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Resource Overhaul is here!
Well if you weren't aware, our weekly patching ritual was post-poned for three weeks so we could get into the guts of the game and make a much-needed and highly requested feature change. All of the resources previously have been scrapped and we have a completely new set of minerals in its place (based on real life minerals) which will hopefully make things more comprehensive and coherent.
But getting into the details, you'll notice there are now two new utility lines in the game, waste and water. You'll need to mine ice, melt it down, and use it to keep everything alive. And yes yes, we now have bathrooms, your Meeple are now slightly less slobbery. But on top of that, you'll need to manage the waste your meeple produce, eject it into space, or filter it to reclaim your precious water (so long as you don't mind where it came from).
We also have new Chef meeple, and kitchens! Food is now a tangible resource, meaning you can trade for food and whip up some gourmet meals for your hungry crew.. or just feed them raw fish, it's up to you of course. Uh... what else? oh of course! Asteroids now function very differently. They can hold multiple minerals with varying degrees of richness and density. But I'll let you figure that out! There is plenty more, but I wont spoil it for you! We'll be spending the next week keeping a very close eye on things, taking in bug reports and making sure everything is working as intended!
How could I forget! This new version 0.6.04 has so many changes that it will break saves from older versions. But don't worry! we aren't just deleting your save files, we are leaving 0.6.03 in the BETA branch so you can finish off any old saves you'd like before starting fresh on 06.04.
That's easy! Just right click Meeple Station in your steam library, go to 'properties' and then select the 'BETAS' tab. From there you can select 0.6.03 from the dropdown menu. As always, don't be afraid to jump onto our discord server and chat with us! :) (Old saves are no longer compatible) starting meeple number is now set to 5 fixed blueprints loading with differing costs fixed a pathfinding bug concerning ladders fixed a bug where meeple died of asphyxiation for no good reason completely reworked all resource types introduced a new variety of asteroid sprite sheets and mining system changed the inventory/refinery menu added ice processors added water tanks added waste pipe utility added water pipe utility added waste processors added waste ejectors added waste bins added bathrooms added kitchens added food dispensers changed food into an actual resource added chef meeple role added rock crushers added smelters added wooden chair/table/bed/footlocker changed uses for refineries added Oxygen Gardens completely revised trade menus and added supply/demand modifiers to resource pricing fixed refining orders from over refining requests fixed some rare pathfinding anomalies fixed various other known issues from 0.6.03
[ 2019-05-17 18:01:40 CET ] [ Original post ]
Our enormous overhaul to the resource system is finally here! And with it, an entourage of new furniture and features. (You can checkout a taste of the patch notes at the bottom of this announcement).
So whats all this about?!
Well if you weren't aware, our weekly patching ritual was post-poned for three weeks so we could get into the guts of the game and make a much-needed and highly requested feature change. All of the resources previously have been scrapped and we have a completely new set of minerals in its place (based on real life minerals) which will hopefully make things more comprehensive and coherent.
But getting into the details, you'll notice there are now two new utility lines in the game, waste and water. You'll need to mine ice, melt it down, and use it to keep everything alive. And yes yes, we now have bathrooms, your Meeple are now slightly less slobbery. But on top of that, you'll need to manage the waste your meeple produce, eject it into space, or filter it to reclaim your precious water (so long as you don't mind where it came from).
We also have new Chef meeple, and kitchens! Food is now a tangible resource, meaning you can trade for food and whip up some gourmet meals for your hungry crew.. or just feed them raw fish, it's up to you of course. Uh... what else? oh of course! Asteroids now function very differently. They can hold multiple minerals with varying degrees of richness and density. But I'll let you figure that out! There is plenty more, but I wont spoil it for you! We'll be spending the next week keeping a very close eye on things, taking in bug reports and making sure everything is working as intended!
But what about old save files?!
How could I forget! This new version 0.6.04 has so many changes that it will break saves from older versions. But don't worry! we aren't just deleting your save files, we are leaving 0.6.03 in the BETA branch so you can finish off any old saves you'd like before starting fresh on 06.04.
How do I get on the BETA?
That's easy! Just right click Meeple Station in your steam library, go to 'properties' and then select the 'BETAS' tab. From there you can select 0.6.03 from the dropdown menu. As always, don't be afraid to jump onto our discord server and chat with us! :) (Old saves are no longer compatible) starting meeple number is now set to 5 fixed blueprints loading with differing costs fixed a pathfinding bug concerning ladders fixed a bug where meeple died of asphyxiation for no good reason completely reworked all resource types introduced a new variety of asteroid sprite sheets and mining system changed the inventory/refinery menu added ice processors added water tanks added waste pipe utility added water pipe utility added waste processors added waste ejectors added waste bins added bathrooms added kitchens added food dispensers changed food into an actual resource added chef meeple role added rock crushers added smelters added wooden chair/table/bed/footlocker changed uses for refineries added Oxygen Gardens completely revised trade menus and added supply/demand modifiers to resource pricing fixed refining orders from over refining requests fixed some rare pathfinding anomalies fixed various other known issues from 0.6.03
[ 2019-05-17 18:01:40 CET ] [ Original post ]
Meeple Station
Vox Games
Developer
Vox Games
Publisher
2019-01-17
Release
Game News Posts:
62
🎹🖱️Keyboard + Mouse
Mixed
(616 reviews)
The Game includes VR Support
Public Linux Depots:
- Meeple Station LINUX [1.19 G]
Meeple Station is a cooperative Space station Simulation game. Strongly inspired by Dwarf Fortress and Rimworld (with a hint of Space Station 13). Where the complexity of a simulation game blends with the friendly and satisfying nature of a Real-Time-Strategy game.
