Hey meeps! Dev here!
Once again it's our Friday patch! And this week we've been cooking up quite a lot of internal changes. The following changes are based mostly on some significant tweaks to the main engine.
First up, most of you will notice two new tile sets, Glass and Reinforced hulls. The glass hulls are decorative, whereas the reinforced hull provides a greater resistance to meteors and bombers.
The reason we added these new tiles is because we've changed how the game can read and use sprite sheets for indoor tiles, with walls. This means you'll also notice walls are collapsable and will disappear when you hover on a room.
Many people have asked for internal walls as a main feature, and this is the first step towards that. (The current walls hog an entire cell, but we'd like them to line the outside of the cells instead)
One tile use to have around 280 sprites just to cover all of the possible angles, including the roof sprites, but now it's been reduced down to about 15, which also makes it much easier for anyone wanting to make new tile mods for the game.
The other major addition is something you wont see much of just yet, but again opens up a lot of possibilities for modding. we've added an example mod to show exactly what that is.
You can now setup your own type of logic networks, such as the already familiar circuits and fuel lines. This means you can create a new and custom network (or several) such as steam power, radiation or conveyor belts, and pivot the gameplay around these networks. You can get a glimpse of what is possible with the new example mod, where we introduce a new network (liquid form brothium) and introduce a new furniture item that compresses it to create the Globomite resource, which is normally a long refinery process.
With these few alterations to the game's engine we hope to speed up the process of bringing more content.
We still have many more plans coming, and love hearing all of the feedback and suggestions from the community. Don't forget we're very active on our discord channel, if you have questions and queries, feel free to stop by, we're all friendly! ;)
[ 2019-02-15 13:19:21 CET ] [ Original post ]
- Meeple Station LINUX [1.19 G]
Meeple are simple creatures. They're not human, nor are they incredibly intelligent. They're a race of space fairing creatures who enjoy industry, work, and exploration. But they need a lot of guidance, YOUR guidance, in fact.
Unique Meeple Roles
They come in various shapes, sizes and colours. And each Meeple has their own role, so you'll need to recruit the ones best suited for the jobs you need. Miners, engineers, refiners, janitors, guards or lab workers, there are plenty of jobs to be done.Meeple are very fragile creatures, and if not taken care of properly, can be prone to any number of possible fatalities. If you're not careful, they could easily fall victim to starvation, suffocation, implosion, explosion, decapitation, electrification, incineration or just unlucky enough to get sucked out of an airlock or gobbled up by an alien.
Build it your way!
There is a wide range of paraphernalia for a space station. From simple furniture, like bedding and seating, to complex machinery, life support and power grids. You choose where and how to build it all, and your Meeple will have to adjust to your changes.You will also be responsible for rigging up the main power grid, making sure everything is plugged in, and that you are creating enough power to keep everything alive!
You don't control individual Meeple, your job is to give them orders and create designations. They will always do their best to follow through on the jobs you create, unless of course they're being pursued by a giant electric man-eating space squid... although they may still attempt it.
Space is a dangerous place, putting aside natural disasters, solar flares and stray meteors, you also need to worry about pirates!
Meeple pirates are bent on destruction, they simply want nothing more than annihilation of everything non-pirate. That includes you and your Meeple!
If there are pirates near your station, they wont be able to resist the chance to create havoc. Defend yourself with trained Meeple, and combat turrets, otherwise your station will soon be a floating assortment of scrap.
A bustling station will bring in a lot of trade and commerce, traders will fly in from all over the quadrant to dock at your station. Which is fortunately very lucrative for you!
There are also plenty of resources just floating around. You can order your mining crew to get out there and salvage it. You can then refine the minerals you collect to construct and develop new components for your station.
Undertake a campaign, building difficult stations and meet pressing deadlines. Or sit back, relax and run your own little station, at your own pace, moving around the quadrant, exploring nearby planets and being a centre for trade and commerce.
- Processor: 1.2 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: Minimal
- Storage: 500 MB available space
- OS: Ubuntu 12.04/SteamOS
- Processor: Quad CoreMemory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: OpenGL 2.1+. GLSL 1.2+. 256 MB VRAM
- Storage: 100 MB available space
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