So.. like... I've made some changes, some that honestly probably should have made it for launch, but you know, they're there now, right?
Anyway:
-Added a sound effect for getting hurt.
-Added a sound effect for failing to purchase a ship.
-The game doesn't run super well if you buy a ton of miners/harvesters, so to sort of skirt the problem I've added a button you can hold for a couple of seconds to explode your current ship. This will help with lag until a more permanent fix is done.
-Added a random offset to ships spawn.
-You can now replay the tutorial.
-Fixed some text being cutoff in Step3.
-Made a change to Instant Action, so you no longer need to capture all stations to win. If the enemy is out of ships, that works too.
There's some other bugs/changes I want to make/fix, but that will have to wait until another update.
Thanks for playing,
Enemby
Metori is a strategy sandbox game reminiscent of older arcade games. Control many ships, and use tactics to outmaneuver and outnumber everyone else. Build a fleet. Capture territory. Defeat your enemies.
Features
Fully fledged AI Commanders!
Sandbox Gameplay
Content
Randomly generated Asteroid fields
4 ship types with variants
3 different commander types
Campaign
Replayable Instant Action Missions
MINIMAL SETUP
OS: Windows Vista SP1+. Mac OS X 10.9+. Ubuntu 12.04+. SteamOS+.
Processor: CPU: SSE2 instruction set support. (So pretty much anything in the last 10 years)Memory: 256 MB RAM
Memory: 256 MB RAM
Graphics: Graphics card with DX10 (shader model 4.0) capabilities.
Storage: 100 MB available spaceAdditional Notes: Game size is dependant on platform