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GREAT NEWS YOUVE BEEN WAITING MONTHS FOR! steamthumbsup
It's been quite a while but thankfully Stephen managed to bring a plethora of bug fixes and some new features before the holiday! You can take a look at the changelog from the title screen or here, down below. Notably, the most infamous bugs have been addressed. Meeple getting stuck, doctors going on strike, and lazy janitors.
https://steamcommunity.com/sharedfiles/filedetails/?id=2678419712
The largest feature in this patch is the 'zones' menu where you can setup areas by selecting different rooms and assigning specific meeple/crew to restrict where they can and can't go , a handy way to cut down on pathfinding costs because the pathfinder will ignore restricted areas.
https://steamcommunity.com/sharedfiles/filedetails/?id=2678420124
The new version is available NOW in 'Experimental - pre-patch version' (will be officially released in the next few days after Testing), just select it by right clicking the game in your Steam Library.
https://steamcommunity.com/sharedfiles/filedetails/?id=2678413591
https://steamcommunity.com/sharedfiles/filedetails/?id=2678414045
Please feel free to leave a comment and you are welcome to join our Discord Community Server and hang out! https://discord.gg/gameclaw
CHANGELOG 1.0.7 (Experimental - pre-patch version)
janitors now look for the closest waste bin to dump rubbish
added the Zones feature to designate restricted areas and assign specific meeple to them
added indicators over meeple when they are asphyxiating or starving
made meeple slightly more tolerant when they're hungry
several pathfinding bugs fixed
another large pathfinding overhaul and optomization to help large stations
made stench clouds less rampant but spawn more frequently
made hazmeep faster at cleaning unwanted gasses
added new poop sprites
wounded meeple will now tire twice as fast and be more motivated to rest
fixed a bug causing certain meeple to contemplate their existence too often and starve to death
fixed a bug where doctors under house arrest protest by refusing to treat patients
fixed a bug where changing a hull tile next to a door merged the two rooms
fixed a bug when meeple get shot at they fritz out
added mega crates for more storage
added utility doors (to match utility tiles)
added mega crate research tech to unlock mega crates
fixed a graphical glitch where built furniture clipped through walls
fixed meeple from sliding along the floor when they're knocked unconscious
stench clouds can now spawn from enormous piles of... rubbish
slowed down meeple metabolisms so they eat/sleep/clean/breath 80% slower
fixed genius scientist meeple to actually be genius
increased the work rate difference between high and low skill meeple
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