This time wed like to acquaint you with the creative process that goes into creating the scenes in the game. Here, for example, we have one of the first locations in the game the conference Evan attends in order to present a speech on Matryoshka.
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1. First off, we begin with a very rough concept art - mapping out the placement of active elements of the scene (the interactive parts that will contain moving objects), and on this, we build the gameplay (with placeholder dialogues and text and placeholder screens instead of minigames). This is usually the fastest part of the process. If we dont like it or something doesnt play out quite as well, we re-do parts of it until everything fits the way we want it to.
PS. Drawing each location out by hand means, that we have concept arts for each and every location in the game! Would you like to see them as bonus material?
2. After the sketch is completed we create a mood board, which sets the color schemes for all locations (we wanted it to not only be cohesive throughout the whole game but also reflect the passing of time morning, afternoon, evening, etc). This is possible thanks to the macrolocation system we have once you go through a set of locations you will not return to them again, so we can give you this sense of passing time.
3. Based on the concept we then proceed to fill in the details this leads us to a complete lineart. A lineart is (just like the name suggests) a picture that has only the outlines, usually in black. If you havent seen one, it resembles a page taken out of a childs coloring book.
4. When were happy with the result we create a color palette from the mood board and roughly place them on the lineart. At this stage, we check out if everything works together if the scene conveys what we wanted to say and if its also pleasant for the eye.
5. Then come the flat colors literally filling in the line art with flat colors. Just one color layer, no shadows, no color blending. You could think of it as colorful paper cutouts placed on the lineart.
6. The second-to-last step is creating all the shading, light reflections, and all small details that will make-or-break the picture, bringing it to life and helping us tell a story even before theres a single word spoken or even before we introduce any of the main characters.
7. Then, of course, with games comes the step of creating the animations, different states of interactive elements (etc. closed/open doors), etc. But thats a different part of this tale.
So, did you enjoy this little tour? Would you like to see more from Irony Curtain?
[ 2019-01-18 15:21:10 CET ] [ Original post ]
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- Irony Curtain Linux [2.22 G]
- Irony Curtain: From Matryoshka with Love - Digital Artbook
“Our glorious country of Matryoshka has invited a representative of the Western media to witness the glory of communism firsthand. The lucky journalist will be the first ever person to bask in the light of merciless merciful Leader, who is the embodiment of all that is good as well as having the best-looking stash in history. The journalist will explore our worthless wealthy country and political realm by solving puzzles and minigames to understand the depth of the megalomania the depths of magnanimity of our fearless Leader. The sponsored visit also includes an interrogation a meeting with our Minister of Propaganda Information, Vlad, whose job is very cruel crucial to our country. So, without further ado, stay away from welcome to Matryoshka!”
Signed: the Department Of Propaganda Information
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Irony Curtain is a satirical point-and-click adventure about a Western journalist visiting the communist regime of Matryoshka for the first time. Immerse yourself in slapstick humor that ridicules dictatorship accompanied by hand-drawn, stylized art and all the grandeur and sharpness that 4K allows! Dive into a brilliant story full of unforeseen twists and turns, take a look behind the Iron Curtain, and discover the bizarre secrets of Matryoshka!
Prepare For
- 22 hand-painted locations that look surprisingly better than their original counterparts.
- 9 postulates introduced during the first Matryoshkan Revolution that nobody remembers or cares about.
- 170 black market items – you really won't know what to do with some of them!
- A 5-year plan that no one ever hoped to achieve, and neither should you.
- 1,951 jokes punishable by political imprisonment.
- OS: Ubuntu 16.04 (32/64bit)
- Processor: 2.5 GHz (Single Core) or 2 GHz (Dual Core)Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 512 MB Video RAM
- Storage: 3 GB available space
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