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YOU ASKED FOR IT AND HERE IT IS! The new version 1.0.7 has finally been officially released as stable version, so just updating the game will allow you to play the latest update!
And whats new? First of all weve fixed most of the critical and infamous bugs that ruined your gaming experience, like meeples getting stuck, doctors goint on strike or lazy janitors, but weve also added some new features we hope youll like.
There are some minor bugs we are working on and will fix in the next 1.0.8... we go ahead! Most of them can be easily solved just by reloading your savegame or reloading the game.
And finally, youll be able to go for the so long wanted Steam Achievements to try and complete them! Theres a total of 22 achievements avaible you can check in this link:
https://steamcommunity.com/stats/900010/achievements
https://steamcommunity.com/sharedfiles/filedetails/?id=2717694844
The largest feature in this patch is the 'zones' menu where you can setup areas by selecting different rooms and assigning specific meeple/crew to restrict where they can and can't go , a handy way to cut down on pathfinding costs because the pathfinder will ignore restricted areas.
https://steamcommunity.com/sharedfiles/filedetails/?id=2678420124
Please feel free to leave a comment, a positive review if we deserve it and you are welcome to join our Discord Community Server and hang out! We are awating for your opinions and feedback! https://discord.gg/gameclaw
CHANGELOG 1.0.7 STABLE VERSION OFFICIAL RELEASE
connected achievements to steam (22 steam achievements now active)
fixed achievement "The Water Belongs To The Tribe" from not completing
janitors now look for the closest waste bin to dump rubbish
added the Zones feature to designate restricted areas and assign specific meeple to them
added indicators over meeple when they are asphyxiating or starving
made meeple slightly more tolerant when they're hungry
several pathfinding bugs fixed
another large pathfinding overhaul and optomization to help large stations
made stench clouds less rampant but spawn more frequently
made hazmeep faster at cleaning unwanted gasses
added new poop sprites
wounded meeple will now tire twice as fast and be more motivated to rest
fixed a bug causing certain meeple to contemplate their existence too often and starve to death
fixed a bug where doctors under house arrest protest by refusing to treat patients
fixed a bug where changing a hull tile next to a door merged the two rooms
fixed a bug when meeple get shot at they fritz out
added mega crates for more storage
added utility doors (to match utility tiles)
added mega crate research tech to unlock mega crates
fixed a graphical glitch where built furniture clipped through walls
fixed meeple from sliding along the floor when they're knocked unconscious
stench clouds can now spawn from enormous piles of... rubbish
slowed down meeple metabolisms so they eat/sleep/clean/breath 80% slower
fixed genius scientist meeple to actually be genius
increased the work rate difference between high and low skill meeple
added some camera smoothing for low frame rate drops
made job finding improvements, unreachable jobs will no longer lock up meeple
removed mystery gas from spawning and murdering meeple
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