Fighting corona virus by staying home? Getting a little bored? Grab an instant boredom relief package right now. Remember to wash your hands with soap and avoid contact with other humans and human touched surfaces. Good Luck. - Gerty team
NOTE: Due to an internal Unity update, gamepad keybinds might be incorrect. Check your settings!
Greetings mercenaries! Gerty is finally fully released with improvements and a bit of new content to boot!
Release discount -30%!
To celebrate our release and the holidays, we're putting Gerty up for a -30% discount. If you've been waiting for your chance to buy the game, here it is!
Rogue mode
If you've already been playing the game in Early Access and have been itching for an additional challenge, we've got something new for and exciting for you. Introducing: Rogue mode!
- No automatic health regeneration
- Randomized & limited item purchases at Forges
- Randomized Perk selection
Performance updates
We've done several performance updates here and there, which should result in a more smooth gameplay experience. Especially when it comes to [secret]. Stay tuned - Gerty Team
Greetings mercenaries! It's been far too long since our previous post, so it's high time we gave everyone an update.
Content: Complete!
For those who've been waiting, Gerty is finally fully playable from start to finish! World 2 and the Final Boss are ready to challenge you, but are you a bad enough dude to beat them? While you're at it, tell us what you think over at the Discussions or leave a review on the Store page.
10% Price cut (live soon)
We've permanently cut the price of Gerty from 14,99 to 13,49 (similar price cut across all currencies). If you still haven't bought the game, there's no better time than now.
Lost data
You might've come across some mysterious Artifacts during your playthroughs. They're now called Data Fragments and... well, let's say they're not useless anymore ;)
Full release?
While the game is now fully playable, there are still some additions and improvements we still wish to make before we call the game 100% done and there's bound to be some bugs left to hunt. We will remain in Early Access for some time longer, but you should expect a full release by the end of the year.
Apologies
Lastly, our apologies for everyone. In our roadmap we had originally promised World 2 as fully playable by the end of June. Due to outside forces we couldn't work on Gerty for a period of time in the summer, hence the delay. We also didn't want to make new promises before things were 100% certain. Better late than never though!
More for less
In summary: There is now more Gerty for you to play for a lower price. Get your copy today and remember to comment over at the Discussions or leave a review. Stay tuned - Gerty Team
New content
- Last half of World 2 is now playable
- Final Boss-fight is now playable
- Ending cinematic is now accessible
- [classified] is now accessible
Changes
- Arfifacts are now called Data Fragments
- Data Fragments can be used to [classified]
- Unlocking items now grant permanent stat bonuses for new games
- Added setting to disable automatic cursor hiding
- Updated Homing Missile visuals for the World 2 Mini-boss
Game balance
- Lots of balance tweaks for Magnus & Unum
- Minor balance tweaks for Preacher
- Rebalanced enemy health progression through the game
- Nerfed Mineral Cutters -item's ultimate effect
Bug fixes & other
- Added two missing Achievements to Steam
- Fixed several crashes with Unum
- Minor audio tweaks
- Minor performance tweaks
- Lots, lots, lots, lots of bug fixes.
We've released a small update to address a few possibly gamebreaking issues, in addition to other small improvements.
Game balance
Based on feedback we've gotten from some players, we've made the following changes:
- Very Easy -difficulty is now even easier
- New Advanced Option: Threat spawns can now be disabled on all difficulties
Bug fixes
- Co-op: Fixed players respawning inside Obsidian blocks
- Fixed enemy spawners appearing inside Obsidian in Survival stages
- Fixed Blinker enemies dying during blink
Other changes
- Recolored Plant Wormling graphics
Welcome to a new world, mercenaries! We have just released a major content update to Gerty along with a HUGE 45% SALE to boot.
For those craving for more Gerty content, we're happy to announce that World 2 is now playable up to the second Commander (aka Mini-boss) stage. In other words, the game now includes eleven playable stages, two Commanders and the first world boss, Grongo the Slayer.
The first half of World 2 contains a dozen new enemies, more opportunities to level up and try new perks, more Juice to buy items with and new tunes to inspire you to even greater heroics! Provided you can survive the dangers...
Now get out there and fight the alien menace! And be sure to let us know what you think over at the Discussion pages (and report any bugs or issues)
In addition to new content, this update features the following changes:
Changes
- Combat Shield now takes 20% damage from Lava and Acid - previously immune (0%)
- Changed enemy blood opacity
Bug fixes
- Fixed Grongo dropping two Exp Orbs when skipping end cutscene
- Fixed Mortar item dealing wrong amount of damage
- Fixed Unum's Nano Poison bugging out enemy animations
- Fixed Unum's Warp Portal revealing area while player was dead
- Fixed Unum becoming visible during stage transition in co-op when using Warp Portal
Greetings mercenaries! While we're hard at work on World 2 (including some closed testing), we've kept a close eye on the discussion forums and the issues you've all been posting. Here's a list of the fixes and improvements we've pushed out recently:
Improvements
- Improved and fixed Steam Achievement unlocking
- Mouse cursor is now hidden when using Gamepads
- Improved 4:3 and 5:4 aspect ratio support
Other fixes
- Fixed Monuments blocking off critical routes
- Fixed Combat Shield being visible during stage transitions
- Fixed Magnus Punch dealing less damage than intended to terrain
- Fixed Shield Booster particle colors in co-op
Season's greetings to all! We've released a small update for both the demo and Early Access versions, mostly focusing on bug fixes.
Fixes
- Fixed players repawning outside the stages in co-op
- Fixed Mega Bomber miniboss not being able to reach the player in certain cases
- Fixed Panic Button & Pacemaker item related bugs
Other changes
- Set default camera zoom to 3 (from 5) - you can change the zoom in the Options at any time
- Made the Fog of War slightly brighter
- Updated some particle effects
- Grongo no longer rewards experience, but drops an Exp Orb instead
Whoop! Gerty early access is now publicly available for You to purchase!
