Turns out I broke a few things with the last update! Better hurry up and fix it. Sorry about that. I blame steam for updating the tools with no guidance on changes or updating files. Oof. Here's the changes:
-Enemy Ships now inherit a portion of their speed to their bullets. They used to already do this, but I've made it better.
-Fixed a bug to do with the selected ship dying. This would soft lock the fighter squad.. so pretty important. I'm certain I accidentially introduced this with the local multiplayer update.
-Enemy ships can now shatter asteroids. This could cause a disadvantage with instant action if an asteroid blocked a ship's path.
-Readded loading indicator when loading a new level. Somehow this got lost..
-Text in cutscenes is now left-aligned, since it gave me a headache trying to read it as is. I think this was the intention all along but got left behind with I had to cut scope.
-The Glitch effects option in the menu now affects Cutscenes as well.
-Kamikaze ships can now ignore orders and hunt nearby ships.
-The glitch effect can now be turned off in game as well.
Until next time, pilots.
Metori is a strategy sandbox game reminiscent of older arcade games. Control many ships, and use tactics to outmaneuver and outnumber everyone else. Build a fleet. Capture territory. Defeat your enemies.
Features
Fully fledged AI Commanders!
Sandbox Gameplay
Content
Randomly generated Asteroid fields
4 ship types with variants
3 different commander types
Campaign
Replayable Instant Action Missions
MINIMAL SETUP
OS: Windows Vista SP1+. Mac OS X 10.9+. Ubuntu 12.04+. SteamOS+.
Processor: CPU: SSE2 instruction set support. (So pretty much anything in the last 10 years)Memory: 256 MB RAM
Memory: 256 MB RAM
Graphics: Graphics card with DX10 (shader model 4.0) capabilities.
Storage: 100 MB available spaceAdditional Notes: Game size is dependant on platform