




Irony Curtain: From Matryoshka with Love is a game full of different characters talking to each other. In fact, some puzzles can be solved only by choosing the right dialogue option. Thats why in todays episode of Behind the Irony Curtain wed like to tell you more about the process of creating dialogues in our game.
Writing dialogues is just the beginning of the process. There are over 5471 lines of text in Irony Curtain and every one of them needs to be properly inserted into the game, to make sure all characters say exactly what Game Designer wants, in the exact time and place.
Heres how it looks in Irony Curtain:
1. Every game character usually has more than one dialogue line. One of the ways to operate it is to use logical TRUE/FALSE flags. These flags helps us determine the state of knowledge of a specific character or whether an event of which the character speaks has already taken place.
2. Each dialogue is built in the editor as a separate tree consisting of successive nodes connected with each other by lines defining the order in which the dialogue of the character appears.
3. To be honest, writing dialogues is just filling the form fields. It looks more or less like this:
- Create a new dialogue in the editor and give it a name. Then inform Level Designer about the circumstances in which it should be launched (eg. when Evans checks on the Prisoner);
- Create the first Node (a red dot on the editor screen) and enter the necessary information (into the form on the right side of the screen):
[olist] - Who is talking
- The Dialogue text (or several dialogues if they should be drawn)
- (Optional) The Dialogue text when repeating the talk
- (Optional) If the dialogue happens not on the location but on zoom whose head and on which side should it be displayed
- (Optional) Text display time (its useful when testing the game without recorded Voice Overs which determine the text display time in the finished game)
- Where the text should appear on the screen (e.g. over the character or over the radio speaker)
- (Optional) Actions to be made before or after the dialogue (e.g. acquiring an item or activating a logic flag character X already knows about Y") [/olist]
- Create another dialogue node and fill it in
- Connect the first node with the second one
- Rinse & Repeat ;)

5. Thanks to this we can assign a specific Key to a Node, and not just the text. All texts with Keys can be saved to a shared Excel sheet with different languages. As a result, the different language versions of the game have the appropriate dialogues.

That is all in this episode of Behind the Irony Curtain. We hope you enjoyed it and don't forget to add Irony Curtain to wishlist! https://store.steampowered.com/app/866190/Irony_Curtain_From_Matryoshka_with_Love
[ 2019-03-19 12:50:01 CET ] [ Original post ]
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- Irony Curtain: From Matryoshka with Love - Digital Artbook
“Our glorious country of Matryoshka has invited a representative of the Western media to witness the glory of communism firsthand. The lucky journalist will be the first ever person to bask in the light of merciless merciful Leader, who is the embodiment of all that is good as well as having the best-looking stash in history. The journalist will explore our worthless wealthy country and political realm by solving puzzles and minigames to understand the depth of the megalomania the depths of magnanimity of our fearless Leader. The sponsored visit also includes an interrogation a meeting with our Minister of Propaganda Information, Vlad, whose job is very cruel crucial to our country. So, without further ado, stay away from welcome to Matryoshka!”
Signed: the Department Of Propaganda Information
--
Irony Curtain is a satirical point-and-click adventure about a Western journalist visiting the communist regime of Matryoshka for the first time. Immerse yourself in slapstick humor that ridicules dictatorship accompanied by hand-drawn, stylized art and all the grandeur and sharpness that 4K allows! Dive into a brilliant story full of unforeseen twists and turns, take a look behind the Iron Curtain, and discover the bizarre secrets of Matryoshka!
Prepare For
- 22 hand-painted locations that look surprisingly better than their original counterparts.
- 9 postulates introduced during the first Matryoshkan Revolution that nobody remembers or cares about.
- 170 black market items – you really won't know what to do with some of them!
- A 5-year plan that no one ever hoped to achieve, and neither should you.
- 1,951 jokes punishable by political imprisonment.
- OS: Ubuntu 16.04 (32/64bit)
- Processor: 2.5 GHz (Single Core) or 2 GHz (Dual Core)Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 512 MB Video RAM
- Storage: 3 GB available space
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