Game includes:
- 6 procedurally generated stages to explore
- One boss fight stage to conquer
- Fully destructible environments
- Local co-op up to 4 players
- 40 items to boost your character with
- Over a dozen unique enemies to fight
- 4 playable characters with different skill sets and Perks
- Five difficulty levels
- Achievements to unlock
- Full controller support [Microsoft Xbox 360 Controller (Other controllers might work to variable degree)]
Spreading the word:
If you are a streamer, you can reach out to us on Keymailer. We try to focus on streamers that can get over 50 views per video and cover indie games. If you are a gamer and like what Gerty offers, we would appreciate if you told your friends about the game.
Feedback, bugs, and ideas:
If you have any feedback you want to share with us or other Gerty players, please head to our Steam Discussons page. We actively read the feedback and try to participate in the discussions if we have time left over from developing new features to the game.
Hello, This is the public Roadmap for Gerty early access development. Please note that all dates are tentative and subject to change if (or when) we run into unforeseen issues or if we rearrange development priorities. We really hope to receive feedback from you and hope to incorporate the best suggestions into Gerty, but we also need to avoid too much feature creep. Since we are a tiny indie team, every change or new feature pushes the release date farther away. In other words, an approved change has to be either very quick to implement or incredibly good for the game overall. Below is a rough breakdown of the development focus, development tasks, and target deliverables for each quarter of 2019. We will be first focusing on getting the second world playable, so that the intended 1 hour long runs would be possible. When the second world is complete we can move to balancing items, monsters, and perks to cover the whole game arc. When we get the second world playable, we will first put it into beta branch to iron out the bugs and most glaring balance issues. So if you are eager to help development and give feedback about the second world, follow the update news when it becomes available in beta branch. After the first round of balancing, we will move it to default branch. Hopefully we are at this stage at the end of June 2019. After the whole game arc is complete and released in the default branch, we have plans to support and further develop Gerty depending on feedback and popularity of the game. To summarise: Jan - Mar 2019 Focus: Making basic stages of World 2 playable. Deliverables: World 2 playable up to the Commander stage (stage 4) in beta branch. April - June 2019 Focus: World 2 fully playable in beta branch first. After balancing, move completely playable game to default branch. Deliverables: Complete game playable in default branch. July - Sep 2019 Focus: Polishing the game and making final adjustments to game balance. Deliverables: Incredible Gerty awesomeness!
We have changed our default character aiming behaviour to be more in suit with other twin-stick shooting games.
Previously while walking, our characters were facing the walking direction and only rotated to aim direction while shooting (on the right). With the new system, the character always faces the aim direction while not digging terrain (on the left).
If you already got used to the previous system, we have added an option to gameplay options to use our previous system.
What do you guys think? Do you prefer the new system or the old system?
We are very pleased to announce that Gerty early access will be publicly available 3rd of December 2018 for PC, MacOS and Linux. If your hands are already twitching for some rogue-lite action, try downloading the demo and give us feedback about the game in our Discussion page so that we can make the game even better! https://www.youtube.com/watch?v=cvCzmsndg74
We have just released a small update to the demo. Here's the changes that you may immediately notice:
- Fog of War visuals have been updated. Now the character's Field of View is more cone shaped and directed where the character is looking. This means you can see more clearly ahead, but things behind the character are more obscured than previously.
- We have added shadows to characters and monsters. This makes them pop a little more from the background and gives a more 3D appearance overall.
Linux & Mac version of our free demo are now avaiable. Both have been tested to run, but OS specific bugs/crashes might still be present. If you encounter any problems, head over to our Bugs & Problems discussion page and let us know. - Gerty Team
Gerty
Spawn Point OSK
Spawn Point OSK
2018-12-03
Indie RPG Singleplayer Coop
Game News Posts 14
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Positive
(30 reviews)
https://store.steampowered.com/app/455100 
The Game includes VR Support
Gerty Linux [609.15 M]
You are a nameless mercenary. A mining colony of critical importance has become under attack by a hostile alien force. Armed to the teeth and equipped with your trusty laser-diggers, you must fight your way to the depths of the planet, find the source of the alien threat and eliminate it. Will you make it out alive?
Gerty is a top-down rogue-lite twin-stick shooter with fully destructible environment. Carve your own path through replayable procedurally generated levels and create tactically advantageous situations to eliminate the alien threat in intense, tough but fair, action packed gameplay. Mine Juice crystals to upgrade your gear, discover alien structures, and eliminate the source of the alien threat in singleplayer or local co-op mode.
Features:
- Test your mettle in skill based combat and try to avoid clutches of permanent death. Adjust the level of challenge to your liking with 5 difficulty levels and advanced settings.
- Choose between 4 different characters all with unique skills and style of play. Further customize your character during your run with perks and purchasable gear.
- Explore collapsed Juice mines that are teeming with alien life and structures. Interact with abandoned infrastructure, alien runes and altars.
- Unlock new gear and characters with each tightly packed run. Ramp up the difficulty and brave the dangers once again!
If you still aren't convinced, don't listen to me, go watch the trailer, download the demo and see for yourself!
- OS: Steam OS 2.0
- Processor: 2.5 GHz+Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 512 MB Nvidia or AMD graphics card
- Storage: 1 GB available spaceAdditional Notes: Microsoft Xbox 360 Controller (Other controllers might work to variable degree)
- OS: Ubuntu 12.04+ or SteamOS+
- Processor: Intel Core i5 or higher
- Memory: 4 MB RAM
- Graphics: GeForce GT 630 2GB DDR3 or Higher
- Storage: 407 MB available space
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