We're back with another large patch. This time around we've added in factions and reigned in the entire trading system. We've added some new ship models to construct and even made them color customisable.
This patch is quite large and you'll be able to see a long list of changes on the title screen. We've addressed dozens of large bugs and possibly a hundred or more smaller ones, added some new items and balanced some gameplay. But on top of that we've been gearing up for some more lore and story based content to liven things up.
You'll notice a few new stations floating around your solar system, these are faction stations. They'll grow, accumulate resources, renown and population. As you grow, so will they.
Previously trade ships would just magically appear out of nowhere with bountiful cargo. However, now traders will be coming from specific factions and supply and demand will have a real effect on the market. An interesting feature with trading now is that if you continually supply one faction with more resources you'll see them growing faster and producing higher end products. On the other side, if you continually buy them out of stock and only sell one item, they'll increase their demand for other resources and lower their demand of what you keep selling.
This is just the first aspect of how factions will be working. In the next patch we will be introducing a comms antenna and a means to dialog with factions. We're also aiming to revamp pirates and add in a lot more unique events in the near future!
But that's not all! We're working now on adding in new solar systems and expanding the function of ships. Some of the planned features include sending out scouting vessels, mining convoys, raiding parties and possibly trade ships of your own. You can build the ships, might as well use em!
Want a hot pink trade vessel? Be our guest!
But we're also aiming to add more unique events and dialogs. Pirates making demands, strange anomalies, disgruntled faction traders, whatever our imaginations can come up with. But most importantly a means to deliver our final and main campaign that we've been holding off on.
Lastly, quite a few people have been asking why this patch has taken roughly two months to come out? Why the delay? Well if you take a little look at the last item on the change log you'll see one of the developers (myself) had a baby! Basically the last 6 weeks have had more challenges than debugging code! believe me!
But thank you all for patiently waiting for this patch! You'll be seeing more patches more frequently from here on. As always, feel free to stop by our discord and chat with us, we're very active on our community server! :)
[ 2019-11-21 13:32:04 CET ] [ Original post ]
- Meeple Station LINUX [1.19 G]
Meeple are simple creatures. They're not human, nor are they incredibly intelligent. They're a race of space fairing creatures who enjoy industry, work, and exploration. But they need a lot of guidance, YOUR guidance, in fact.
Unique Meeple Roles
They come in various shapes, sizes and colours. And each Meeple has their own role, so you'll need to recruit the ones best suited for the jobs you need. Miners, engineers, refiners, janitors, guards or lab workers, there are plenty of jobs to be done.Meeple are very fragile creatures, and if not taken care of properly, can be prone to any number of possible fatalities. If you're not careful, they could easily fall victim to starvation, suffocation, implosion, explosion, decapitation, electrification, incineration or just unlucky enough to get sucked out of an airlock or gobbled up by an alien.
Build it your way!
There is a wide range of paraphernalia for a space station. From simple furniture, like bedding and seating, to complex machinery, life support and power grids. You choose where and how to build it all, and your Meeple will have to adjust to your changes.You will also be responsible for rigging up the main power grid, making sure everything is plugged in, and that you are creating enough power to keep everything alive!
You don't control individual Meeple, your job is to give them orders and create designations. They will always do their best to follow through on the jobs you create, unless of course they're being pursued by a giant electric man-eating space squid... although they may still attempt it.
Space is a dangerous place, putting aside natural disasters, solar flares and stray meteors, you also need to worry about pirates!
Meeple pirates are bent on destruction, they simply want nothing more than annihilation of everything non-pirate. That includes you and your Meeple!
If there are pirates near your station, they wont be able to resist the chance to create havoc. Defend yourself with trained Meeple, and combat turrets, otherwise your station will soon be a floating assortment of scrap.
A bustling station will bring in a lot of trade and commerce, traders will fly in from all over the quadrant to dock at your station. Which is fortunately very lucrative for you!
There are also plenty of resources just floating around. You can order your mining crew to get out there and salvage it. You can then refine the minerals you collect to construct and develop new components for your station.
Undertake a campaign, building difficult stations and meet pressing deadlines. Or sit back, relax and run your own little station, at your own pace, moving around the quadrant, exploring nearby planets and being a centre for trade and commerce.
- Processor: 1.2 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: Minimal
- Storage: 500 MB available space
- OS: Ubuntu 12.04/SteamOS
- Processor: Quad CoreMemory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: OpenGL 2.1+. GLSL 1.2+. 256 MB VRAM
- Storage: 100 MB available space
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