




Build a fleet. Capture territory. Defeat your enemies.
Features
- Fully fledged AI Commanders!
- Sandbox Gameplay
Content
- Randomly generated Asteroid fields
- 4 ship types with variants
- 3 different commander types
- Campaign
- Replayable Instant Action Missions
Turns out I broke a few things with the last update! Better hurry up and fix it. Sorry about that. I blame steam for updating the tools with no guidance on changes or updating files. Oof. Here's the changes:
-Enemy Ships now inherit a portion of their speed to their bullets. They used to already do this, but I've made it better.
-Fixed a bug to do with the selected ship dying. This would soft lock the fighter squad.. so pretty important. I'm certain I accidentially introduced this with the local multiplayer update.
-Enemy ships can now shatter asteroids. This could cause a disadvantage with instant action if an asteroid blocked a ship's path.
-Readded loading indicator when loading a new level. Somehow this got lost..
-Text in cutscenes is now left-aligned, since it gave me a headache trying to read it as is. I think this was the intention all along but got left behind with I had to cut scope.
-The Glitch effects option in the menu now affects Cutscenes as well.
-Kamikaze ships can now ignore orders and hunt nearby ships.
-The glitch effect can now be turned off in game as well.
Until next time, pilots.
Minimum Setup
- OS: Windows Vista SP1+. Mac OS X 10.9+. Ubuntu 12.04+. SteamOS+.
- Processor: CPU: SSE2 instruction set support. (So pretty much anything in the last 10 years)Memory: 256 MB RAM
- Memory: 256 MB RAM
- Graphics: Graphics card with DX10 (shader model 4.0) capabilities.
- Storage: 100 MB available spaceAdditional Notes: Game size is dependant on platform
Recommended Setup
- OS: Ubumtu 16.04
- Processor: Dual Core 1 Ghz+Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 256 MB of Video Memory
- Storage: 30 MB available space
[ 6404 ]
[ 1928 ]
[ 4310 ]