TUXDB - LINUX GAMING AGGREGATE
made by: NuSuey
NEWSFEED
▪️ GAMES
▪️ STEAM DECK ▪️ DEALS ▪️ CROWDFUNDING ▪️ COMMUNITY
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 10 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]

Steam ImageSteam ImageSteam ImageSteam ImageSteam ImageSteam Image
Meeple Station
Vox Games Developer
Vox Games Publisher
2019-01-17 Release
Game News Posts: 62
🎹🖱️Keyboard + Mouse
Mixed (620 reviews)
The Game includes VR Support
Public Linux Depots:
  • Meeple Station LINUX [1.19 G]
The Push To Meeple Station 1.0

We know that weve been very hush-hush for a few months now, but its been for a good reason that we can now reveal to you all. Steve and Mike have been secreted away in their hidey-holes, furiously laboring away on the full campaign mode for Meeple Station!
Thats right! Weve been sitting on this for quite some time now, but were jiggling with anticipation to finally be releasing our complete story mode for Meeple Station.
Along with the campaign, 1.0 will include loads of other fixes and features. Weve revamped the combat and conflict in game, added a whole system for custom events, and more meaningful interactions with the surrounding star systems. We dont want to give too much away about the campaign, so were not going to be dropping any story spoilers in this announcement! ;P

So What's New?


New Tutorials! Believe it or not over the past two years weve had to re-make or completely revise the games tutorial at least a dozen times. However, now that were finally confident with the games major features weve wrapped up a long-requested comprehensive series of tutorials to guide new players through the games basics once and for all.
Mods have also finally gotten some long-needed TLC, now with backward compatibility for older mods and refreshed support for dealing with all of the new features and content.
Most importantly we have now introduced the Hyperdrive. Tired of your boring old home system in sandbox mode? Just up and leave, find a more interesting one! You can now build power hungry drives to move your station over to entirely new systems. Weve been developing this behind the scenes since the Planets Update and are overjoyed to finally be able to open up the gates on this and make much more fully-realized use of the procedural star systems tech.
With Hyperdrives also comes a more interesting stellar landscape. Youll notice a whole lot of new markers and effects around planetary bodies. Hazardous meteor storms and debris orbiting moons and planets. These help identify points of interest (and danger!) on the map. Scouts will also be able to explore wreckages to bring back new technologies or refined materials.
Speaking of destructive meteors- weve also changed how brutal bombers and meteors used to be. They no longer mercilessly obliterate large sections of your station in the traditional firey game-ending fashion and send your poor crew into an admittedly difficult-to-salvage and vicious death-spiral. Instead, they now destroy only the single tile they hit and instantly auto-create a repair job for your engineers to run to try to patch back up.
Speaking of running- the Meeple AI behaviors have had a lot of meaningful upgrades, such as finally having a basic sense of self-preservation, which they can now use in conjunction with the new running movement speed behavior in urgent situations, such as: suddenly being exposed to vacuum, or the bad intentions of pirates, or to avoid starving to death, or even just legging it to the bathroom for that incredibly urgent poo. The result being far higher crew survivability in general! Next up weve introduced Pillboxes and rally points. This allows more meaningful and direct control of your combat units. Pillboxes act as a way to tactically place dedicated guard posts, while rally points evacuate non-combatants from a room and calls all of your available guards to rush in and secure the area.
Another interesting addition to combat is pirate invaders. Weve worked a good bit on their AI to include morale and thievery as their main modus operandi. Once pirates board your station, theyll look for your storage containers and grab as many resources as they can carry before legging it for the airlock. Weve always been slightly irked that pirates in video games seem to always be there to fight to the death and thats just not what pirates do! Theyre there to rob and steal your goodies! Theyre not in the business of getting slaughtered so if too many of their comrades are injured or vaporized, you may see the rest flee and return to their station, preserving their numbers to fight again another day. All in all, pirates behave much more interestingly now.

What? 1.0 Is Done?


