I've finally been able to get to cutting down some wasted frame times to do with asteroids! Previously, an entry level gaming computer would get about 5-10fps when playing with 5000+ asteroids in a small area. Now you can expect between 100-200fps in that same area.
Better PCs can expect upwards of 400fps in Instant Action.
Changes:
-Asteroids now only update every half second or so
-Asteroids now slow down if they're going too fast every update
-Harvesters now mine far more effectively, and don't panic with too many asteroids. (This could still be optimized more)
-An already mined asteroid now spawns mined asteroids when split! (It's now possible to mine the universe dry)
Go even further beyond, pilots!
Metori is a strategy sandbox game reminiscent of older arcade games. Control many ships, and use tactics to outmaneuver and outnumber everyone else. Build a fleet. Capture territory. Defeat your enemies.
Features
Fully fledged AI Commanders!
Sandbox Gameplay
Content
Randomly generated Asteroid fields
4 ship types with variants
3 different commander types
Campaign
Replayable Instant Action Missions
MINIMAL SETUP
OS: Windows Vista SP1+. Mac OS X 10.9+. Ubuntu 12.04+. SteamOS+.
Processor: CPU: SSE2 instruction set support. (So pretty much anything in the last 10 years)Memory: 256 MB RAM
Memory: 256 MB RAM
Graphics: Graphics card with DX10 (shader model 4.0) capabilities.
Storage: 100 MB available spaceAdditional Notes: Game size is dependant on platform