future. We have a great deal of amazing people to thank, and and encouraging community of modders. Everyone is welcome on our discord server! Don't be shy, stop by and say hi, let us know what you think of our game :)
[ 2019-02-08 15:08:16 CET ] [ Original post ]
Hey Meeps! Dev here! Once again it's our promised weekly patch with new additions to the game. Amongst many bug fixes and such, we've added three new and noticeable features which will be paving the way for some more complexity later on.
Doctors and Injuries
We've added in a new meeple job, Doctors! So long as they have basic medical supplies on hand, they'll search out wounded meeple and treat them. Wounds can be acquired from clumsily putting together equipment, getting into fights with other meeple, or the all time favourite... getting shot.
Once treated, wounds will require some time to heal and frequent redressing by doctors. We've also added in a feature for meeple to faint and collapse under too much pain if their wounds get the better of them. Not to mention, untreated injuries, like lacerations and cuts, can become infected, which can further injure your wounded meeple. For now injuries are quite simple, a metric for viewing a Meeple's physical state, but we've left room for growth, and plan to extend it further by adding diseases and the possibility for prosthetic limbs or organ transplants (Borg!)
New Docking Structures
Another large change is the addition of Docking Gantries. Airlocks will no longer serve the purposes of trade, now you'll need to build a slightly larger and more costly docking structure to accomodate trade ships. You'll also notice that when clicking on the docking structure, there is a menu with some (currently) locked features we are working on, which will allow you to swap your trade dock into your own shipping dock, to construct and manage vessels of your own!
Job Affinities
The last major addition you'll see this week is the affinities tab. Above the meeple menu you'll notice two extra tabs, one for health and another for affinities. You'll now be able to view which meeple are good at what jobs. You can figure these things out on your own of course, but this quality of life feature should help fill in the gaps and get you micro managing your crew more efficiently.
We are constantly bringing in new changes, and are very excited for the future. We have a great deal of amazing people to thank, and and encouraging community of modders. Everyone is welcome on our discord server! Don't be shy, stop by and say hi, let us know what you think of our game :)
[ 2019-02-08 15:08:16 CET ] [ Original post ]
Meeple Station
Vox Games
Developer
Vox Games
Publisher
2019-01-17
Release
Game News Posts:
62
🎹🖱️Keyboard + Mouse
Mixed
(616 reviews)
The Game includes VR Support
Public Linux Depots:
- Meeple Station LINUX [1.19 G]
Meeple Station is a cooperative Space station Simulation game. Strongly inspired by Dwarf Fortress and Rimworld (with a hint of Space Station 13). Where the complexity of a simulation game blends with the friendly and satisfying nature of a Real-Time-Strategy game.
Meeple are simple creatures. They're not human, nor are they incredibly intelligent. They're a race of space fairing creatures who enjoy industry, work, and exploration. But they need a lot of guidance, YOUR guidance, in fact.
Meeple are very fragile creatures, and if not taken care of properly, can be prone to any number of possible fatalities. If you're not careful, they could easily fall victim to starvation, suffocation, implosion, explosion, decapitation, electrification, incineration or just unlucky enough to get sucked out of an airlock or gobbled up by an alien.
You will also be responsible for rigging up the main power grid, making sure everything is plugged in, and that you are creating enough power to keep everything alive!
You don't control individual Meeple, your job is to give them orders and create designations. They will always do their best to follow through on the jobs you create, unless of course they're being pursued by a giant electric man-eating space squid... although they may still attempt it.
Space is a dangerous place, putting aside natural disasters, solar flares and stray meteors, you also need to worry about pirates!
Meeple pirates are bent on destruction, they simply want nothing more than annihilation of everything non-pirate. That includes you and your Meeple!
If there are pirates near your station, they wont be able to resist the chance to create havoc. Defend yourself with trained Meeple, and combat turrets, otherwise your station will soon be a floating assortment of scrap.
A bustling station will bring in a lot of trade and commerce, traders will fly in from all over the quadrant to dock at your station. Which is fortunately very lucrative for you!
There are also plenty of resources just floating around. You can order your mining crew to get out there and salvage it. You can then refine the minerals you collect to construct and develop new components for your station.
Undertake a campaign, building difficult stations and meet pressing deadlines. Or sit back, relax and run your own little station, at your own pace, moving around the quadrant, exploring nearby planets and being a centre for trade and commerce.
Meeple are simple creatures. They're not human, nor are they incredibly intelligent. They're a race of space fairing creatures who enjoy industry, work, and exploration. But they need a lot of guidance, YOUR guidance, in fact.
Unique Meeple Roles
They come in various shapes, sizes and colours. And each Meeple has their own role, so you'll need to recruit the ones best suited for the jobs you need. Miners, engineers, refiners, janitors, guards or lab workers, there are plenty of jobs to be done.Meeple are very fragile creatures, and if not taken care of properly, can be prone to any number of possible fatalities. If you're not careful, they could easily fall victim to starvation, suffocation, implosion, explosion, decapitation, electrification, incineration or just unlucky enough to get sucked out of an airlock or gobbled up by an alien.
Build it your way!
There is a wide range of paraphernalia for a space station. From simple furniture, like bedding and seating, to complex machinery, life support and power grids. You choose where and how to build it all, and your Meeple will have to adjust to your changes.You will also be responsible for rigging up the main power grid, making sure everything is plugged in, and that you are creating enough power to keep everything alive!
You don't control individual Meeple, your job is to give them orders and create designations. They will always do their best to follow through on the jobs you create, unless of course they're being pursued by a giant electric man-eating space squid... although they may still attempt it.
Space is a dangerous place, putting aside natural disasters, solar flares and stray meteors, you also need to worry about pirates!
Meeple pirates are bent on destruction, they simply want nothing more than annihilation of everything non-pirate. That includes you and your Meeple!
If there are pirates near your station, they wont be able to resist the chance to create havoc. Defend yourself with trained Meeple, and combat turrets, otherwise your station will soon be a floating assortment of scrap.
A bustling station will bring in a lot of trade and commerce, traders will fly in from all over the quadrant to dock at your station. Which is fortunately very lucrative for you!
There are also plenty of resources just floating around. You can order your mining crew to get out there and salvage it. You can then refine the minerals you collect to construct and develop new components for your station.
Undertake a campaign, building difficult stations and meet pressing deadlines. Or sit back, relax and run your own little station, at your own pace, moving around the quadrant, exploring nearby planets and being a centre for trade and commerce.
MINIMAL SETUP
- Processor: 1.2 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: Minimal
- Storage: 500 MB available space
- OS: Ubuntu 12.04/SteamOS
- Processor: Quad CoreMemory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: OpenGL 2.1+. GLSL 1.2+. 256 MB VRAM
- Storage: 100 MB available space
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