This next patch will be our 1.0 release. Weve had the groundwork for most of the major features and systems weve aimed to have in for 1.0 in your hands for long enough that weve been able to see all the lovely ways it can break and in what ways it can all be made better. Several months ago we decided to go quiet, just put our heads down, and dedicate a huge effort into smashing out a giant backlog of major and minor persistent bugs that have managed to darken our dev-days for all too long now- and implement new and partially-implemented features that have been on the backburner waiting for the parts they needed to be complete. All of the bug-fixing, optimization, and polishing weve accomplished go along-side with a crop of new features [like the events system] that were needed for the new Campaign Mode. As far as projects go, Meeple Station has been an absolutely gigantic learning experience for me, [Stephen] both as a programmer and game developer, but also in learning to work in a team development environment when Mike came on-board mid-project around March of last year, bringing the development team to a grand total of two. There is a conception weve noticed amongst many of our fans and critics alike, that were a much larger studio than we actually are. Thats probably our fault for not addressing that sooner- but its just me and Mike on the development team, and Alex our producer and general industry guru- across three countries and time zones: Australia, the US, and Spain, respectively. A lot has happened over the past two years, my family is two new children larger, three if you include Mike, (which I affectionately do) houses have been moved and stresses hath accumulated. When I first jumped into Meeple Station I had plenty of ideas and the grandest of ambitions. As time went on it became more evident that Meeple Station would either become an eternity project like our own personal favourite Dwarf Fortress (God bless em), or it would need to have a foreseeable end point. So a year ago we roadmapped everything we wanted to reasonably have in for release, set to it, and still managed to take six months longer than wed projected. Even though this development has been a really tough one that has strained at our purse-strings, we were determined to persevere through aggressive application of sweat equity to not to be one of those now-all-to-common EA projects that cuts and runs before its finished just because the going got tough. Having integrity is a big thing for us, even when it hurts- especially when it hurts. This does not mean were going to stop giving love to our little Meepley game! We will still be maintaining the game and issuing bug fixes, will still be listening to our community, and will still be throwing in a few new things here and there as time goes on. But this -is- our final push toward getting Meeple Station in a fully finished and playable state for 1.0 release. Weve worked our butts off for the past two years and put our blood, sweat, and tears into making a game that we hope with all our heart will bring you all some joy from start to finish. All of that said, well be taking these last few weeks to test the ever-loving heck out of it and make sure nothing untoward falls out. Were aiming at March 30th for our Meeple Station 1.0 drop, so stay on the look out!


[ 2020-03-09 12:37:00 CET ] [ Original post ]

Meeple Station is a cooperative Space station Simulation game. Strongly inspired by Dwarf Fortress and Rimworld (with a hint of Space Station 13). Where the complexity of a simulation game blends with the friendly and satisfying nature of a Real-Time-Strategy game.

Meeple are simple creatures. They're not human, nor are they incredibly intelligent. They're a race of space fairing creatures who enjoy industry, work, and exploration. But they need a lot of guidance, YOUR guidance, in fact.

Unique Meeple Roles

They come in various shapes, sizes and colours. And each Meeple has their own role, so you'll need to recruit the ones best suited for the jobs you need. Miners, engineers, refiners, janitors, guards or lab workers, there are plenty of jobs to be done.



Meeple are very fragile creatures, and if not taken care of properly, can be prone to any number of possible fatalities. If you're not careful, they could easily fall victim to starvation, suffocation, implosion, explosion, decapitation, electrification, incineration or just unlucky enough to get sucked out of an airlock or gobbled up by an alien.

Build it your way!

There is a wide range of paraphernalia for a space station. From simple furniture, like bedding and seating, to complex machinery, life support and power grids. You choose where and how to build it all, and your Meeple will have to adjust to your changes.



You will also be responsible for rigging up the main power grid, making sure everything is plugged in, and that you are creating enough power to keep everything alive!

You don't control individual Meeple, your job is to give them orders and create designations. They will always do their best to follow through on the jobs you create, unless of course they're being pursued by a giant electric man-eating space squid... although they may still attempt it.



Space is a dangerous place, putting aside natural disasters, solar flares and stray meteors, you also need to worry about pirates!

Meeple pirates are bent on destruction, they simply want nothing more than annihilation of everything non-pirate. That includes you and your Meeple!

If there are pirates near your station, they wont be able to resist the chance to create havoc. Defend yourself with trained Meeple, and combat turrets, otherwise your station will soon be a floating assortment of scrap.

