GREAT NEWS YOUVE BEEN WAITING MONTHS FOR! steamthumbsup
It's been quite a while but thankfully Stephen managed to bring a plethora of bug fixes and some new features before the holiday! You can take a look at the changelog from the title screen or here, down below. Notably, the most infamous bugs have been addressed. Meeple getting stuck, doctors going on strike, and lazy janitors.
https://steamcommunity.com/sharedfiles/filedetails/?id=2678419712
The largest feature in this patch is the 'zones' menu where you can setup areas by selecting different rooms and assigning specific meeple/crew to restrict where they can and can't go , a handy way to cut down on pathfinding costs because the pathfinder will ignore restricted areas.
https://steamcommunity.com/sharedfiles/filedetails/?id=2678420124
The new version is available NOW in 'Experimental - pre-patch version' (will be officially released in the next few days after Testing), just select it by right clicking the game in your Steam Library.
https://steamcommunity.com/sharedfiles/filedetails/?id=2678413591
https://steamcommunity.com/sharedfiles/filedetails/?id=2678414045
Please feel free to leave a comment and you are welcome to join our Discord Community Server and hang out! https://discord.gg/gameclaw
CHANGELOG 1.0.7 (Experimental - pre-patch version)
janitors now look for the closest waste bin to dump rubbish
added the Zones feature to designate restricted areas and assign specific meeple to them
added indicators over meeple when they are asphyxiating or starving
made meeple slightly more tolerant when they're hungry
several pathfinding bugs fixed
another large pathfinding overhaul and optomization to help large stations
made stench clouds less rampant but spawn more frequently
made hazmeep faster at cleaning unwanted gasses
added new poop sprites
wounded meeple will now tire twice as fast and be more motivated to rest
fixed a bug causing certain meeple to contemplate their existence too often and starve to death
fixed a bug where doctors under house arrest protest by refusing to treat patients
fixed a bug where changing a hull tile next to a door merged the two rooms
fixed a bug when meeple get shot at they fritz out
added mega crates for more storage
added utility doors (to match utility tiles)
added mega crate research tech to unlock mega crates
fixed a graphical glitch where built furniture clipped through walls
fixed meeple from sliding along the floor when they're knocked unconscious
stench clouds can now spawn from enormous piles of... rubbish
slowed down meeple metabolisms so they eat/sleep/clean/breath 80% slower
fixed genius scientist meeple to actually be genius
increased the work rate difference between high and low skill meeple
[ 2021-12-14 19:16:27 CET ] [ Original post ]
- Meeple Station LINUX [1.19 G]
Meeple are simple creatures. They're not human, nor are they incredibly intelligent. They're a race of space fairing creatures who enjoy industry, work, and exploration. But they need a lot of guidance, YOUR guidance, in fact.
Unique Meeple Roles
They come in various shapes, sizes and colours. And each Meeple has their own role, so you'll need to recruit the ones best suited for the jobs you need. Miners, engineers, refiners, janitors, guards or lab workers, there are plenty of jobs to be done.Meeple are very fragile creatures, and if not taken care of properly, can be prone to any number of possible fatalities. If you're not careful, they could easily fall victim to starvation, suffocation, implosion, explosion, decapitation, electrification, incineration or just unlucky enough to get sucked out of an airlock or gobbled up by an alien.
Build it your way!
There is a wide range of paraphernalia for a space station. From simple furniture, like bedding and seating, to complex machinery, life support and power grids. You choose where and how to build it all, and your Meeple will have to adjust to your changes.You will also be responsible for rigging up the main power grid, making sure everything is plugged in, and that you are creating enough power to keep everything alive!
You don't control individual Meeple, your job is to give them orders and create designations. They will always do their best to follow through on the jobs you create, unless of course they're being pursued by a giant electric man-eating space squid... although they may still attempt it.
Space is a dangerous place, putting aside natural disasters, solar flares and stray meteors, you also need to worry about pirates!
Meeple pirates are bent on destruction, they simply want nothing more than annihilation of everything non-pirate. That includes you and your Meeple!
If there are pirates near your station, they wont be able to resist the chance to create havoc. Defend yourself with trained Meeple, and combat turrets, otherwise your station will soon be a floating assortment of scrap.
A bustling station will bring in a lot of trade and commerce, traders will fly in from all over the quadrant to dock at your station. Which is fortunately very lucrative for you!
There are also plenty of resources just floating around. You can order your mining crew to get out there and salvage it. You can then refine the minerals you collect to construct and develop new components for your station.
Undertake a campaign, building difficult stations and meet pressing deadlines. Or sit back, relax and run your own little station, at your own pace, moving around the quadrant, exploring nearby planets and being a centre for trade and commerce.
- Processor: 1.2 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: Minimal
- Storage: 500 MB available space
- OS: Ubuntu 12.04/SteamOS
- Processor: Quad CoreMemory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: OpenGL 2.1+. GLSL 1.2+. 256 MB VRAM
- Storage: 100 MB available space
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