Meeple are simple creatures. They're not human, nor are they incredibly intelligent. They're a race of space fairing creatures who enjoy industry, work, and exploration. But they need a lot of guidance, YOUR guidance, in fact.
Meeple are very fragile creatures, and if not taken care of properly, can be prone to any number of possible fatalities. If you're not careful, they could easily fall victim to starvation, suffocation, implosion, explosion, decapitation, electrification, incineration or just unlucky enough to get sucked out of an airlock or gobbled up by an alien.
You will also be responsible for rigging up the main power grid, making sure everything is plugged in, and that you are creating enough power to keep everything alive!
You don't control individual Meeple, your job is to give them orders and create designations. They will always do their best to follow through on the jobs you create, unless of course they're being pursued by a giant electric man-eating space squid... although they may still attempt it.
Space is a dangerous place, putting aside natural disasters, solar flares and stray meteors, you also need to worry about pirates!
Meeple pirates are bent on destruction, they simply want nothing more than annihilation of everything non-pirate. That includes you and your Meeple!
If there are pirates near your station, they wont be able to resist the chance to create havoc. Defend yourself with trained Meeple, and combat turrets, otherwise your station will soon be a floating assortment of scrap.
A bustling station will bring in a lot of trade and commerce, traders will fly in from all over the quadrant to dock at your station. Which is fortunately very lucrative for you!
There are also plenty of resources just floating around. You can order your mining crew to get out there and salvage it. You can then refine the minerals you collect to construct and develop new components for your station.
Undertake a campaign, building difficult stations and meet pressing deadlines. Or sit back, relax and run your own little station, at your own pace, moving around the quadrant, exploring nearby planets and being a centre for trade and commerce.
Meeple are simple creatures. They're not human, nor are they incredibly intelligent. They're a race of space fairing creatures who enjoy industry, work, and exploration. But they need a lot of guidance, YOUR guidance, in fact.
Unique Meeple Roles
They come in various shapes, sizes and colours. And each Meeple has their own role, so you'll need to recruit the ones best suited for the jobs you need. Miners, engineers, refiners, janitors, guards or lab workers, there are plenty of jobs to be done.Meeple are very fragile creatures, and if not taken care of properly, can be prone to any number of possible fatalities. If you're not careful, they could easily fall victim to starvation, suffocation, implosion, explosion, decapitation, electrification, incineration or just unlucky enough to get sucked out of an airlock or gobbled up by an alien.
Build it your way!
There is a wide range of paraphernalia for a space station. From simple furniture, like bedding and seating, to complex machinery, life support and power grids. You choose where and how to build it all, and your Meeple will have to adjust to your changes.You will also be responsible for rigging up the main power grid, making sure everything is plugged in, and that you are creating enough power to keep everything alive!
You don't control individual Meeple, your job is to give them orders and create designations. They will always do their best to follow through on the jobs you create, unless of course they're being pursued by a giant electric man-eating space squid... although they may still attempt it.
Space is a dangerous place, putting aside natural disasters, solar flares and stray meteors, you also need to worry about pirates!
Meeple pirates are bent on destruction, they simply want nothing more than annihilation of everything non-pirate. That includes you and your Meeple!
If there are pirates near your station, they wont be able to resist the chance to create havoc. Defend yourself with trained Meeple, and combat turrets, otherwise your station will soon be a floating assortment of scrap.
A bustling station will bring in a lot of trade and commerce, traders will fly in from all over the quadrant to dock at your station. Which is fortunately very lucrative for you!
There are also plenty of resources just floating around. You can order your mining crew to get out there and salvage it. You can then refine the minerals you collect to construct and develop new components for your station.
Undertake a campaign, building difficult stations and meet pressing deadlines. Or sit back, relax and run your own little station, at your own pace, moving around the quadrant, exploring nearby planets and being a centre for trade and commerce.
MINIMAL SETUP
- Processor: 1.2 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: Minimal
- Storage: 500 MB available space
- OS: Ubuntu 12.04/SteamOS
- Processor: Quad CoreMemory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: OpenGL 2.1+. GLSL 1.2+. 256 MB VRAM
- Storage: 100 MB available space
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