A bustling station will bring in a lot of trade and commerce, traders will fly in from all over the quadrant to dock at your station. Which is fortunately very lucrative for you!

There are also plenty of resources just floating around. You can order your mining crew to get out there and salvage it. You can then refine the minerals you collect to construct and develop new components for your station.

Undertake a campaign, building difficult stations and meet pressing deadlines. Or sit back, relax and run your own little station, at your own pace, moving around the quadrant, exploring nearby planets and being a centre for trade and commerce.

MINIMAL SETUP
  • Processor: 1.2 GHzMemory: 1 GB RAM
  • Memory: 1 GB RAM
  • Graphics: Minimal
  • Storage: 500 MB available space
RECOMMENDED SETUP
  • OS: Ubuntu 12.04/SteamOS
  • Processor: Quad CoreMemory: 2048 MB RAM
  • Memory: 2048 MB RAM
  • Graphics: OpenGL 2.1+. GLSL 1.2+. 256 MB VRAM
  • Storage: 100 MB available space

GAMEBILLET

[ 6080 ]

12.59$ (16%)
35.14$ (12%)
5.03$ (16%)
16.39$ (18%)
15.11$ (24%)
13.14$ (12%)
5.10$ (91%)
4.24$ (92%)
41.49$ (17%)
24.87$ (17%)
4.95$ (17%)
8.38$ (16%)
49.77$ (17%)
4.24$ (92%)
4.24$ (92%)
8.46$ (72%)
4.24$ (92%)
8.39$ (16%)
8.39$ (16%)
16.57$ (17%)
16.57$ (17%)
8.47$ (15%)
4.24$ (79%)
12.44$ (17%)
12.42$ (17%)
16.99$ (15%)
16.57$ (17%)
16.59$ (17%)
12.42$ (17%)
15.11$ (16%)
GAMERSGATE

[ 1294 ]

0.6$ (91%)
1.58$ (77%)
5.31$ (79%)
1.58$ (77%)
6.38$ (57%)
0.6$ (91%)
1.58$ (77%)
0.17$ (83%)
1.58$ (77%)
3.19$ (81%)
1.58$ (77%)
1.58$ (77%)
1.58$ (77%)
1.58$ (77%)
4.4$ (78%)
3.75$ (81%)
0.42$ (79%)
2.55$ (87%)
0.89$ (87%)
1.05$ (85%)
1.58$ (77%)
1.7$ (91%)
1.58$ (77%)
0.64$ (91%)
2.64$ (82%)
2.38$ (66%)
3.83$ (62%)
1.05$ (85%)
1.58$ (77%)
0.43$ (91%)
MacGamestore

[ 4061 ]

17.99$ (10%)
3.99$ (73%)
7.49$ (85%)
1.99$ (80%)
2.99$ (70%)
1.09$ (91%)
3.99$ (80%)
1.09$ (95%)
6.24$ (75%)
2.49$ (88%)
1.98$ (80%)
1.19$ (76%)
18.99$ (24%)
0.99$ (75%)
1.69$ (72%)
1.19$ (88%)
3.74$ (75%)
4.99$ (83%)
15.99$ (20%)
3.99$ (90%)
1.24$ (75%)
1.99$ (85%)
2.99$ (95%)
0.79$ (84%)
8.99$ (10%)
0.69$ (65%)
2.49$ (75%)
1.19$ (88%)
0.99$ (80%)
1.19$ (88%)

FANATICAL BUNDLES

Time left:

356361 days, 12 hours, 27 minutes


Time left:

17 days, 19 hours, 27 minutes


Time left:

27 days, 19 hours, 27 minutes


Time left:

32 days, 19 hours, 27 minutes


Time left:

16 days, 19 hours, 27 minutes


Time left:

38 days, 19 hours, 27 minutes


Time left:

12 days, 19 hours, 27 minutes


Time left:

12 days, 19 hours, 27 minutes


Time left:

46 days, 19 hours, 27 minutes


HUMBLE BUNDLES

Time left:

5 days, 13 hours, 27 minutes


Time left:

7 days, 13 hours, 27 minutes


Time left:

15 days, 13 hours, 27 minutes

by buying games/dlcs from affiliate links you are supporting tuxDB
🔴 LIVE