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🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
We've finally caught up over Easter to bring you another huge rework! This time utilities (cables, pipes, etc) have been removed and replaced with a whole new overlay to more easily setup and organise all of your networks. Take a look!
(Don't worry, your save files will still work, we've made sure of that :)
We've also fixed quite a few pesky bugs and introduced cut away sprites for bulkhead doors. Hopefully making it easier to view what's going on.
This week's change has come with a lot of sweat, bugs, and tears, but has set us up for our next and dare I say much larger rework planned for the coming weeks.
We are now starting work on changing the entire resource system. We'll be creating a variety of new asteroids, new minerals, sprites, and every recipe and resource in game will be changed in some shape or form.
We've decided to scrap the comical and alien idea of 'fantasy minerals' and replacing them with real life names and types, things that are more memorable. such as Cobalt, Aluminium, Steel, Titanium, Silicon, etc etc.
This also means a large change to the core logic of how resources will be functioning in game, which will once again open up for a lot of modding opportunities. This will also drastically change how trade works, the map, mining, and almost every aspect of the game thus far. So bare with us, this next major update may take two or three weeks, but we will keep our eyes peeled for any bugs in the meantime.
Don't forget, everyone is welcome on our discord channel! And we're happy to take feedback and bug reports. :)
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